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DotA2 Skill: Corrosive Skin




Corrosive Skin


Casting Method:Passive
Allowed Targets:Self / Enemies
Viper exudes an infectious toxin that damages and slows any enemy that attacks it. This includes any damage source, not just normal attacks. The acid exudate also increases Viper's resistance to spells.

Max Proc Distance: 1200
Magic Resistance Bonus: 10% / 15% / 20% / 25%
Damage per Second: 8 / 16 / 24 / 32
Attack Speed Slow: 8 / 16 / 24 / 32
Duration: 4

Scepter doubles damage and slow for enemies within 500 distance from Viper. Additionally allows Corrosive Skin to deal the first instance of damage the moment debuff is applied.
Additional Information
Notes:
  • Magic resistance stacks multiplicatively with other sources of magic resistance.
  • Increases Viper's total base magic resistance to 32.5%/36.25%/40%/43.75%.
  • The damage and slow debuff is applied to whoever damages Viper within 1400 range of him.
  • Corrosive Skin's damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
  • Only reacts on the 3 damage types. Does not react on damage flagged as HP Removal.
  • Damage dealt by abilities that use an independent source of damage (e.g. Land Mines, Death Ward) in 1 second intervals, starting 1 second after the debuff is placed.
  • Can deal a total of 40/60/80/100 damage (before reductions).
  • Successive procs of Corrosive Skin on the same target do not stack, only the debuff gets refreshed.
  • Does not affect buildings, wards or invulnerable units.

Item Interactions:
  • Slow persists and attempts to damage if debuff was placed before spell immunity and when not dispelled.


Skill Discussion

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[-]
xCO2 (72) | October 21, 2013 1:56pm
Is now disabled by Doom. (6.79)
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[-]
Donk_illMe (6) | October 31, 2011 8:32am
Viper's body is covered with poison, granting increased resistance to spells. Also, any unit that attacks Viper will become infected, taking minor damage and having its movement speed and attack speed reduced for 3 seconds.
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