GUIDE RATING

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Rax Shredder

September 16, 2012 by DirtGrub
Comments: 20    |    Views: 3311    |   

Build 1
Build 2

Build 1: Rax Shredder

DotA2 Hero: Chaos Knight

Offense

Damage 49-79

Defense

Armor 3.96

Other

Movement Speed 325

Attributes

Strength 92.5
Agility 66.5
Intelligence 46

Basic Stats

Health 2221
Mana 832

Purchase Order

Start 1

Start 2

Early Game

Mid Game

Late Game

something to consider if there is a lot of stuns

read the notes section then comment on these items plz



Hero Skills

Chaos Bolt

1 3 5 7

Reality Rift

2 4 8 25

Chaos Strike

9 12 13 14

Phantasm

10 11 16

Stats

6 15 17 18 19 20 21 22 23 24

After a long discussion and many thoughts

The second build on this guide is the true one. After all the feedback and comments and even a few test games the second guide is the one to use. I am keeping the first just to show comparison and to have another point of view

Intro

Chaos Knight IMO can be played just as many ways as a Venomancer can. He has such versatility throughout the entire game. He can roam with his stun and rift lone heroes are certain kills with the help of a teammate. He can play a hard carry and farm super hard just like the rest of them. He can also play semi carry, although this seems obvious and is usually his given role. He is one of my favorites, and I really just started trying out new things on him other than the general armlet build and everything I try seems to work out. This guide has an emphasis on his late mid-game to late game potential. But I will focus on chaos being a hard carry and late game a rax shredder.

early game

The items are straightfoward. You buy items that give you staying power in the lane and items that build into your mid-game itemas. Chaos Knight has such good first blood potential, that you should go for it at level two at the latest if you have not already. A chain stun or nuke paired with your stun and rift and the hero is a goner even if they are tanky. The gist of early game should be farm and farm hard. Get those mid-game items before the mid game.

mid game

Don't be absent for team fights as you can change the entire face of them with your skills. I don't like absentee carries who are always farming although I do see the need for them and also their late game potential. Key to keep in mind is to not die. Don't go charging in recklessly without help at least because they will more than likely focus you down. Atleast I would focus CK down. I know what his potential is. Hopefully by this time you have your manta style and two levels of ulty. You should be able to coordinate a split push with your team and take at least one of the targeted towers. CK can escape pretty easily being one of the faster heroes in the game, but make sure that you expect the gank coming. Use your drum if necessary to get away.

Mid-game item debate

I think that you can rush the manta style on chaos and for go the bracer and drums if your teams is doing well. This will only increase your farm and pushing power once you have it. This has not worked for me as I like to be present in team fights and helping the team overall and this slows your farm. I buy the items when I can, but by early mid-game I don't usually have enough farm to even consider going for manta. I admit that I suck at last hitting and oftentimes play with a support who steals my cs.

Late Game

Even without the lesser crit and daedalus you should still be doing massive damage. Couple that with the fact that you can have an extra five teammates with your level three ulty and manta team fights are near guaranteed wins. After the teams fight is over, you should have won with a decent team, use your manta style to take the tier 3 towers and rax. Should go rather quickly and your team really isn't necessary to accomplish this feat. If you have your ulty at the rax then consider them demolished.

friends

Anyone with a stun guarantess a first blood.
Sand King, Lion, Leshrac, Dragon Knight come to mind as they can chain stun very easily and ensure first blood. I also like these four late game.
Slows also help although I don't believe they guarantee a kill

Notes

The manta style cost on mana is huge and having someone with arcane boots is very nice or having a KOTL on your teams helps. After a team fight using all of your items and skills CK will be completely depleted and will more than likely only be able to rift after, I still don't know how to answer this problem and it can truly be a waste of a good time to rax. Any opinions on items that will fit into build for cheap to help with this problem would be greatly appreciated.

Guide Discussion
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Quote | PM | +Rep by Hades4u » September 16, 2012 9:34pm | Report
About the Additional chapter, if you want to learn anything about formatting, you should read this guide.

Hades4u
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Quote | PM | +Rep by DirtGrub » September 16, 2012 9:47pm | Report
Thank you for that hades. I will try to spice up the guide and add some extra thoughts I have when I get time.

DirtGrub
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Quote | PM | +Rep by Glayde » September 16, 2012 10:12pm | Report
Good guide, but a few things I noticed:

- I think you should add HoT and maybe Satanic (or HotD) to your item build
- For the mana depletion, you could just get a bottle or even a Void Stone if necessary

Glayde
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Quote | PM | +Rep by DirtGrub » September 16, 2012 10:26pm | Report
HoT is a lot of gold. Do you suggest subbing it out for another item? the daedalus maybe? I'm very partial to my crits. I do see the point in being able to regen and stay in the fight. Would a battle fury be a better option instead of HoT? regen, damage, and possibly solving the mana problem all at once. Where do you think it would best fit in the item build?

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Quote | PM | +Rep by DirtGrub » September 16, 2012 10:30pm | Report
I forgot, thanks for the good guide comment :D

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Quote | PM | +Rep by DirtGrub » September 17, 2012 4:54am | Report
Yeah, a fed luna wins the rax everytime. Those glaives man.

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Quote | PM | +Rep by jaslam » September 17, 2012 6:11am | Report
IF you're aiming to push, why build like a semi-carry?
Manta is an excellent first item, semi-carry or not, and one I complete agree with.
Why not swap out the treads for arcane boots? Urn will also provide mana regen + the active.

Disagree with crit, I don't see the point - you have crit, I also don't know why you left reality rift maxed until level 4 - it has a 6 sec cd at level 4, why not level it once more for more presence?
I see you included a few int based items to see if you can solve your mana issues - a great item that will synergy with this build well is a Necronomicon give you int and str plus the active for more push power - plus it's presence in team fights.

you've got your role confused, you're trying to push while trying to semi-carry at the same time - you're trying to farm like a carry, yet be present for all team clashes. this is very difficult to pull off. know your place and role - like you said veno is a very varsatile hero, but when you wnat to support, you build that, when you want dps you build that too - you can't do both.. :)
*I'm sorry if the above seems harsh, I meant it in a very supportive sense!! :D*

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Quote | PM | +Rep by DirtGrub » September 17, 2012 7:21am | Report
I understand what you were trying to say and appreciate the feedback greatly. The reason I get crit items is playing the odds in my favor and boosting my damage. Nearly every semi carry or carry I like to have crit. Just the way I prefer.
I sometimes max rift at 8, it really just depends on the game. Sometimes I need it,othertimes I don't.
The urn could take place of the drums, but more often than not someone else on my team has it. I could easily communicate that I will build it and the rest of my team can get better items, or just other items, not necessarily better.
I don't really play as a pusher early or mid game with this build. The point of it is to be able to take the advantage you have after a team fight and translate that into a certain victory by raxing immediately after a late game team fight.
The crits aren't necessary on Chaos Knight but this was the most recent game I played with him and the build I used for late game. They had some very tanky heroes and my team lacked any real damage doers because the Templar Assasin was underfarmed and the rest of my team were lacking all potential to do damage. I don't build them everytime, but I do like them a lot.
I would like to thank you again for you feedback and will try to keep this in mind. I will try out the necro book and urn and see how that goes.

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Quote | PM | +Rep by jaslam » September 17, 2012 7:31am | Report
No probs - arcane boots is worth considering as an early game item - which you could break up / sell for another set of boots 30 minutes into the game. MAGIC wand is a must as always.

Well from the crit point of view - the reason I say you don't need it, because you have it - is you can spend the money on something else - an Abyssal blade for example will give you bash, damage and an INSANE active that goes THROUGH magic immunity bkb for the 1k more. The nice thing about it - is you can build the basher for the start of the game, and still get a few other items for damage, then build the final abysal later on.

Well given your game process for this hero - a GREAT early item is an armlett.. GREAT item, everything you could want on Chaos knight - your illusion also get the + stats from the active, but do not get 37hp/sec drain.. win win ;-)

bare in mind a necro book is hard to build, as you don't realy feel it's effects immediately (until you get the first level, because the bulk of the cost is recipe)

jaslam


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Quote | PM | +Rep by DirtGrub » September 17, 2012 7:46am | Report
I'm not going to do the math on this, but assuming you are trading blows from one other hero, would a MoM be better than an armlet? slighly cheaper, plus lifesteal and no HP drain if you arent trading blows. then you go farm a creep wave and are near full health again, hopefully.
Just to put it out there, I am a noob and still don't know everything yet.
On the abyssal blade, i tend to have a hard time holding on to gold, much less 3800. If the game were going in my favor and I got my manta early enough this seems like an easy feat, but how often in pub games does everything go your way?
on the armlet idea, i just don't like teamfighting with it on, allows you to be nuked down much easier since you are killing yourself.

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