GUIDE RATING

24 VOTES


Roaming as Venomancer

November 30, 2011 by kumquat
Comments: 34    |    Views: 18011    |   


Build 1

Hero Build

DotA2 Hero: Venomancer

Offense

Damage 41-43

Defense

Armor 3.08

Other

Movement Speed 285

Attributes

Strength 64.25
Agility 87
Intelligence 61.75

Basic Stats

Health 1708
Mana 1040

Purchase Order

Starting Items

Core

Extensions/Luxury





Roaming as Venomancer

kumquat
November 30, 2011


Introduction

Hello, and welcome to my guide on Venomancer. Venomancer is one of my favorite characters in DOTA2. His extremely unique kit fits my play style very well, and his aggressive roaming / ganking play style is something that I enjoy immensely. I couldn’t find a DOTA guide that expressed him in the way that I play him, and this is why I have taken it upon myself to write this guide. There are many ways that you can play Venomancer, and this is the way that I most enjoy, and have found the most success with. This guide in full isn't posted on this site, but I figured that I could use this site to give it more exposure, and to spread the play style around a bit more. Click here if you want to read the full, in depth guide.

Feel free to leave comments here. I'll check periodically for responses and try my best to give you the response you were looking for. =)

Guide Discussion
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Quote | PM | +Rep by Plasmodium » December 1, 2011 2:12pm | Report
A very good guide! Keep up the great work!

On the matter of linking to another site:
I see posting on this forum; guides, discussions etc. as supporting the forum and people who are members. I see linking out of the site as diluting the community aspect and taking away from the overall community feel. Just think if everyone did that for the guides, the guides section would feel naked and abused. And that isn't a feeling anyone wants to have. So I think that what you are doing could possibly start a dangerous trend.

You are obviously a highly skilled guide maker, and I will look to you for advice on guides I write, but it would be great in future if you create the guide here, so that the forum benefits further from your skills.

Keep up the great work, I look forward to seeing some of that strategy in game!

Plasmodium


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Quote | PM | +Rep by kumquat » December 1, 2011 6:19pm | Report
First off.. Thank you for the compliments :D. They really do mean a lot.

The site is my personal site, and I don't want to move it over for a couple of reasons.

1.) I link the guide on multiple sites, not just dotafire.

2.) I worked really hard to make the guide look the way it does, so moving it over would sort of put all of that work to uselessness. I'm proud of how it looks, and I want to show that to people! :D

3.) I definitely don't feel like it dilutes the sense of community. I'm simply using dotafire as an outlet for my guide to stir discussion and receive some criticism. If everyone did this, it might be an issue, but they clearly aren't, nor are they going to. I'm just trying to get my site some traffic and show off my guide without messing with the way it's presented.

kumquat


Unremarkable (15)
Posts: 181
Quote | PM | +Rep by kumquat » December 2, 2011 3:07pm | Report
I've yet to see any actual negative feedback on the guide itself, yet I'm receiving down votes
.
What don't you guys like about it?

kumquat


Unremarkable (15)
Posts: 181
Quote | PM | +Rep by BoredomIsFun » December 21, 2011 5:38am | Report
I haven't downvoted but I think I can see why. Vanguard doesn't seem correct in my eyes. Your purpose is
1) Pushing or Defending with Wards (Awesome as they are magic immmune and are quite tanky as well as being able to easily spam due to relatively low mana cost + cd)
2) In teamfights, poison and ulti. It's okay if you die as long as you got your combo off, of course your aim is to not die and stay in the fight.
In the competitive scene, Venomancer usually picks up a Pipe, which aids in safer teamfights as you attempt to tower/rax mid!
However!, this is a great guide for pubs and playing by yourself just not for highly skilled matches.

BoredomIsFun


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Quote | PM | +Rep by kumquat » December 22, 2011 1:48am | Report
Quoted:
1) Pushing or Defending with Wards (Awesome as they are magic immmune and are quite tanky as well as being able to easily spam due to relatively low mana cost + cd)


Well, I play venomancer as a roamer, and I see pushing and defending as wards as a specialized

Quoted:

2) In teamfights, poison and ulti. It's okay if you die as long as you got your combo off, of course your aim is to not die and stay in the fight.


It's never okay to die. The entire point of my build is to stay alive so you can maximize your personal potential. This is why I disagree so heavily with Aghanim builds, because Venomancer is best utilized if he is alive through the entire fight in order to maximize his damage output. Getting your full combo off is nice, but if you want to ensure that they die, you need to be persistently auto attacking and spamming wards all over the place. Venomancer is great for lasting effectiveness and his auto attack power shouldn't be underestimated, ever.

Quoted:

In the competitive scene, Venomancer usually picks up a Pipe, which aids in safer teamfights as you attempt to tower/rax mid!


Pipe is a good (Albeit situational) pick if you are playing support venomancer, but I'm not playing support Venomancer. I'm playing a Roaming Venomancer, who's entire purpose is to cause as much damage as he possibly can. To say that Veno doesn't go vanguard in competitive scene is more or less an indicator of a lack of knowledge regarding him in the competitive scene. Also, just because you've seen something in a game doesn't mean it is core on that hero. I've seen Venomancer go Arcane Boots in tournaments. Does this mean I should go Arcane Boots every game as Venomancer, simply because I've seen it? Of course not, because in tournaments, they work outside of the metagame in order to get what their team needs. Arcane boots aren't core on Venomancer, but they needed Arcane Boots, and Venomancer was the best possible option for getting that item.

If I talked about every single possible item you could ever get, I would likely confuse my reader, who is likely reading the guide because they are new to the game, which wouldn't solve much of anything because 95% of the time getting that item wouldn't be a good idea in the first place.


Quoted:

However!, this is a great guide for pubs and playing by yourself just not for highly skilled matches.


I have to disagree once again here. Not because I'm going to counter your argument, but your comment about how I shouldn't be going vanguard in competitive play when vanguard is core on roaming venomancer in competitive play makes this comment lose it's validity in my eyes, personally.

kumquat


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Posts: 181
Quote | PM | +Rep by BoredomIsFun » December 22, 2011 4:42am | Report
Could you link me a VOD of Venomancer roaming in competitive play? Cheers.
Edit: Typo :P

BoredomIsFun


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Quote | PM | +Rep by kumquat » December 22, 2011 6:07am | Report
I can link you replays of him roaming, but I can't find any VODs.

kumquat


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Posts: 181
Quote | PM | +Rep by BoredomIsFun » December 23, 2011 2:48am | Report
Sure I guess! :D

BoredomIsFun


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Quote | PM | +Rep by Coldly » January 5, 2012 6:18am | Report
lol this argument...

Coldly


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Quote | PM | +Rep by Ryukari » January 22, 2012 2:49pm | Report
nice venom guide =3 i love your Vanguard+Hood :] after this combo u can build what u want. :D maybe mana or dmg or whatever u want =3 ahh btw. +1

Ryukari


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