Tauren Chieftain ( Major WIP any comments appreciated )
October 19, 2012
The Tauren Chieftain was introduced in the 6.60 patch. A strength-based hero, the Tauren Chieftain is extremely versatile, for it can harass, chase, initiate, and gank. I believe the Tauren Chieftain is similar to the Earthshaker as both of them are Strength nukers. This guide hopes to teach players to utilize this hero to its maximum potential and own with the Tauren Chieftain.
Disclaimer: This is my very first guide so please spare the flak :) Please provide constructive criticism and opinion so that I can improve and write better guides.
Background and Stats
Nice Spiffy Story
Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."
These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.
The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.
Strength: 24 + 2.3
Agility: 14 + 1.5
Intelligence: 23 + 1.6
Attack Range: 128 (melee)
Movement Speed: 310
Attack Animation: 0.35 / 0.97
Casting Animation: 0.4 / 0.8
Base Attack Time: 1.7
Missile Speed: Instant
Sight Range: 1800 / 800
Echo Stomp [T]
Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell. 1.4 second cast time.
Level 1 - Knocks out units for 2 seconds.
Level 2 - Knocks out units for 3 seconds.
Level 3 - Knocks out units for 4 seconds.
Level 4 - Knocks out units for 5 seconds.
AoE: 500 units
Comments: Great skill for stunning, and it gets better as the levels increase! What's more imba is that the stun is AOE! What more can I say... However, if an unconscious enemy were to be hit, he would awake. After using this skill, get your allies into position to capitalize on the opportunity. Use this skill immediately after placing Ancestral Spirit so that there will be 2 stuns.
Ancestral Spirit [C]
The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck. As of 6.75 however, the spirit is fully controllable when released. Use this to hit hard to reach places when possible when you release your Spirit
Level 1 - 120 Damage. 3 Attack Damage per creep, 1% speed per creep, 10 Attack Damage per hero, 5% speed per hero.
Level 2 - 160 Damage. 6 Attack Damage per creep, 1% speed per creep, 20 Attack Damage per hero, 5% speed per hero.
Level 3 - 200 Damage. 9 Attack Damage per creep, 1% speed per creep, 30 Attack Damage per hero, 5% speed per hero.
Level 4 - 240 Damage. 12 Attack Damage per creep, 1% speed per creep, 40 Attack Damage per hero, 5% speed per hero.
Duration: 8 seconds
Casting Range: 1000 units
Comments: This versatile skill can harass, help in chasing, increase damage and farm effectively. This skill, when used before Echo Stomp, makes a great combo. This skill is also great for killing low HP heroes which are escaping.
Natural Order (Passive)
The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to it's most basic level. Removes base Magic and Physical resistance.
Level 1 20%
Level 2 - 40%
Level 3 - 60%
Level 4 - 80%
Comments: Cuts through defense like knife through butter! This ability is also given to the Ancestral Spirit.
Earth Splitter [E]
Using his mighty axe, the Tauren Chieftain rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.
Level 1 - 30% Maim for 3 seconds duration.
Level 2 - 40% Maim for 4 seconds.
Level 3 - 50% Maim for 5 seconds.
AoE: 325 units (width) / 2400 units (distance)
Comments: Earth Splitter works almost the same as Earthshaker's Fissure: dealing damage in a line. The Tauren Chieftain's ultimate serves to slow and damage the opponent. The fact that it deals 355 of a unit's maximum HP makes it a skill to fear for Axe, Centaur Warchief, and all tankers alike.
Get your starting items, and head to either to top or bottom lane. This is because the side shop containing the Energy Booster is accessible. I suggest you lane with a stunner or disabler in order to get early kills and the first blood. The general idea of your early game is to farm for your items, and harass, harass, and harass. Move around the map for ganks if necessary.
The mid game timeframe is focused on ganking and pushing. You play the role of the initiator. Initiate the gank with your Ancestral Spirit, immediately followed by an Echo Stomp. When the enemy is running away, follow up with your Earth Splitter. The "stun" done by Echo Stomp is good enough for your allies to position themselves and work on the enemy when they awaken. Be careful of Mana Burners and Disablers as they completely render you useless.
Here is where everything can change. If your team keeps with the status quo, ganking and pushing effectively, you would have no problems winning them game. Focus on getting the disabling items, like Guinsoo or Euls. Shiva's Guard is nice if you are controlling the whole game well, and want some extra kills.