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DotA2 Skill: Ensnare




Ensnare


Casting Method:Active
Targetting Method:Unit
Allowed Targets:Enemy Units
Interrupts the target and traps them in place, preventing movement or blinking. Can target sleeping/ invulnerable units.

Range: 500 / 525 / 550 / 575
Duration: 2.75 / 3.5 / 4.25 / 5
Cast Point: 0.3


Increases cast range by 750/787.5/825/862.5 and projectile speed. Allows Ensnare to targer Debuff Immune units.
Mana Cost: 70 / 80 / 90 / 100 Cooldown Time: 21 / 18 / 15 / 12
Additional Information
The only way to escape the onslaught of a Slithereen is to never oppose one in the first place.

Notes:
  • Ensnare works on magic immune units. Because of this, the only way to break Ensnare is invulnerability.
  • Illusions within a range of 900 will appear to cast Ensnare.
  • Ensnare breaks channeling on hit but does not prevent channeling spells from being used while afflicted.
  • Ensnare reveals invisibility for the duration.
  • Ensnare can be dodged before it lands by blinking or other forms of disjointing.
  • Has a 0.6 second cast point.


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