Peppo_o'Paccio's guide to Razor: you can't escape the Underscape [REMASTERED]
October 31, 2012
I'm Peppo_o'Paccio, this is the second guide I write on DotaFire (the first one was Peppo_o'Paccio's guide to Chen, the Holy Knight): in this guide I'll talk about Razor, an underestimated semi-carry or even ganker.
Razor is an agility Hero who usually covers the role of carry, semi-carry or even ganker: in fact he has his own role, as he could be seen as an "anti-carry", meaning that he can easily disrupt a carry's power in a matter of time.
Razor is always built as a tank, so that he can survive while connecting the enemy with his Static Link and auto attacking or nuking with his Plasma Field.
Useful Terms and Links
to "drag" a neutral creep camp to your lane at the right time (about X:15 or X:45) to make your allied creeps attack the neutral camps.
to place yourself in front of the incoming creep wave so that when they will reach the enemy creeps you'll be closer to your tower. Video.
to attack while moving in order to increase your damage per second (DPS) and chase fleeing enemies.
to kill an enemy Hero (or two) in a numbers advantage.
Pros and Cons
- Can absorb up to 224 damage
- Awesome chaser
- Very tanky, if built correctly
- Easy to play
- Can potantially kill anyone in a 1vs1 fight
- One of the fastest Heroes in the game
- Squishy in the early game
- Item dependent
- Not so good at last-hitting creeps
- Poor damage without Static Linking
When to pick him
Razor is best picked if you expect that the enemy carry is going to be fed (maybe if your enemies have a good trilane) and if you need a solo/mid laner with a lot of mobility. Remember, though, that this Hero can't stun or disable enemies in any way, so don't pick him blindly.
Summarizing, pick Razor
- You expect that the enemy carry will be fed;
- Your team needs a mid/solo laner with high mobility;
- Your team already has initiators and disablers;
- Your team needs a tank.
Also, don't pick Razor
- The enemies are opting for a pushing strategy (no hard carry);
- You can't last hit at all;
- You don't know the difference between pushing and farming;
- You aren't confident with solo laning;
- Your team needs an initiator or disabler;
- Your team doesn't have any support Heroes;
Razor focuses on using the strength of an enemy to his advantage: he has a powerful nuke which has a very wide range and hits twice (useful for farming, too), a non-channeling spell that literally absorbs the strength of an enemy Hero and an interesting passive which slows and damages the attacking enemies while increasing Razor's speed. His ultimate continuously hits any enemy low on health near him through a cloud over his head.
Static Link could seem a bit useless because of the long duration of the link, but it's actually the only ability in its kind. It steals the damage of an enemy for a maximum of 26 seconds and gives that tamage to Razor: if the link is interrupted the buff will still be applied, but the damage reduction and gain will be less.
Mind, anyway, that it has a pretty big range and you can still autoattack or cast spells while linking: if used on the right Hero, it can turn the tide of a fight in your favor.
Obviously, the more a Hero relies on his/her damage, the more useful is this skill: it scales terrifically well in late game.
This ultimate is powerful if used at the right moment, but your enemy can easily make you waste it: try to use it when you are sure your gank will be succesful or when there is a teamfight going on. Don't use it to push as it will make your last hitting a lot more difficult and won't deal damage to structures (unless you have Aghanim's Scepter).
Mind that the mana cost will be increased by 50 when levelling it up so, if you are low on mana, always keep an eye on its cost if you want to use it.
Razor doesn't really need stats because of his tanky build and good mana regen: if you are going for stats it means you are underfarmed (maybe you died too many times in the hard lane) or you have already maxed out all your skills.
Razor's core items are mainly three: a Ring of Aquila, a pair of Phase Boots and a Vanguard: they improve Razor's strengths and cover his weaknesses. When choosing a late game item players usually build an item that increases strength (besides his damage or agility) or his HP.
Town Portal Scrolls
Early game items
If you get enough farm and manage to gank succesfully, you won't find difficult to get a quick Ring of Aquila: especially while hard laning or trilaning you will benefit a lot from it. Alyways keep it turned off, unless you want to push the lane (for example, if you are mid laning and the enemy is ganking).
Next, you can choose between two pair of boots: pick Phase Boots if you want to freely chase your enemies while not dying because of towers or while Static Linking. It also lets you pass through units, so you can use it for escaping while a creep wave is coming, too.
Pick Power Treads if you are the only person in your team who can carry or if you are planning to build damage-increasing items (because Treads give attack speed and a bit of surviavbility). Also, they synergize very well with the Bottle, as you can tread switch to gain more benefits.
Vanguard is the only effective tanky item for Razor: even though he is a ranged Hero and the damage reduction is halved, he benefits a lot from its health regen and HP increase. Also, remember that your Static Link drains damage from your enemies which, coupled with the damage block from the item, will make them deal little to no damage.
Late Game Items
Why are these items less useful?
This item is one of the most effectives in the entire game, but if taken on Razor it will obscure his main role: if you are invincible the enemies won't cast their stuns and nukes on you, therefore your tank role would be useless. Think about taking this only if you are your team's main carry (which you shouldn't be in most of the games) or if you already have a tank in your team.
This is the standard build for Razor, it should be always used when solo laning (both in mid or in hard lane) and when you want to keep a balanced playstyle. After maxing out Plasma Field you want to level up Static Link, so that you can easily kill your enemy when he doesn't care about what you're doing.
Usually when you use this skill set you should try to kill an already weakened enemy, so, in order to kill the other mid laner you have to harass him first (which shouldn't be difficult) and then try to outsmart him with your damage absorption and your powerful nuke. With your speed and your early Vanguard components you shouldn't find difficult tower diving while orb-walking to kill the enemy. Your ultimate, Eye of the Storm, makes it all a lot easier.
The level 1 of Unstable Current and Static Link can be interchanged, it's personal preference.
is obviously your nuke, and as all nukes you must max it out by level 7. It does a fair amount of damage in the early to mid game, don't underestimate it.
is your main source of both harass and damage: if you take all the damage from the enemies they won't be able to farm properly while you will easily last hit creeps. It's very useful when solo laning, since the enemies' hard carry will have a hard time trying to last hit dealing little damage.
is simply your best way to chase enemies or run away, since it gives you a ton of mobility. Plus, when the enemies attack you they will be slowed down, making even more difficult a chase.
Eye of the Storm
should be taken as soon as possible, because you don't know when you might need to activate it. Take it at level 6, 11 and 16.
This Hero is played differently than the other carries or semi-carries: this chapter is divided in the following paragraphs
*Optional: you can (and you must) gank only if you are mid laning.
excels at mid laning because his high mobility allows him to pick runes and gank enemies in very a short amount of time. Also, he doesn't need much farm in order to gank.
When you mid lane pick either the "Starting items for mid lane"
or "Starting items for bottle rushing"
mentioned in this guide and be prepared to creep block at 0:00.
Your main goals when you are mid laning are the followings, in this order:
- Harassing the enemy if he's melee
- Ganking after level 6
- Picking runes before the enemy
- Harassing the enemy if he's ranged
Ganking (only while mid laning)
After reaching level 6 or 7, your main objective is to gank the enemy Heroes: whenever you see that an enemy lane is pushing towards yours, head to it and hide behind the trees, ready to gank: when your teammates throw their stuns, go ahead and immediately Static Link
and autoattack the enemy.
When ganking, make sure your allies initiate the fight with their stuns! If you use your Plasma Field
and the enemies can react, they will immediately back up. Also, remember to use your Eye of the Storm
to reduce the enemies' armor.
Usually, your team might want you to solo the hard lane: in this case, pick the "Starting items for solo hard lane"
and go to spot the rune or to creep block.
If you want, you can ask your support to let you place their wards: you can put one into the creep pull camp so that the enemy support won't be able to pull, or you can place them near the rune spot so that your mid laner will easily pick it.
Always play safely and don't overextend: you are an easy prey if you get chainstunned. Don't overrate your Unstable Current
, since it won't stop enemies from chasing you.
Try to harass the enemy hard carry with Static Link
, so that he will mess up all of his last hits.
When one of more towers are down, you should begin to act as a tank in teamfights: be the first one to engage a fight, absorb all damage from the enemy carry and let your teammates kill the key targets.
When the enemies are trying to run away always follow and kill them! With your high mobility and your Static Link
you will easily chase and kill fleeing enemy Heroes.
If you get ganked, rely on your high mobility and slow from your passive ability to escape: don't teleport away but always run and head to your towers.
Friends and Foes
can be a threat even without help, but when teamfights start he needs someone to disable or stun the enemies. These Heroes can do that very effectively:
Also, you might want someone in your team to carry a Gem of True Sight
if there are invisible enemies: if you can't chase them, they have the upper hand.
's foes are those Heroes that can shut him down very quickly before he gets tanky items. In the early game, you should pay attention Heroes that can chain their nukes:
12-28-2012: Completely re-written the guide from scratch.
11-02-2012: Added some minor changes to the item build.
11-01-2012: Added the "Useful Terms and Links"
11-01-2012: Finished to write the guide.
10-31-2012: Wrote the first part of the guide.