GUIDE RATING

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Who's that handsome devil? BoredomIsFun's Storm Spirit guide!

January 1, 2012 by BoredomIsFun
Comments: 15    |    Views: 51664    |   

Build 1

Build 1: BoredomIsFun's Storm

DotA2 Hero: Storm Spirit

Offense

Damage 45-55

Defense

Armor 5.08

Other

Movement Speed 295

Attributes

Strength 56.5
Agility 67
Intelligence 88

Basic Stats

Health 1575
Mana 1365

Purchase Order

Out of base

During Laning (Courier/Base)

Laning Phase #2

Core(s)/Situational

BKB or Linkens (Read Chapter 3)



Hero Skills

Static Remnant

2 10 12 13

Electric Vortex

1 3 5 14

Overload

4 7 8 9

Ball Lightning

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25

Author's Introduction

Please ask me for something you would lke for me to talk about and I'll try to keep it updated.
Thanks
-BoredomIsFun

LINKS:
d2sg.blogspot.com, for more exclusive guides!
www.gosugamers.net/dota2 [News on the Competitive Scene]
www.reddit.com/r/dota2
www.youtube.com/user/BoredomIsFail [My Channel]

Hi there, I'm a blue fat mexican | Introduction

" Storm Spirit, a hero for adrenaline junkies, Storm Spirit provides arguably the best nonstop movement of any hero, and is commonly seen bouncing around the battlefield, zapping his foes and zippingaway. Storm Spirit mixes up physical attacks spell damage.

Static Remnant lays down a flickering electrical clone, which on contact will explode, delivering shocks to all foes in the vicinity.
Electric Vortex is a powerful disabling spell, which Storm Spirit uses to reel in enemies; he especially likes to reel them into a Static Remnant.
Overload adds a blast of electricity to every spell he casts.
Storm Spirit's ultimate ability is Ball Lightning, a teleportation spell with no cooldown and no maximum range, which gives Storm Spirit the ability to zap around the map as long as his mana and regeneration don't give out. Like a storm, this hero gathers strength slowly, but once at full power, he is an unstoppable force of nature."

What does a hero truly need? | Item Build

I really genuinely don't know what to put up here.
Let's see.

Black King Bar vs Linken's Sphere

-Try to factor if they have any ultimates that go through magic immunity (ie Doom Bringer's Doom, Beastmaster's Primal Roar, Batrider's Flaming Lasso ). Spells that go through Magic Immunity (ie Black King Bar goes through BKB however will be 100% negated (No DoT, No Silence) when blocked by Linken's Sphere
-Usually getting a BKB is perfectly fine

Magic Stick is an extremely awesome item early game.
1) Since Storm has a relatively low mana pool (before your Scythe of Vyse), it heals a large portion or % (depending on the no. of charges of course). Each % of mana recovered allows to Ball Lightning futher and more often, you know what that means....MORE Overload's.

2) Able to detect enemy heroes near by (Hi Torrent/ Shadow Walk)

What do ya got under the hood? | Skill discussion

Storm Spirit
Lets go over Storm's Spirit skills!
Static Remnant
Notes:
-Gives flying/unobstructed vision

[Insert Picture]
-Requires the unit to be in melee range for it to proc
-Short Cooldown
Electric Vortex
-Pulls a unit closer to the position when casted (disables I think)

Overload
-Slows immensely on hit
-Each spell gives a charge, thus after each spell use attack once
Ball Lightning
-WEEEEEEE!
-Requires a ton of mana
-Drains % of mana, NOT a fixed amount .: Mana regen>Mana pool

How to ride the Storm! | Gameplay

Early Game
Get the starting items! Ask for courier! (Pub)
Solo mid! Farm! Last hit! Deny! The usual, I'm sure we're all tired from reading the same stuff over and over...


Thy art of Ganking!
'Usually' initiate with a Ball Lightning, giving you a overload charge.
Ball Lightning -> Overload (Attack) -> Static Remnant -> Overload (Attack) -> Electric Vortex -> Overload (Attack) -> Static Remnant (IF Possible) -> Overload (Attack)
Note! It is very important you don't waste any overloads when possible, always attack between each spell use.
If necessary Ball lighting short distances to gain overload charges as well as distance.

sv_cheats 1! Note this! | Tips and Tricks for Storm

1) Heading to base?
Ball Lightning as much as you can! Use it effectively as well, jumping over a cliff rather than walking around saves time!
2) At base?
Use a skill! Get that extra overload charge!
Bottle Spam!
3) Defending?
Make a wall of strongman poses for some burst defense!
4) Don't forget, Remnant gives unobstructed vision!
Aegis steal!
5) Wall of Defense/Strongman's wall

WTF! Why...? What? | Frequently Asked Questions!

Q: Why leave Electric Vortex at level 3 rather than maxing it ASAP? Doesn't the disable last longer? ARE YOU ******ED?! WTFBBQ
A: Yes it does last longer, however I would like to mention this.
Level 3 Electric Vortex is the turning point in which if you Vortex at max range and cast Static Remnant at the same spot, it will pull close enough to trigger the Static Remnant. It simply isn't worth getting level 4 Vortex as it just increases the manacost (which you need as much as early).

Q: Skill Build Queestion! Why do you choose Overload over Static Remnant?
A: I'd like to call on eyey and otaia from /r/dota2
Go!

Quoted:
Leveling remnant only increases the manacost and damage, while overload will give roughly the same amount of damage for no increase in manacost.
Ulti in (hit once), pull (hit once), remnant (hit once) (At this point 3 overloads, which means 45 damage extra per level compared to 40 damage extra per level with remnant.) From then on, every time you ulti, you can hit once too, notice how overload will eventually give more damage, while remnant is unreliable when you don't have the pull. At least that is how i figured it out. -Eyey

Quoted:
You have to be standing almost on top of your enemy to hit them with Remnant, it scales very poorly (140 damage at level 1 and only 260 damage at level 4, compare with most max-first nukes which are around 75 damage at level 1 and 300 damage at level 4), and it costs more mana with each level. As eyey mentioned, you will be hitting your opponent with 3+ Overloads when you combo them, making it scale better than Remnant. Also, while laning, you will rarely hit your opponent with Remnant unless they are melee. Remnant can be used to last hit creeps while Overload makes your harassment more powerful. -otaia


Q: Can I make guide requests?
A: SURE! PM ME/LEAVE A COMMENT!

Boys to Men | Advance Techniques

Shall be added really really soon. I promise! Needa get uncapped =(

Replays/Videos/Links

EHOME vs NaVi - Game 2, Championship Finals - Dota 2 International

Dota Commentaries's Nebu1a goes extremely in-depth in this daily

Author Notes

01/01/12 Draft #1
Later that day, Publish!

Guide Discussion
1 2 >>
Quote | PM | +Rep by kumquat » December 31, 2011 5:39pm | Report
Should be fleshed out more. SS is a complex hero and this needs way more depth.

kumquat


Unremarkable (15)
Posts: 181
Quote | PM | +Rep by BoredomIsFun » December 31, 2011 6:32pm | Report
Quoted:

Should be fleshed out more. SS is a complex hero and this needs way more depth.

I sensed this would happen =\. What else should I add?

BoredomIsFun


Unremarkable (11)
Posts: 85
Steam: BoredomIsFun
View My Blog
Quote | PM | +Rep by kumquat » December 31, 2011 7:15pm | Report
Well, I'm not really an SS player, but a couple of things you didn't talk about is his role in the game, balancing his need to farm with his amazing ganking capabilities, the importance of rune control, characters he should be targeting, why he should be getting the items he should be getting, an in depth approach to what you should be doing mid game, early game, and late game, and who he works well with/against and who he has issues against. That is only naming a few things that I feel you should add in. It's also a bit disorganized, in my opinion, and kind of difficult to follow. The little jokes you have, while nice, are somewhat tedious and add a lot of unnecessary clumping of text.

Also, the guide itself could use more color and be less jumbled, but with more depth. Not trying to rag on you, just giving my two cents. =)

You also say that Guinsoo's and Orchid are both situational, but you don't talk about which situations you would get them in. You also don't talk about why you get the items that your getting, which might lead the reader to believe that you don't even know why you are getting the items in the first place (I'm not saying this is the case, rather pointing out the fact that this is how a reader might feel). Again, I don't play Storm Spirit, this is just how I feel as a newb. After reading this guide, I learned very little about Storm Spirit that I couldn't otherwise learn from looking at his wiki page.

you also don't talk about the uses that his abilities have, how to combo your abilities. Overall, your guide is really disorganized and I didn't really learn anything about Storm Spirit. Again, I'm not trying to berate you, but simply trying to help. =)

Also, you don't really give an in depth explanation for why you went the skill build you go. Even if it doesn't require explanation, explaining why gives your guide a lot more validity and helps players who are new to the hero understand. A guide really shouldn't be cut and dry "This is how it is", but instead a base of knowledge so that the player can make the decisions themselves.

kumquat


Unremarkable (15)
Posts: 181
Quote | PM | +Rep by BoredomIsFun » December 31, 2011 8:51pm | Report
Quoted:

Well, I'm not really an SS player, but a couple of things you didn't talk about is his role in the game, balancing his need to farm with his amazing ganking capabilities, the importance of rune control, characters he should be targeting, why he should be getting the items he should be getting, an in depth approach to what you should be doing mid game, early game, and late game, and who he works well with/against and who he has issues against. That is only naming a few things that I feel you should add in. It's also a bit disorganized, in my opinion, and kind of difficult to follow. The little jokes you have, while nice, are somewhat tedious and add a lot of unnecessary clumping of text.

Also, the guide itself could use more color and be less jumbled, but with more depth. Not trying to rag on you, just giving my two cents. =)

You also say that Guinsoo's and Orchid are both situational, but you don't talk about which situations you would get them in. You also don't talk about why you get the items that your getting, which might lead the reader to believe that you don't even know why you are getting the items in the first place (I'm not saying this is the case, rather pointing out the fact that this is how a reader might feel). Again, I don't play Storm Spirit, this is just how I feel as a newb. After reading this guide, I learned very little about Storm Spirit that I couldn't otherwise learn from looking at his wiki page.

you also don't talk about the uses that his abilities have, how to combo your abilities. Overall, your guide is really disorganized and I didn't really learn anything about Storm Spirit. Again, I'm not trying to berate you, but simply trying to help. =)

Also, you don't really give an in depth explanation for why you went the skill build you go. Even if it doesn't require explanation, explaining why gives your guide a lot more validity and helps players who are new to the hero understand. A guide really shouldn't be cut and dry "This is how it is", but instead a base of knowledge so that the player can make the decisions themselves.


Thank you for the negative BUT CONSTRUCTIVE criticism. I'll be finally able to refine my guide making skills thanks to my flaws you pointed out. In my defense, I was aiming for a non-spoon-fed guide (ie Hmm what do we get scythe Null Talisman for?), but I do see and understand where you are coming from. I'll try to explain a tad more :P.
Also, I would like to know where it's 'jumbled', I would just like to know so I could fix it right up! (and possibly prevent it in the future).
Thanks I'll try to fix it up over the past few days, check up on me soon :P
(Also I thought I did explain 'how to combo your abilities' in The Art of Ganking, unless you meant more to it of course.)

BoredomIsFun


Unremarkable (11)
Posts: 85
Steam: BoredomIsFun
View My Blog
Quote | PM | +Rep by kumquat » January 1, 2012 7:50am | Report
I'm really sorry. :/ I'm not trying to sound negative or overly aggressive, I'm just saying how I feel.

Quoted:
I was aiming for a non-spoon-fed guide (ie Hmm what do we get scythe Null Talisman for?), but I do see and understand where you are coming from. I'll try to explain a tad more :P.


The thing about guides is that they are generally going to be read by new players who don't know anything about the character. Experienced veterans won't need to read a guide, so spoon-feeding them information is somewhat necessary. You did say how, but you didn't say why, and if players simply blindly pick skills and items, are they actually learning anything?


Quoted:
Also, I would like to know where it's 'jumbled', I would just like to know so I could fix it right up! (and possibly prevent it in the future).


It's really not a big deal. The little things go a long way.

1) Heading to base?
Ball Lightning as much as you can! Use it effectively as well, jumping over a cliff rather than walking around saves time!
2) At base?
Use a skill! Get that extra overload charge!
Bottle Spam!
3) Defending?
Make a wall of strongman poses for some burst defense!
4) Don't forget, Remnant gives unobstructed vision!

Could be..

1) Heading to base?
Ball Lightning as much as you can! Use it effectively as well, jumping over a cliff rather than walking around saves time!

2) At base?
Use a skill! Get that extra overload charge!
Bottle Spam!

3) Defending?
Make a wall of strongman poses for some burst defense!

4) Don't forget, Remnant gives unobstructed vision

Things like that. Like I said, proper use of colors can go a long way for your guide and help make things appear more readable overall.

kumquat


Unremarkable (15)
Posts: 181
Quote | PM | +Rep by Whated » January 5, 2012 9:39am | Report
Great guide! Even thought I would go with Q lvl 1 and E lvl 2 then getting W 3 times in a row. Also I kinda disagree with the item build but it is just my opinion...

Whated


Unremarkable (11)
Posts: 247
Steam: Whated
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Quote | PM | +Rep by BoredomIsFun » January 27, 2012 5:37pm | Report
Updated my Storm Skill Build + Item Build. Haven't changed the text yet. Check me out at my website. Still adding content.

Edit: Link fixed.

BoredomIsFun


Unremarkable (11)
Posts: 85
Steam: BoredomIsFun
View My Blog
Quote | PM | +Rep by Atlas » January 27, 2012 6:01pm | Report
Getting a 404 on "my website".

Atlas
<Community Support>

Prominent (94)
Posts: 1422
Quote | PM | +Rep by eftmike817 » February 16, 2012 5:18pm | Report
Solid guide. Everything that you did not explain is fairly self explanatory and the most debated ideas i.e. remnant and bkb are discussed here

eftmike817


Posts: 6
Quote | PM | +Rep by BoredomIsFun » February 17, 2012 3:18am | Report
eftmike817 wrote:

Solid guide. Everything that you did not explain is fairly self explanatory and the most debated ideas i.e. remnant and bkb are discussed here

Thank you good sir!

BoredomIsFun


Unremarkable (11)
Posts: 85
Steam: BoredomIsFun
View My Blog
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