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Solo (Offlane) Visage

February 20, 2013 by toweroak
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Build 1

Build : Ganker Visage (Solo Lane)

DotA2 Hero: Visage

Offense

Damage 45-55

Defense

Armor 0

Other

Movement Speed 290

Attributes

Strength 82
Agility 43.5
Intelligence 83.5

Basic Stats

Health 2031
Mana 1313

Purchase Order

Starter

Core

Luxury

Situational



Hero Skills

Grave Chill

2 8 10 13

Soul Assumption

3 4 5 7

Gravekeeper's Cloak

1 9 12 14

Summon Familiars

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25

Introduction


When players see Visage they either think
"OMG a Visage on the other team! Easy game guys"
or
"OMG a Visage player, we are so screwed D: everyone run away!!!"

Well hopefully after reading this guide you will start to make people think the latter.

Generally people do not enjoy playing Visage because they believe its a hero that requires extremely large amounts of micro. Well, this guide will teach you how to own with Visage without that large amount of micro. But be aware that this guide meant for public gaming and not the competitive scene (as I myself am a pub gamer who doesn't follow the competitive scene and thus I am unaware how Visage is used in competitive games).

Pros and Cons

Pros

+4 second cooldown nuke, extremely spammable
+Able to steal both movement speed and attack speed from enemy units
+Underestimated by many players, allowing easy 1v1s
+Becomes effective in early game
+Fun ganking style
+Pushes down towers very easily
Cons

-Familiars grant high bounty (100 gold)
-Requires mana management
-Needs minimum micro-management
-Needs to know where enemies are
-Squishy when aimed at


Skill Set

Grave Chill

Type:
Targets:


Active
Enemy Units
Visage drains the movement and attack speed of the targeted unit, gaining it for itself.

Level

1


2


3


4

Mana

70


80


90


100

Cooldown

10


10


10


10

Range

600


600


600


600

Duration

3


4


5


6

Effect

Movement speed and attack speed drained by 32%


Movement speed and attack speed drained by 32%


Movement speed and attack speed drained by 32%


Movement speed and attack speed drained by 32%

Discussion/Notes:
  • This is your main chasing/escaping/harassing skill.
  • At early stages it only lasts 3-4 seconds
  • Drains both movement speed and attack speed
  • For a better Grave Chill demonstration

Soul Assumption

Type:
Targets:


Active
Enemy Units
Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage threshold.

Level


1


2


3


4

Mana


170


160


150


140

Cooldown


4


4


4


4

Range


900


900


900


900

Maximum Soul Charges

3


4


5


6

Duration


6


6


6


6

Threshold


110


110


110


110

Base Damage

20


20


20


20

Extra Soul Damage

60


60


60


60


Discussion/Notes:
  • This is where most of your damage comes from
  • (60 x 6) + 20 = 380 damage, 4 second cooldown nuke
  • Has a long range so usually can be used as a finisher

Gravekeeper's Cloak

Type:
Targets:

Passive
Self
Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to recover.

Level


1


2


3


4

Armor per Layer

1


2


4


5

Magic Resistance per Layer

3%


6%


12%


16%

Maximum Layers

4


4


4


4

Recovery Time

12


10


8


6

Cooldown Time

12


10


8


6


Notes:
  • Makes you difficult to kill with initiation nukes making 1v1s against supports viable
  • You don't need to monitor the number of layers on you due to the relatively short layer recovery time
  • Layers are only removed by hero damage so you don't have to worry that creeps will remove layers

Summon Familiars

Type:
Active
Conjures up two blind Familiars to fight for Visage. Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health and damage. Familiars grant high bounty when killed.

Level


1


2


3

Mana


150


150


150

Familiar Health

300


450


600

Familiar Armor

0


1


2

Familiar Movement Speed

380


390


400

Maximum Bonus Damage

56


98


154

Cooldown


180


160


140


Notes:
  • Familiars grant bounty (100 gold) to heroes which kill them. So if Visage dies move your familiars out of danger and/or see if you can utilize the stun or damage to help/farm
  • Aghanim's Scepter provides 1 extra familiar So instead of 2, you have 3 familiars. The third familiar will not appear immediately when you receive the scepter. You will need to reuse the skill to obtain the 3rd familiar.
  • Stone form has a very small area of effect and thus is difficult to chain both of the familiar's stuns but not impossible
  • Approximately 1 second from activating stone form to when the familiar lands and stuns
  • 7 seconds recovery time after landing stone form. Time that the familiars are immobile and unable to do anything.
  • Familiars do not get hooked by Pudge's Meat Hook
  • Familiars are not magic immune but have very very high magic resistance

Items

Starting Items


or



Observer Ward are needed to block the creep pull and ward the rune spot (see How to play Visage). Ring of Protection is for the additional armor and later to be built into Ring of Basilius. You can get either 2 Tango or 2 Iron Branch. 2 tangos is the preferred build since you need to stay in lane to get to level 6 and you would be trading hits. 2 iron branches will allow you to have a very slight increase in damage for last hitting while being able to build them into your Mekansm.



Core Items


You get Ring of Basilius because it adds extra armor to not only you but also your familiars and more importantly, it provides mana regeneration. Phase Boots are excellent on Visage since
  1. You are a ganker and need to get around the map quickly. It is not very cost efficient to tp scroll everywhere and you might lose element of surprise if the enemy sees you tp-ing in.
  2. Even though Grave Chill steals movement speed, there might still be lots of creeps or heroes in the way
  3. Familiars' movement speed is 380-400 and Visage's movement speed is lower than that (at 345 with normal boots). Phase boots will allow you to keep up with you familiars while moving around the map without stopping every few seconds to let Visage to catch up.
What about Arcane Boots? Well Arcane Boots sounds like a viable choice for Visage since he is a nuker, however the mana that it provides is not enough since his nukes consume a considerable amount of mana and one usage of Arcane Boots is not enough for multiple casts of skills.

Visage gets Mekansm because in every game there should be a Mekansm and Visage can quickly farm the money from it by killing heroes. Mekansm heals familiars as well, making them survive longer thus preventing them from being farmed by the enemy. Orchid Malevolence is a great item on Visage because of the silence and damage amplification, both of which helps in the ganking process as well as in teamfights.



Luxury Items


Ahhh...luxury items, these are the items you get when you are pwning everyone and everything (or the items you get after you finish your core). The preferred luxury items are Aghanim's Scepter or Bloodstone depending on whether or not you have mana problems. If you have mana problems, build bloodstone since you will be ganking a lot or participating in team fights so it will readily fill with charges.

But if you find that you are managing your mana very well, or some how some one is filling it up for you ( Keeper of the Light, allies' Arcane Boots), feel free to piece together an Aghanim's Scepter. An additional familiar will considerably bump up your damage output, allowing you to beat up higher level, more farmed enemies.

Basically the items in this paragraph are items which are less preferred compared to Bloodstone or Aghanim's, but of course if the situation arises that you need these items then go ahead and get them. Dagon is good as it provides extra nuke damage, Heart of Tarrasque is good because it provides you with extra survivability allowing you to throw more nukes, Rod of Atos is good because of the additional slow, Mjollnir is good as it provides more damage output from Visage himself, Scythe of Vyse is good for the hex, Boots of Travel is good because you gain global presence.



Situational Items


These items are gotten depending on the situation, hence the section name Situational Items :P. Black King Bar (BKB) is gotten of course if the other team is full of stuns, competent at using those stuns, or is just aiming you all the time in team fights. Ghost Scepter is a really useful item if the other team's damage is physical based i.e. auto-attacks and certain skills. Hood of Defiance and subsequently Pipe of Insight is gotten if there are lots of AOE magical damage since the hard support might not be able to farm enough money, but if he can, then let the support buy it. Lastly Veil of Discord is a decent item to get if your team relies heavily on magical damage.

Of course there are more items I haven't stated here that you can get, but of course there are a large number of situations that can occur.

Ganker? Tank? Support? Carry?

Ganker/Semi-carry:

This is what Visage is. If you take a look at his skills, he has very high burst damage, a slow and self speed boost, and damage reducing shield. These combined, make Visage an extraordinary ganker. Usually once you reach level 6 you begin to rape your lane, then you leave your lane and you start to rape other lanes and the enemy jungle. And since you are solo offlane, you have a significant exp, and possibly gold, advantage. You hinder the enemy team so much that they are unable to do much in team fights while you rape everyone with your spammable nuke.

You then transition into sort of a semi-carry being able to continue on with your set of items, not need much more farm other than from killing heroes thus helping to dominate the mid game.

Tank:

In DotA 1, people used to look at Gravekeeper's Cloak and think automatically that he can be built as a tank. Well that is partially true since 5 armor and 16% magic resistance (at the skill's max level) is quite a lot but it only lasts for 4 hits... 4 hits is a very small number and will not allow you to survive long in team fights (if you are really the tank and start to lure all the attention) since auto attacks reduce the charges and you are left taking the full brunt of enemy attacks and nukes.

Support:

He can also be played as a 5th position support but his skills pretty much go to waste. He needs to get up at least half of his core items to be useful ( Phase Boots and Ring of Basilius) and you won't be getting them if you are playing support properly (constantly buying wards whenever off cooldown and giving all last hits to people of higher position) unless of course you're lucky. Let someone else support.

Carry:

No, just no. Visage cannot be played as a carry. Or rather there are so many more heroes that fulfill the carry role better. Of course this guide is for pub games and anything can happen in pub games. So if you really want to play Visage as a carry or if no one in your team chose a carry then by all means, play him as a carry.

How to Play

Ok now we get to part where we learn how Visage is actually played.

Pre-level 6:


So after you tell your teammates that you're going offlane solo (or a different solo lane), buy your starting items and head to the lane. In terms of lane control and equilibrium, you will want to let the enemy creeps push as much as possible. Hence the warding of the pull spot, preventing the denial of one or more sets of enemy lane creeps.

Also you won't want to block creeps, hoping that the enemy safe lane heroes are attempting to block it, which will make the creep line appear at the bottom of their tower. This will make the enemy tower shoot your creeps making the lane push closer to your tower.

While the creep are engaged under the enemy tower, you are free to go into the enemy jungle to ward the rune spot and creep pull like so:

Radiant Team Offlane Rune Ward






Radiant Team Creep Pull Ward




Radiant Resulting Sight



Dire Team Offlane Rune Ward




Dire Team Creep Pull Ward



The position of this ward is vertically inline with the single white leafed tree, just below the dirt path. The picture below shows the extra vision given into the lane if you cut down the white tree (with a Tango). However the enemy might notice that the tree is gone and know that there is a ward there.






Dire Team Resulting Sight
Above: With white tree
Below: Cutting the white tree down



You won't lose much experience since the tower + creep + hero damage will wipe out your creeps before they kill any of the enemy creeps. For me I like to ward the creep pull right after the creeps spawn (at 30 seconds) because it still allows for a single pull which, as most people don't know, will cause the enemy creeps in lane to double in size thus moving the creep line to your tower.

For Visage, it is ok if the creep line moves under your tower as getting experience is more important than gold (as it is slightly harder to last hit under the tower). Additionally if the creep line is closer to your tower, it is easier for you to zone yourself such that you have enough time to move away if you see more heroes in the jungle ready to gank you (due to the sight the rune ward gives you).

As for what to do in the lane? You need to survive.

As most heroes, the #1 goal of the offlane is to survive. This is not very much different for Visage as Visage doesn't have a guaranteed escape such as Bounty Hunter or Puck. However Visage still has Grave Chill and Gravekeeper's Cloak which gives him good survivability if you play according to the danger level of the lane.

Again like most ranged heroes, Visage does best against melee heroes regardless if there are 1 or 2 as you can harass with Grave Chill then auto attacking like so:


Harassing with Grave Chill

With 1 range 1 melee, see if the range hero (usually the support) is aggressive in his harass. If he is then you can either choose to compete in harass as you can tank with Cloak and throw out more hits with Chill. But make sure you lure him away from the melee as 1v2's at this stage can be deadly for you. If you're unfortunate to have 2 ranged heroes as your enemies, just try to avoid getting hit as harass exchange won't turn out well for you.

In the end you're aiming to get level 6 as soon as possible. Which by then you have multiple options.

Level 6


When using Visage, you need to use control groups. This is so you have complete control over your hero as well as your familiars. I like to use 1 as Visage and his familiars, 2 as Visage only, and 3 for both familiars. Most of the time you will use control group 1 when moving around, ganking, attacking, etc. Use 2 when you want to attack creeps with Visage only as to not lose damage on your familiars. 3 is usually used when Visage himself is dead and you kept the familiars alive.

Once you hit level 6 don't summon your familiars yet as you still have the element of surprise (which is often times lethal). If the lane is pushed far enough that the entrance to the enemy jungle is not visible to the enemy, summon your familiars and enter it. By now your rune wards and creep camp ward have expired or are close to expiring which means the support might want to pull. Go and ambush him like in the following video:

Attempt to Kill Pulling Support

Unfortunately in that encounter my micro slipped and Visage ended up hitting creeps after I released Soul Assumption. I ran since I couldn't see the Gyrocopter who might have been on his way to help.

You could also go and kill the jungler or just right out try and kill one (or two) heroes in the lane.

Remember that when familiars are resummoned, Stone Form cooldown is reset reset along with their bonus damage. This mean that familiars can potentially do twice the amount of damage than previously thought. This concept can be used when taking down towers.

Resummoning Familiars to Take Down Tower

Teamfights/Late Game


After roaming around and ganking, you might find that most towers are down and its difficult to find solo farming heroes. Or that its too dangerous to go and kill what seems to be solo farming heroes. Most of the time the whole of the enemy team has started to group up and move as one. This of course means the game has reached the latter stage of the mid game or the late game and fight are mainly teamfights.

The Visage Combo and What to do in Teamfights


Whenever familiars are on cool down you can use what I call the Visage Combo. The combo is based around the fact that when your familiars are resummoned, their Stone Form cooldown and bonus damage reset.

The Visage Combo

The perfect complete Visage Combo is
  1. Grave Chill
  2. Auto attack with full damage familiars
  3. Soul Assumption
  4. Stone Form both familiars
  5. Resummon Familiars
  6. Auto attack with full damage familiars
  7. Soul Assumption

If grave chill cools down and the enemy hero hasn't died then of course Grave Chill again. Each part of the combo doesn't have to be aimed at one person. You can Grave Chill one person, auto attack someone else, Soul Assumption another guy and so on but this will of course most likely happen in team fights.

Grave Chill the person who isn't stunned (from the initiation) so that after you kill the guy who was stunned, the Grave Chilled guy is still around for you and your team to catch up and finish him off.

If you can, use Soul Assumption on a hero which has a high possibility of running away and can be killed in one Soul Assumption as Soul Assumption's range is longer than you/they might think. Soul Assumption of course has an extremely short cooldown however it should always be used when it gains full charge. Usually in teamfights the charge counter fills up right after you use it hence the spammability.

After the initial auto attacking, the familiars' damage is reduced to the point where you don't notice the damage. When this happens try to maneuver your familiars into the middle of the fight and Stone Form down. This way there is a high chance that you'll hit an enemy. Of course if you don't want to micro your familiars too much then after attacking just Stone Form where they are. They should be around the middle of the battle anyways so you might get some stuns off.

When using control group 1 or 3, with familiars, quickly switch units using the TAB key on your keyboard. Since the TAB key is right next to the 'q' key, there is a technique which is very useful. This is using the finger which you use to press 'q' to glide from TAB to 'q'. If you are using control group 1, you can quickly access Stone Form on familiars by just:

Tab > q > Tab > q > Tab

The combo can also be used in teamfights when you notice your familiars have run out of bonus damage.

Example Teamfight

As you might have noticed, I accidentally used teleport scroll in the middle of the battle. This is because I forgot to move Orchid into the 1st item slot (where I usually put active items).

This sequence is also useful when you are being chased and you notice that your familiars are behind you. Just tab, q, tab, q, tab and your familiars will Stone Form, hopefully on the heroes that are chasing you, stunning them. Make sure after you maneuver Visage to safety, you move your familiars out of reach of enemy heroes who might have stopped chasing you to linger around the Stone Formed familiars hoping to gain some extra gold.

If you got your Mekansm and Orchid Malevolence, then feel free to use it when you feel necessary. I can't really tell you when to use these items other than use Orchid on the person who relies on casting or has a skill which is very important for their team and use Mekansm when you are in a team fight (preferably after initiation) or when pushing with lots of creeps.

If perchance you die, don't let your familiars sit idle in the middle of battle. Since you are dead you can give full attention to the control of your familiars. You can:
  • Use them to snipe off low hp heroes that escaped from the battle
  • Use Stone Form to stun heroes
  • Help dps down towers
Just make sure not to let them die to enemy heroes. This is a very important point on which people become careless. They die and just let the familiars fly above enemies not knowing that they are still there. Familiars give 100 gold. That is approximately 3-4 lane creeps in gold. and you have 2 of them.

Killing with Familiars Only

In this video, I died. Then I used my familiars to kill the unsuspecting Rubick. Familiars are pretty small and you don't really notice them in teamfights until its too late.

Countering Visage

Well Visage is not that difficult to kill. For examples if he is up against 2 stunners in lane and they coordinate well (not stacking stuns and orb walking) then he is surely dead (as most heroes would be).

Visage also benefits a lot from wards as if you knows where enemies are, you can single out lone heroes and kill them. However if Visage doesn't have wards then its very dangerous as you can't go into the fog without knowing if the whole team is in front of him ready to kill. Of course you can go solo into the fog looking for solo heroes but your success depends on your game sense and sometimes luck. So dewarding with Sentry Ward or Gem of True Sight can hinder Visage.

The main way to shutdown Visage, if you so happen to meet him alone, is to quickly kill off the familiars as the familiars' damage is what charges up the damage for Soul Assumption. Without his familiars, Visage can then only rely on this auto attack which is frankly not enough to send a powerful enough nuke to kill. You will also get 100 gold for each familiar you kill.

For this purpose, cleave and other spread physical dps own familiars. In other words Sven, Medusa, Templar Assassin, heroes with Battlefury, etc will pick off his familiars.

Silence will also temporarily cut Visage's damage output and utility in half as he won't be able to launch Soul Assumption or slow with Grave Chill but he can still attack you with his familiars.

A special mention about hero damage over time (DOT) (such as poison, Huskar's Burning Spear, etc), it will wear down Gravekeeper's Cloak with every tick of damage. Only with hero DOT will Gravekeeper's Clock wear down, not with the Gnoll Assassin's (easy jungle creep) poison attacks or any other creep based DOT.

Last Words

Visage is really a fun hero to play once you get your core items you go around the map ganking. You see people melting away helplessly while you erase their existence.

Again I must mention, as I did in the Introduction, that this guide is meant for pub games. Of course there will always be different ways to play Visage which might be better than the method I have stated here in this guide. Hence you can always give recommendations and suggestions about the different way that you have thought up or know about.

I will hopefully try to add more skill builds, item build and explanations in the near future and try to improve on the general layout or aesthetics.

If you liked (or disliked) this guide please be obliged to vote. Feel free to leave comments as I would like to see people responding and hopefully learning.

Credits

Special thanks to

  • DotA 2 because without the the game there would be no guide

  • gos and his Ultimate Guide to Warding which I extremely recommend for learning all about wards

  • My group of friends which play DotA 2 everyday :P
    (except for a few which went ape**** on the small details of this guide)

  • Special Thanks to MobiusLOL, who helped me test out some Visage mechanics. Here is a shout out to his Youtube page and more importantly his DotA videos where he uploads different set plays:

    "Fails, LOLs, Montages and more DotA 2 content for your viewing pleasure. This show consists of both short clips focusing on certain memorable or significant moments, as well as longer form highlight montages."

  • Guide Help Pages
  • And of course you for taking the time to click on this guide and reading it

Change Log

GUIDE FINALLY RELEASED

Guide Discussion
Quote | PM | +Rep by xCO2 » February 20, 2013 5:59am | Report
The guide itself is well written, displayed, and overall appealing. The playstyle you recommend on the other hand is not so well thought out.

Visage is meant to be in a lane where a lot of hero damage is being racked up, you even maxed soul assumption in this build. In a suicide lane you're not gonna have any stacks on Soul Assumption, a lot of the time that the enemy does provide a stack, you won't be in range to gain the stack.

You also have no innate escape, the closest thing you have is a 32% MS slow. The general idea of just being in a dangerous lane like that is not very ideal. You will be facing a Tri-lane or a double stun lane, in which case you will be caught out and destroyed before you even get to shoot a round of you Soul Assumption. I guaranty that you will be past the river if you want any XP at all, the enemy will either deny their wave so much that your wave will be pushing, or they'll manage to pull from the other two unwarded camps on Dire side.

I just don't see a use for a suicide Visage. Even if you could pull it off, which you'd have to be playing in an extremely low-tier of pubs, he doesn't provide the same results as say a Dark Seer or a Bounty Hunter. Actual suicide laners have an escape, a form of harass, or both.

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Quote | PM | +Rep by toweroak » February 20, 2013 9:49am | Report
The reason you max soul assumption is because when you hit level 6, you will have the capacity to deal enough damage such that you can get off a Soul Assumption with near max charge. However before level 6 you will, as you have said, not be capable of doing enough damage to charge up Soul Assumption. This is unless they start to go offensive on you with the multiple stuns which they might have. With the damage they have done you can probably get off a good soul assumption while grave chilling away. Alternatively, the hero at mid can come top to try for kills.

As you know, Grave Chill's 32% MS slow also boosts his own speed by that 32% that you stole off the hero you used it on. It is almost as good as Dark Seer's Surge and like Dark Seer, if you feel like the initial 3 second haste is not enough, then take another level of it. For the topic of Ion Shell being useful, you still might not be able to get experience due to there being too many stuns.

As for you having to move past river level due to pulling from different camps, this is indeed a problem which I have encountered little of (and forgot about since very seldom do people pull from the easy camp). I shall consider adding it to the guide. But some sources tell me that it is now impossible to pull from the easy camp.

I haven't been able to gather enough information about how he will play as a mid hero but he definitely can be placed mid lane. Most probably in a future update I shall touch on it and give it a section to itself.

toweroak


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Quote | PM | +Rep by xCO2 » February 20, 2013 10:12am | Report
toweroak wrote:

The reason you max soul assumption is because when you hit level 6, you will have the capacity to deal enough damage such that you can get off a Soul Assumption with near max charge. However before level 6 you will, as you have said, not be capable of doing enough damage to charge up Soul Assumption. This is unless they start to go offensive on you with the multiple stuns which they might have. With the damage they have done you can probably get off a good soul assumption while grave chilling away. Alternatively, the hero at mid can come top to try for kills.

As you know, Grave Chill's 32% MS slow also boosts his own speed by that 32% that you stole off the hero you used it on. It is almost as good as Dark Seer's Surge and like Dark Seer, if you feel like the initial 3 second haste is not enough, then take another level of it. For the topic of Ion Shell being useful, you still might not be able to get experience due to there being too many stuns.

As for you having to move past river level due to pulling from different camps, this is indeed a problem which I have encountered little of (and forgot about since very seldom do people pull from the easy camp). I shall consider adding it to the guide. But some sources tell me that it is now impossible to pull from the easy camp.

I haven't been able to gather enough information about how he will play as a mid hero but he definitely can be placed mid lane. Most probably in a future update I shall touch on it and give it a section to itself.


I don't think you understand what I'm saying. Visage can not gain enough charges in a suicide lane, its not a matter of the charges not doing damage, its not being able to get charges in the first place.

Dark Seer works because he can make it very difficult for the enemy carry to farm, and he doesn't get a movement speed buff, he moves at max movement speed negating all slows. Dark Seer also acquires quite a bit of gold in lane, which makes up for what little XP you do miss, he can get close because he has Surge.

Visage will be nuked down before the enemy stun runs out, he has below average movement speed, and he has no way to farm safely in lane. He can work in mid lane because it is a 1v1 situation, he's not an ideal mid laner, but he can "pull it off", as for a suicide laner, he has no place as one.

I feel that if you rewrote the laning phase of the hero, and put necro'lic in an ideal laning environment then this guide would be definitely worth an upvote. For now, I'm not gonna cast a vote, simply because I would not refer anyone to a guide that would send Visage as a suicide lane, no matter the meta state.

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Quote | PM | +Rep by sleepless » February 23, 2013 11:39pm | Report
From watching your videos, the only thing i can say is that you must be going against really low level players, as to solo an offlane and get that much farm and levels on a visage really should not happen if your opponents know what they are doing. However i still think that this is a great off lane guide and that people who like the offlane could learn alot from this guide.

Well written toweroak. Pls up your MMR

sleepless


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Quote | PM | +Rep by toweroak » February 27, 2013 11:22am | Report
sleepless wrote:

From watching your videos, the only thing i can say is that you must be going against really low level players, as to solo an offlane and get that much farm and levels on a visage really should not happen if your opponents know what they are doing. However i still think that this is a great off lane guide and that people who like the offlane could learn alot from this guide.

Well written toweroak. Pls up your MMR


Well I can't really say much about the MMR bracket I'm in but this does work when I use it and people say that it shouldn't. Although I do wonder why high level players read guides when they should have a deep understanding of the game and thus would be able to extract the play style of any hero because of it. Of course they might read it for any extra tips or strategies and I provide some. If you do not want to follow this guide then by all means don't.

This guide was made for medium level to low level players, not for higher levels of play as I have no idea of the things people do at high levels.

toweroak


Unremarkable (2)
Posts: 8
Quote | PM | +Rep by Entenei » July 31, 2013 8:24am | Report
I must say i agree with xCO2, hes not a solo off-laner, against a couple of people he will just be targeted by like everyone... you can play it super safe, but all that happens is you miss out on xp and don't get to level 6 to gank, you don't slow the enemy carry down as you cant reliably get close enough to get ALL the xp. I think if you are going offlane there are better choises.

That said, however in my level i was forced into solo hard lane against a tri lane last night, I didn't do too badly, however I would say it was far from ideal. would have been much happier in support of carry with jungler for early ganks... I decided to build into desolater as we struggled with damage and after a few ganks were miles ahead (+ it looks like I'm breathing very hot fire balls :P)

That said it's a very nice guild on how to off lane and I did learn a lot about camp warding and later game visage (team fights and stuff) - I also agree that hes a mega fun hero and hes one of my faves, I love being able to adapt to what the team needs as the game goes on. (he works well as a semi carry in my level of pubs :D)

Entenei


Unremarkable (1)
Posts: 66

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