GUIDE RATING

6 Votes

My Stomach Rumbles...

July 6, 2012 by Wulfstan
Comments: 6    |    Views: 3585    |   

Build 1
Build 2

Build 1: Death is only the Beggining

DotA2 Hero: Undying

Offense

Damage 57-65

Defense

Armor 3.4

Other

Movement Speed 310

Attributes

Strength 74.5
Agility 30
Intelligence 77

Basic Stats

Health 1898
Mana 1235

Purchase Order

Beggining

Core

Luxury

Situational



Hero Skills

Decay

4 9 13 14

Soul Rip

2 8 10 12

Tombstone

1 3 5 7

Flesh Golem

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25

Opening Remarks

Hello,

This is Wulfstan here,an average DOTA 2 and Undying player,with his own vision over this hero.Please note that this is the first build I ever create,my primary language is not english and that I am not a super-uber pro player.

Everyone might have diferent opinions on how to play each hero,these work out for me for the best.Constructive criticism requoired,but not in a mean way please.

Without further due,let's get this build over with.

What is Undying?

Undying is a hero first of all,added in the most recent patch DOTA 2 received,along side with Disruptor.

What role can Undying fullfil?From a 1 to 5 scale
-A sami-tank semi-initiator(4)
-a support(3)
-pusher(1)



So there we are,our undead guy is actually good at supporting and semi-tanking-initiating.He can also be considered a good pusher,because his 3rd skill Tombstone,is beautifull at doing this.However,it has a high cooldown.

In the supporting period,you should stay on a trilane with the hard carry and another support with a disable(so you might be sure that you land a good Tombstone)

Pros 'n Cons

Pros:Good synergy between skills
A heal and a damaging skill all in 1
Strength sapping,with a spammable skill
2 Slows and a increasing damage aura,that also heals,while under the effects of his ultimate
You cannot kill what is already dead!
He has cool armor and CLAWS!!
He Rumbles and Mumbles



Cons:No real disable
Mana hungry
Lackluster in certain aspects
He has a limp leg
Atrocious agility gain

Skill Analysis

-Decay
Key Bind: Q

Dirge saps away the strength of enemy heroes and retains it for a period of time.

Radius: 300
Duration: 21 / 24 / 27 / 30 seconds
Strength Sapped: 4
Damage: 40 / 80 / 120 / 160


Mana Cost: 70 / 90 / 110 / 130 Cooldown Time: 10 / 8 / 6 / 4

A pretty good skill,used for mostly the strenght sap,you could potentially absorb 20 STR from the enemy every 5 seconds.The AoE is decent,and at max level the damage gets good enough too.
FUN FACT:If Meepo is clumped up,as most lvl 16 players do,you drain each of the Geomancers 4 STR,leading to a 16 STR drain from all out once.



-Soul Rip
Key Bind: W

Redirects the flow of living energy through a target friend or foe, damaging them or healing them based on how many units are near it.
Radius: 975
Maximum Number of Units: 5 / 10 / 15 / 20
Amount Healed/Damaged: 25


Mana Cost: 50 / 75 / 100 / 125 Cooldown Time: 25 / 20 / 15 / 10

A powerful spell that can either heal friends or nuke opponents. At level 4 it has a nice 10 sec cd and can potentially heal or hurt for 500 damage.This also heals the Tombstone.

FUN FACT:This skill drains off 25 HP from every unit arround the affected one,however this damage is non-lethal.



-Tombstone
Key Bind: E

Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them.
Radius: 600 / 800 / 1000 / 1200
Duration: 15 / 20 / 25 / 30 seconds
Deathlust Threshold: 100 / 200 / 300 / 400
Slow: 7%


Mana Cost: 120 / 130 / 140 / 150 Cooldown Time: 60

Zombies! It has a major AOE at level 4 and lasts for a strong 30 seconds. The massive amounts of Zombie spawned create a lot of confusion and will continually respawn as long as the Tombstone is active. Zombies slow by 7% and get the Deathlust when their target is below 400 hp giving them 50% more attack speed and therefore,more slow.

FUN FACT:Pugna can decreptify your Tombstone,making it undestructable while under the decreptify's effect.


-Flesh Golem
Key Bind: R

Dirge's hatred for all living beings allows him to transform into a monster. While transformed, he carries a plague that affects nearby enemy units. The plague amplifies damage the units receive and reduces movement speed. When a plagued unit dies, its essence is transferred back to Dirge. The closer units are, the stronger the plague becomes.

SCEPTER UPGRADABLE: Increases amount healed on plague death, damage amplification, and reduces the effects of distance.
Radius: 750
Duration: 30
Damage Amplification: 20% / 25% / 30% (25% / 30% / 35%*)
Damage Amp Minimum: 5% / 10% / 15% (10% / 15% / 20%)
Amount Healed on Hero Death: 6% (10%*)
Amount Healed on Non-hero Death: 2% (3%*)
Slow: 9%


Mana Cost: 100 Cooldown Time: 90

Lowest of his mana costs at 100 mana. Provides a 750 aoe damage aura. Can cause up to 30% damage amplification and a 7% slow.Any unit under the effect of the plague will also heal you for 6% if hero or 2% if it�s a non hero. This is nice because you don�t have to kill the unit,it just has to die arround you.

FUN FACT:Radicance damage also gets increased.

Early Game

This is when your rotten *** shines.A good Heal/Nuke,Strenght sap,an AoE skill that brings chaos all over,helps you pushing a bit and a good ultimate that will make that Lina/Lion ult hit like there is no tomorrow.


Always help your allies!!No matter when,you should jump in and join a clash.That is right,that ultimate of yours can turn arround the result of the clash in your favor.The Tombstone brings chaos and havoc,the STR sap cries out for a kill and the heal/nuke can save and ally/kill an enemy that is fleeing.

Mid Game

This is when your badass core is done.Now you are much more effective in clashes,as you can shield your allies with the Pipe and tank a bit of damage with Vanguard.You should keep helping your allies all over the map,push,fight,kill Roshan eventually.


You still shine,flies still eat your corpse,but that does not mean that you are less effective.Try jungling a bit to get at least 1 luxury item,that would help you immensly in latter teamfights.

Late Game

This is the point when you lacklust.You don't deal any real damage with your skills,enemies get bigger and stronger,the only thing you still have its your flesh golem and the tombstone that still creates havoc and destruction.

Do I have a hole in my boot?

Why Phase Boots?Why not Arcane boots?Why not other random boots?Here goes the explanation:

-Arcane boots:All in all good.Gives you mana,incresed movespeed,and a sweet mana replenish.However,this item will make you lack something that you will most likely need:PHASE.

-Power Treads:A good item,that gives some stats and allows stat manipulation.Gives decent movespeed too.

-Boots of Travel:This is not so bad,while the enemy team presses on a tower and you are sure that your team can hold them back,teleport on the top or bottom lane and start pushing.They will be forced to back off just to fend you off,so make sure that you can teleport back,and make sure you do expect them for comming for you.

-Tranquil boots:The cheapest boots.These are the boots that give you the most MS(assuming you are not Phasing with the Phase boots,which you should obviously do).Gives a nice regen early,gives armor that you need,however it breakes,turning back into normal boots.

-Phase boots:Best pickup on Dirge,in my opinion.Gives damage,decent movespeed,cheaper than treads by 50 gold,gives extra damage and gives that JUICY PHASE THAT YOU NEED.Why do you need Phase that much?Let me explain:

-You can keep them near you,making your aura more effective.
-You can phase through units,and ZOMBIES which will sometimes block you
-You can chase an enemy
-You can run away from an enemy,this thing does save your life.

Supporting as Dirge

As the name of this chapter goes,this is how to support efficiently with Dirge.Dirge is a second layer support.What is that?Its the guy that usually follows up with his skills after the 1st dissable has been cast on a trilane.

EX:Rylai casts Frostbite,you cast Tombstone
Rhasta casts Shackles,you cast Soul Drain and Tombstone to follow up.

Usually he is the one that gets the courier,because he will need more gold latter in the game than the regular support that will get wards.
He may do pulls,stack jungle camps while the 1st rank support is babysitting the hard carry.

Who is my pal and who is not?

Best friends:Crystal Maiden
Lion
Rhasta
Anyone who has Orchid Malevolance


Enemies:Basicly anyone who shuts you down based on your skillsed,people with channeling spells because you have no stuns,guys that burn that precious mana of yours,and long silences

Arch-enemies:EARTHSHAKER-beware this dude at all costs-if you use your tombstone before he ultimates,chances are that you won't see yourself stand for another 4 seconds or less.
DOOM BRINGER-here he is,the universal counter to all,the guy that gets a special mention in everyones guide,because of DOOM.

Ending Remarks

This is my guide for Undying.Nothing more else to add.My first guide ever,hope you enjoy it,leave your suggestive comments bellow.

This is my way of playing undying,and it might not be on everyones liking,becaue everyone has his own playstyle.


Wulfstan,out.

Guide Discussion
Quote | PM | +Rep by Wulfstan » July 6, 2012 11:48am | Report
Keep the comments comming:)

Wulfstan
<Veteran>

Notable (38)
Posts: 688
Steam: Wulfstant
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Quote | PM | +Rep by WorkPants » July 7, 2012 12:09am | Report
Undying is currently bugged at the moment. Decay essentially deals no damage (http://dev.dota2.com/showthread.php?t=44771). Tombstone's Deathlust threshold isn't scaling past Level 1/100 HP either (http://dev.dota2.com/showthread.php?t=44772).

I would recommend not playing Undying at all until he is fixed, as he is significantly less powerful than he should be in his current state.

WorkPants


Unremarkable (7)
Posts: 132
Steam: Work Pants
Quote | PM | +Rep by knightsljx » July 7, 2012 9:11am | Report
Decay->Rip->Rip should be standard level 1-3 build for Undying. When everyone is level 1, Decay is one of the best nukes in the game. If lane with disabler, pretty much guaranteed first blood.

knightsljx


Posts: 14
Quote | PM | +Rep by Xajora » July 8, 2012 1:09am | Report
+1, I disagree with lvl 1 tombstone but generally agree with the rest of the build and playstle.
Decay is a fantastic skill at lower levels

Xajora


Unremarkable (3)
Posts: 27
Steam: xajora
Quote | PM | +Rep by Wulfstan » July 8, 2012 8:58am | Report
Yes I know,decay is one of the best skills early.But here it goes:If you support somebody,will you get that soul ring fast enough to spam decay early?You need to get wards/the courier and other supportish items(as Undy goes as same as somekind of Tide's build,rushing the Pipe is a good Idea vs a heavy AoE team.

Thanks and I will make sure to remember advice in the future.

OH and actually,level 1 tombstone is amasing for the simple fact that it ruins every atempt to get ganked at lvl 1.IF you see ppl come out from the fog just lay down this baby and watch them run away.

They don't run away because its powerfull,they run away because of the mentality and the chaos it creates and something that is printed in people's minds:That Tombstone is amasing early when fighting in the lane.

Wulfstan
<Veteran>

Notable (38)
Posts: 688
Steam: Wulfstant
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Quote | PM | +Rep by knightsljx » July 13, 2012 6:45am | Report
The Basilius should provide enough mana coverage at the beginning. Personally I go for fast Bloodstone which, IMHO, should be part of every Undying build. It's the perfect item for him.

Your current item build doesn't cover up the weakness of having super spammable skills cause there are simply not enough mana regen items.

Bloodstone solves all of Undying's problems. HP/mana pool and HP/mana regen. The ability to continously cast Decay every 4 seconds while having mana to heal yourself with Soul Rip in a prolonged team fight is crucial to helping the team win.

Soul Ring and Vanguard are good early game items but they don't scale into mid-late game items while a Perseverance does.

Well, if you plan on going defensive with level 1 Tombstone, it's fine. But I think it's really a waste of Undying's abilities. Undying is one of the heroes with high first blood potentials. Decay is actually a defensive mechanism as well by draining up to 8 strength in a dual lane. And if you are triple ganked in a solo situation, the Tombstone is not going help.

Cheers

knightsljx


Posts: 14

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