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Windrunner - The Shy Carry

December 14, 2011 by Aeneas#161783
Comments: 18    |    Views: 104209    |   


Build 1
Build 2

Build : Windrunner - The Shy Carry

DotA2 Hero: Windranger

Offense

Damage 44-56

Defense

Armor 1.38

Other

Movement Speed 295

Attributes

Strength 77.5
Agility 52
Intelligence 87

Basic Stats

Health 1955
Mana 1352

Purchase Order

Starting Items

Mid Game (Core Items)

Late Game (Core Items)

Final Build

Alternative Items (Situational)

Items When Doing Poorly



Hero Skills

Shackleshot

4 7 9 12

Powershot

1 3 5 6

Windrun

2 8 13 25

Focus Fire

10 11 16

Stats

14 15 17 18 19 20 21 22 23 24


Windrunner - The Shy Carry

Aeneas#161783
December 14, 2011


Introduction

Hi everyone, this is my first guide ever. I decided to make a Windrunner guide because most of the other ones on here were either just bad or very supporty. I call this guide Windrunner the Shy Carry because of the mentality you need to play Windrunner and do well. Windrunner isn't the type of character who should engage fights or for that matter ever really be in the middle of fights. Your job is to be constantly snaring the opponents together with Shackleshot, poking with your Powershot, and using your auto attacks and Focus Fire on any one close by. Since your ult gives you max attacks speed, your build will want to focus more on damage and crit. If any of the big strength characters like Axe or Sven starts focusing you simply use Windrun and your phase boots to get out easily with out taking any damage. As soon as they lose interest you can turn around and start attacking, snaring and ulting again. Just be careful because your Windrun does have about at 10 second cooldown.

Think of windrunner alot on the lines of Drow Ranger only instead of kiting them with your ice arrows and silencing them, you kite them with Windrun, Phase Boots, and Shadow Blade and snare them with Shackleshot. Not to mention the added dmg and range of Powershot is very nice for starting and finishing fights.

Pros / Cons

[+]Good Escapes/Fast
[+]High Dmg
[+]High Attack Speed
[+]Good Snare (If used correctly)
[+]Good Long Range "Nuke"
[+]Great Pusher

[-]Squishy (Low Armor and HP)
[-]Low Mana Til Mid Game
[-]Start Getting Focused
[-]No Burst Dmg
[-]Minimal CC

Items

First of all I need to stress how important it is that you start with Phase Boots. They will not only help you survive but also give you the extra dmg you need early game. The active also stacks well with your windrun so use if often. I chose the other items mainly because of windrunner's ultimate, Focus Fire. The max attack speed but redused damage works out if you stack alot of dmg and crit. So the main items to focus on are the Crystalys, Orchid Malevolence, and Shadow Blade in whichever order you like best. The early orchid not only gives you a good amount of dmg, int (which is also dmg), attack speed, but also mana which lets you spam power shot. The crystalys is dmg and crit which stacks very well with your ult. By the time you get both items even strenght characters will wonder what is happening when you ult them and their health just drains to nothing. The shadow blade makes you even harder to kill while also giving you a good amound of dmg. Finally I get Mjollnir because of its orb effect which helps in team fights but also gives you so much attack speed that you dont even need to ult anymore. I put the divine rapier on there as the final item, but I would only suggest getting this item if you are making a final push because if you die your team will lose if the oppenents pick up the rapier. Other than that with all the attack speed and crit the +250 dmg will destroy all.

[*] Starting Items
I choose to start with a Sage's Mask, mantle of inteligence and a Tango. The Sage's Mask and mantle of inteligence give you just enough mana regen to let you spam Powershot once in a while to let you last hit and harass the other team. The Tango is for when you are getting harassed back.

[*] Mid Game
Here I try to rush my Phase Boots. It allows windrunner to kite her opponets much easier, to harass and last hit easier, and to catch and kill opponents who try to escape.
After that I focus on getting Crystalys because its easy to build and gets you that fast dmg and crit you really need. The Force Staff is the next obvious choise becasue it gives you dmg, attack speed, a cheap escape and intelligence which adds to your mana. (A secondary choice to this would be a Shadow Blade it gives all of the above minus the intelligence, but instead, it gives you extra dmg upon coming out of the cloak. I would not recomend getting both force stafff and shadow blade as the force staff and phase boots should be all the escape you need.)

If you are having a hard time farming or getting zoned try building a Bracer and Null Talisman to help boost you stats.

[*] Late Game
By this point you should have both the Crystalys and the Force Staff. This is the point you can deviate depending on the situation and personal preferences. I sometimes go for Orchid Malevolence here because it gives plenty of mana plus a lot more dmg and attack speed. However, with the force staff, instead of the shadow blade, you should have sufficient mana and can either go straight into the Daedalus or can get a Helm of the Dominator to help with survivability. I usually focus on finishing the Daedalus because the higher crit and dmg help amazingly with Focus Fire.

Skills

The skill order i use allows me to farm, while harassing with the Powershot. I get one point in Windrun early to prevent first bloods and Shackleshot at 4 for when my lane partner and I want to get that kill. The Powershot is most important for laning while the Shackleshot is important for team fights. You wait on your ult because at level 1 it is really counter productive to have max attack speed with half-dmg. By level 11 you should be using your ult on everything including towers and barraks.

Tips for Laning and Team Fights

Laning:
In laning, being the ranged character you need to focus on last hitting and denying. Using an occassional powershot from far away to pick up some creep score and harass the opponents in lane. (Don't use a powershot unless you are going to hit one or both opponents in lane, because mana is somewhat scarce early game.)
I always try to keep 100 mana in case I need to get off a Shackleshot when someone is ganking or to run with Windrun when an enemy is ganking me.

As soon as I get 500 gold I like to buy boots from the side shop. This will help you get away or get kills early on as well as last hitting and denying. After that I typically go for phase boots bying a few tangos and mana potions as I go along.


Team Fights:
In team fights you act as if you are drow archer. Stay toward the back and shoot of a Powershot or two. When enemies get clumped together or try to run you can use your Shackleshot to snare them and help your team get a few kills. If it is mid or late game and you have atleast 2 points in Focus Fire you should use that on mid health foes to finish them off. Focus mainly on squishies, but if a tank is all up in your face you can usually focus fire on him and when he gets close just Windrun or use Force Staff to get away. Generally I can take out almost all his health by the time he realizes and starts charging toward me and my team finishes him off.

Summary

Final thing I must say for windrunner players. Always and I say always keep about 100 mana for two reasons. You and your lane partner are fighting the queen of pain is at 80 hp and blinks out. Thankfully you saved 100 mana and now you can Powershot her for the kill. Also you are jungling and you get ganked by sven. As soon as the stun ends you have 100 mana so you can just Windrun out of there.

Hope you have fun playing Windrunner! Please vote for me or give me comments. I am in the process of improving this so suggestions are helpful!

Guide Discussion
1 2 >>
Quote | PM | +Rep by Aeneas#161783 » December 14, 2011 12:04pm | Report
Feel free to leave comments or suggestions. This is more a work in progres and I will update it whenever I find things work better. I am in no way a pro, just had lots of success with this build.

PS If you liked my build, vote this up!

Aeneas#161783


Unremarkable (4)
Posts: 19
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Quote | PM | +Rep by Aiua » December 20, 2011 5:38am | Report
You realise a guide will be read 99% of the time by new players ?

So giving the advice to someone new to play one of the best assist in the game as a carry is, in my opinion, one of the worst idea you can come up with.

The worst idea being telling a new player to make a divine rapier.
Best way to be 100% sure that if even ONCE he successfully farms, he will still ruin the game.



And yeah, about the build itself, making a lothar on windrunner is overkill imo.
You could have so much more dps by skipping it, or even make a eul or somth usefull to the team.

No, really, i'm not fan of your build at all.

Aiua


Posts: 1
Quote | PM | +Rep by kumquat » December 21, 2011 2:12am | Report
I'm sorry but I have to disagree with your choice of making Windrunner into a carry. She is a semi-carry at best, and even that is only if your carry falls seriously far behind and you have to pick up the slack. Her ability to support is simply very strong and she offers so much to a team as a utility support.. Much more than she ever could building carry items. :)

You should watch some of the recent tournaments if you can find the vids for them. There was a couple of games that had really good Windrunners playing support.

kumquat


Unremarkable (15)
Posts: 181
Quote | PM | +Rep by Rybka » December 22, 2011 4:43pm | Report
I disagree with the guys above me. Windrunner's ult and awesome escapes combined with a LoF nuke for farming CRIES OUT for hilarious pubstomp builds. You don't have to play every game like it's the world finals for $1million.

I say farm up some steam boots, enough mana regen to stay in the field, and then start piling on the crazy damage and effects.

Rybka


Posts: 3
Quote | PM | +Rep by Leech » December 22, 2011 5:13pm | Report
wtf is steam boots?

Leech
<Veteran>

Notable (25)
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Quote | PM | +Rep by Sarcy » December 22, 2011 6:17pm | Report
Steam boots is the hon name for power treads

Sarcy


Notable (27)
Posts: 409
Steam: Sarcyn_
Quote | PM | +Rep by HamSandwich » December 25, 2011 8:58pm | Report
Better option is just to build battlefury. It gives damage, hp and mana regen: all of which Windrunner needs.

HamSandwich


Notable (31)
Posts: 392
Steam: HamSandwich
Quote | PM | +Rep by kumquat » December 26, 2011 10:58am | Report
HamSandwich wrote:

Better option is just to build battlefury. It gives damage, hp and mana regen: all of which Windrunner needs.


Assuming this isn't a joke, battlefury is terrible on Windrunner.

firstly, it's a farming item. It's an investment that you get in order to enhance your ability to farm. It doesn't bring much to a team fight situation outside of mediocre damage. On top of that, the cleave doesn't even work for ranged heroes, so you are paying 4.3k for 65 damage and moderate amounts of health and mana regeneration. If you want HP/Mana regen, you are better off going Linkens.

Quoted:
I disagree with the guys above me. Windrunner's ult and awesome escapes combined with a LoF nuke for farming CRIES OUT for hilarious pubstomp builds. You don't have to play every game like it's the world finals for $1million.

I say farm up some steam boots, enough mana regen to stay in the field, and then start piling on the crazy damage and effects.


The reason I don't like Windrunner as a carry is because her ability to support is invaluable and every single hard carry utilizes farm better than she does. Carry Windrunner simply isn't cost effective.

kumquat


Unremarkable (15)
Posts: 181
Quote | PM | +Rep by Aeneas#161783 » January 4, 2012 11:23am | Report
Aiua wrote:

So giving the advice to someone new to play one of the best assist in the game as a carry is, in my opinion, one of the worst idea you can come up with.


I don't see in anyway how windrunner is the best assist in the game. Seems to me that would fall under Dark Seer or Crystal Maidens domain who actually have skills that help team mates. Being able to run away and snare people hardly consitutes an ***it champion. Her description calls her a semi-carry/ganker which is how I play her. Even if you don't like the build, it works very well and I am usually able to turn games around we are losing and even carry by late game.

Aeneas#161783


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Posts: 19
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Quote | PM | +Rep by Aeneas#161783 » January 4, 2012 11:55am | Report
I have updated the build. I prioritize force staff over shadow blade and have changed it accordinly.

P.S. The divine rapier is a somewhat running joke that has been going on since dota. You should look up some old windrunner builds, most of them have her getting the divine rapier as the last item. Although if you do get very good with her and get your farm up to the 300 hundred level where it should be at, you could probably make it work.

Aeneas#161783


Unremarkable (4)
Posts: 19
View My Blog
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