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11 Votes

Pudge the Superman! Guide in Progress !

August 12, 2013 by ondrvaakkk
Comments: 5    |    Views: 10408    |   


Build 1
Build 2

Ganker Build

DotA2 Hero: Pudge




Hero Skills

Meat Hook

2 3 5 7

Rot

1 4 8 9

Flesh Heap

10 12 13 14

Dismember

6 11 16

Talents

15 17 18


Pudge the Superman! Guide in Progress !

ondrvaakkk
August 12, 2013


Pudge, the Butcher!

In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.

Roles

Durable : Has the ability to last longer in teamfights.
Ganker : Has ability/abilities to easy kill enemy hero(es).
Roamer : Can focus on moving around the map instead of farming creeps early in the game.

Items

Starting ItemsTango
Charges : 3
Ability : Eat Tree : Heals 115 HP
Ability : Eat Tree : Duration 16s
Ability : Eat Tree : Note 1 : Effectively heals 7.1875 HP/sec
Cost : 90
Healing Salve
Charges : 1
Ability : Regenerate Health : Heals 400 HP
Ability : Regenerate Health : Duration 10s
Ability : Regenerate Health : If the user is attacked, the effect is lost.
Ability : Regenerate Health : Note 1 : Will not be dispelled if the damage is less than 20 after reductions. HP Removal based spells will also not dispel it.
Ability : Regenerate Health : Note 2 : Will stack with the regen of a Tango, but not of an Urn of Shadows.
Ability : Regenerate Health : Note 3 : Effectively heals 40 HP/sec.
Cost : 100
Gauntlets of Strenght
Atributes : +3 Strenght
Cost : 150
Iron Branch
Atributes : +1 Strenght
Atributes : +1 Inteligence
Atributes : +1 Agility
Cost : 53
Clarity
Charges : 1
Ability : Regenerate Mana : Regenerates 100 Mana
Ability : Regenerate Mana : Duration 30
Ability : Regenerate Mana : If the user is attacked, the effect is lost.
Ability : Regenerate Mana : Note 1 : Abilities that deal HP Removal damage will not break the regeneration.
Ability : Regenerate Mana : Note 2 : Double clicking the item will use it on yourself.
Cost : 50



Early GameBottle
Charges : 3/Resetable (Go to fountain or pick rune)
Ability : Regenerate : Heals 135 HP
Ability : Regenerate : Regenerates 70 Mana
Ability : Regenerate : Duration 3
Ability : Regenerate : Cooldown 0.5
Ability : Regenerate : Note 1 : Bottle is shareable.
Ability : Regenerate : Note 2 : Effect ends if you take damage.
Ability : Regenerate : Note 3 : Bottle starts three charges. Regenerate uses one charge.
Ability : Regenerate : Note 4 : The Bottle refills near the fountain even if it is on a courier.
Ability : Regenerate : Note 5 : Right click a rune to store it. Use the Bottle to activate the rune.
Ability : Regenerate : Note 6 : While Bottle is storing a rune, it is not droppable, and Regenerate cannot be used.
Ability : Regenerate : Note 7 : Activating a stored rune refills the Bottle.
Ability : Regenerate : Note 8 : Carrying an empty bottle will slow a courier by 30%.
Cost : 600
Boots of Speed
Atributes : +50 Movement Speed
Cost : 450
Urn of Shadows
Charges : 0(+2 per kill)(+1 if enemy hero dies in 1400 range)
Atributes : +6 Strenght
Atributes : +50% Mana Regeneration
Ability : Soul Release : Allied Heal (Total) 400
Ability : Soul Release : Enemy Damage (Total) 150
Ability : Soul Release : Heal/Damage Duration 8
Ability : Soul Release : Range 950
Ability : Soul Release : Cooldown 10
Ability : Soul Release : Note 1 : Soul Release uses 1 charge.
Ability : Soul Release : Note 2 : Double click to self-cast.
Ability : Soul Release : Note 3 : The heal effect ends if the target takes damage from a source other than creeps.

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