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3 Votes

Tiny - The monster in the Middle

December 24, 2012 by prbdota
Comments: 2    |    Views: 17323    |   


Middle Lane Tiny

DotA2 Hero: Tiny




Hero Skills

Avalanche

1 4 6 9

Toss

2 3 5 7

Tree Grab

10 12 13 14

Tree Throw

10 12 13 14

Grow

8 11 16

Talents

15 17 18


Tiny - The monster in the Middle

prbdota
December 24, 2012


Introduction

This is my first guide, and I thought I would go with Tiny because I see a lot of people skilling him incorrectly. I'd love it if you gave me some feedback so I could improve with future guides!

Tiny is one of my favorite characters in the game because he combines my two favorite things - one-shotting early and one-shotting late.

Pros / Cons

Pros:

+Counters melee carries such as Faceless Void and Phantom Assassin
+Can burst heroes to death fairly early
+Not so farm dependent early
+Scales VERY well
+Good stat gain


Cons:

-VERY mana hungry early on
-Low armor early game - gets harassed easy
-Needs attack speed items to deal much damage late game. (Heroes like Io can be a huge help)

Items

Starting Items:



I start with Tango, Healing Salve and Clarityx2 for regen. Tiny has a... tiny mana pool and the Clarity can help a ton when farming is difficult. As for the Iron Branchx3, these not only turn into Magic Wand, but you can cast you combo at level 3 with these stats.




Core Items:



YOU ABSOLUTELY NEED A Bottle!!!


Tiny has an AWFUL mana pool, and a Bottle helps immensely with farming creeps and heroes. This is the same reason I prefer Mana Boots over Power Treads and Phase Boots.

Blink Dagger is another essential item. With this you can catch up with faster heroes and use the element of surprise on their heroes to one shot them!

Your last core item is Aghanim's Scepter, which makes you a wrecking ball - towers die in less than a minute when you have an Aghanim's Scepter, and it gives you the potential to wipe the enemy team!




Situational Items:



What you really want after Aghanim's Scepter is attack speed. This will help your 300+ Base damage seem like quite a bit more. Items like Mjollnir and Assault Cuirass are extremely good at achieving this. Manta Style is also an AMZING choice because of your high base damage, the illusions it creates will do quite a bit of damage as well. Mask of Madness is an ok item choice. Only get it if you are comfortable with taking more damage. Butterfly Can also be alright against heroes like Drow Ranger and Morphling that generally aren't in range for Craggy Exterior and don't buy Monkey King Bar.

Daedalus is an amazing item on tiny after attack speed. Your crits will do upwards of 1,000 damage to whoever is in rage of your cleave.

If you feel like you can't out carry their carry - buy a Scythe of Vyse or Satanic if they already have a Black King Bar.

Speaking of Black King Bar, get one if you feel you are being stunned, blinded, or disarmed too much. However, because you are usually a giant target and in the middle of the fight, getting a Black King Bar against Enigma and Faceless Void may not be a good idea. Get a Heart of Tarrasque instead.

Battle Fury is an ok item choice if you feel like doing a ton of cleave damage and nothing else. Divine Rapier is also good if you know there is no way you can die.

Don't be afraid to sell Blink Dagger and Bottle if you run out of inventory space!






Special Mention:


NEVER EVER LEAVE BASE(except at the beginning of the game) WITHOUT THIS ITEM IN YOUR INVENTORY! IT CAN SAVE YOUR LIFE, OR END AN OPPONENTS! THIS RULE APPLIES TO EVERY HERO IN THE GAME!

Skills

Avalanche (Q) [V]



Bombards an area with rocks, stunning and damaging enemy land units.
Range: 600
Radius: 275
Stun Duration: 1
Damage: 100/180/260/300
Mana Cost: 120
Cooldown: 17

This spell is great. It does quite a bit of damage, and stuns in a decent area at a kind of long rage. In a team fight, this spell can be very annoying. It's hard to see and is pretty much instant. Should be used to combo early-mid game and used to stun as many people as possible late game.

Toss (W) [T]



Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases.
Tossed Unit Extra Damage: 20%
Toss Duration: 1
Damage Radius: 275
Pickup Radius: 275
Range: 1300
Damage: 75/150/225/300
Mana Cost: 120
Cooldown: 10

Toss is also an amazing skill. It has so many uses. Of course you can use it to combo an opponent, but it can be used on allies too! Tidehunter no longer needs a blink dagger with you on his team! Toss him in and its an easy Ravage! I also max this first because that damage scales way better than Avalanche. It also scales with Grow!

Craggy Exterior (E) [C]



Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned for 1.2 seconds.
Stun Duration: 1.2
Stun Chance: 6%/12%/18%/24%
Bonus Armor: 2/3/4/5
Range: 300
Damage: 25/35/45/55

This is what makes Tiny annoying to play against, especially as a melee carry like Anti Mage and Ursa. A 24% chance to be stunned is pretty huge when you attacking Tiny at the speed of light. The armor is also ok, not a huge amount, but good enough.

Grow! (R) [W]


Grow!
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.
Bonus Damage: 50/100/150
Attack Speed Loss: 20/35/50
Movement Speed Increase: 20/40/60
Toss Bonus Damage: 35%/50%/65% (50%/65%/80%*)
Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage.

This is what makes Tiny a late game monster, especially if he picks up an Aghanim's Scepter. The bonus damage is massive, the bonus movement speed is really nice, the bonus Toss damage is ok, you really aren't using it for damage in the late game.

Your Combo

Your combo is two spells that will kill almost any hero in the game at 10 minutes. It can be executed by using Avalanche and Toss on the same target within quick succession. However, it is not reliable unless a hero is alone - no units at all are near it. Toss picks a random target around you, so it will not do maximum damage unless someone is alone. It will still do a lot of damage if they aren't, just not as much.

Conclusion

Well that's that. It's not 100% done yet, but I'd still love some feed back.

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