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DotA2 Skill: Timber Chain




Timber Chain


Casting Method:Active
Targetting Method:Point
Allowed Targets:Enemy units (damage)/Trees (latch)
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

Cast range: 750 / 900 / 1050 / 1200
Latch range: 850 / 1050 / 1250 / 1450
Speed: 2200 / 2400 / 2600 / 2800
Damage: 60 / 110 / 160 / 210
Damage radius: 225
Mana Cost: 60 / 70 / 80 / 90 Cooldown Time: 4
Additional Information
You never know when you might need to escape from malevolent saplings.

Notes:
  • The chain's tip searches for a tree in a 90 unit radius around it.
  • Destroys the target tree once Timbersaw arrives.
  • Can be used to pull Timbersaw across impassable terrain.
  • The hook always travels to its maximum range or until it connects with a tree.
  • Timbersaw will stop being pulled if he is disabled at any point during Timber Chain.
  • If Timbersaw is disabled before the chain starts pulling, the chain will pull him for a very short distance, enough to still cause damage around him to nearby units.
  • Timbersaw can cast spells and items during the pull, but cannot attack.
  • The chain provides small vision around itself while traveling, and a bit larger vision once reaching max distance or connecting with a tree.
  • When Timbersaw get's cycloned before the hook starts pulling him, the cyclone gets canceled once the hook starts pulling. However, if he gets cycloned during the pull, the hook gets canceled instead.


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