Magnus the Team Reaper
October 5, 2012
Power Treads give you cheap stats and attack speed, the intelligence version will help you in cases where you dont have enough mana for using all your skills.
Armlets perfectly fit your role: Dealing as much damage as possible in the seconds where your enemies are stunned. Its quite cheap by the way. Empower just buffs bonus damage from stats, what means that you should cast it after turning Armlet on. If you want you can turn it off after that if you just want to farm instead of killing heroes. Always turn it on if you want to kill somebody.
Mask of Madness is an alternative item to Armlet. I made some test and found out that Armlet's and Mom's (+ 2 Blades of Attack, since Armlet is 900 gold more expensive) deal pretty much the same damage. You have to decide what you want more: Lifesteal or bonus damage (deactivating Armlet after casting Empower).
Battlefury is a your extremely manly cookie cutter item. Players that feel cool like to buy 4 of them. It gives you a bit mana regeneration that is really needed, damage and more cleave.
Fun fact: 6 Battlefuries and Empower give you 255% splash (and +435 damage).
Assault Cuirass gives a lot of damage and makes you tankier. It helps your team also.
Buriza is very strong for obvious reasons, splash crit is just amazing.
In late game Treats should be replaced by Boots of Travel since winning nearly always dependents on surprising the enemies with pushes and surprise group buttsex when some of their heroes are missing.
U can get easly solo lane. If going double go with somone who has good CC.
Magnus is one of strongest AoE damage dealers in game. USE IT AS MUCH AS POSSIBLE!
Do good teamwork with ur teammates and every rampage is yours
Early Game (1-7)
Step 1: Chose your lane
Lets do what Magnus can actually add to your lanes power.
1. A normal damaging skill without any stun or slow. This doesnt really help your mate and is just useful in a burst damage combo. It makes you a potential solo since it can be spammed for lasthits and harass what results in lane control.
2. A ability to pull someone into your creeps or tower. This is much more interesting and actually needs a stunner or disabler to be used offensely. This is a pretty powerful dual lane skill, that can be useful for fleeing when you go solo.
In fact you can always go solo, dual laning can work pretty good with a stunner.
Step 2: Laning
Solo: You aim is actually not kill, but levelling and farming since you cant kill smart opponents on your own. Usually you go mid.
The most important thing is fitting to your lane opponent. Lasthit with your normal attack as much as possible. Actually there are 2 situations:
1. Your opponent hero has high lane control and harasses you whenever its possible.
This is the normal situation, and Magnus can handle it pretty good. Stay back. The little hill that is infront of the water will save you . I mean this:
Try to lasthit if possible, rather survive than die for a creep^^. When you see that 2 creeps hp are low enough to lasthit them with Shockwave, do. Always try to hit the hero also, like here:
This forces your opponent to play less aggressively and avoids killing attempts since a hero with high lanecontrol and much damage usually doesnt have much hp.
2. Your opponent hero is just mid to farm and level and is melee, like Balanar or Rexxar. No problem, lasthit normally and use Shockwave like I told you even when you should concentrate even more on hitting the enemy hero because you dont want him to farm easily.
Dual (with some stunner/disabler): You play more aggressively, but you dont use Shockwave that often. Sounds a bit strange, I know. Keep you mana for killing someone. Your mate stuns him, you walk right next to him, use Skewer and pull him into your creeps or (if possible) your tower, followed by some Shockwave. If the enemy lane is really that dominant, you should start using Shockwave like you would play solo against a decent opponent.
Here is a pretty funny double kill with a Sandking for you:
Uh year 2 chicks with one wave...
Managing you mana with Bottle
This is really needed. Your mana pool is low, you will run out of mana quickly even when Shockwaves mana costs are low, but this low costs make filling up your mana with Bottle very effective since using your Bottle gives you more Shockwaves than for example it would give a Queen of Pain Scream of Pains.
1. Use runes to fill your Bottle: This should be done mostly when you are solo mid because you can reach both runespots easily, you shouldnt run from bottom lane to top rune for example. Wards help a lot here.
2. Crow + Bottle: Let your crow take your empty Bottle, let it refill at the fountain, let the crow come back to you. Do that whenever your Bottle is empty. I think you know what I mean. This requires a bit micro management and is a bit annoying to do, but it is a way to keep your mana high. The only important thing is micromanagement without neglecting your hero.
Here is one of the lists I like so much:
1. Bind your hero on Strg + 1
2. Bind your courier on Strg +2
Binding makes it much more easy. Binding shops on Strg + 3-9 is a easy way to let your courier bring you new items.
3. Order your courier to come to a save area near to you (usually the tower) when your Bottle is empty and give the Bottle to him.
3. Now use couriers skill to let it return to the fountain, press Shift and order him to give the Bottle to your hero, press Shift again and order him to return to the fountain. Now the courier will do all this stuff and you dont have to micro him.
Oh my god, someone ganks me!
No problem, seriously. You have Skewer and Reverse Polarity which will help you fleeing.
The only problem is that Skewer pulls enemies with you. So there are 2 things that you can do:
1. Reverse Polarity -> Skewer
Try to run away from your enemies so that they arent near enough to be pulled with you. Reverse Polarity can help you to do that. Then use Skewer, preferable to pass some cliffs so that nobody can follow you. Otherwise this will happen:
Here is a situation that was pretty cool and shows the defensive use of Reverse Polarity.
You should have heard my battlecry while skewering Traxex (^O^)
2. Skewer -> Reverse Polarity
Be mean: When you are near to a tower, let (if possible, dont suicide) them come near to you and pull them into the tower. Usually they will try to cut off your fleeing route to get more hits, what makes it easier. Use your ultimate and rape them, if you know that this isnt possible just run away. Here a short video about a foolish Storm that seriously wanted to kill me with some electro teddies:
Early game in a nutshell
Go solo or with a stunner
Use Shockwave to farm and harass the same time
Keep your mana up with Bottle
Mid Game (8-14)
Step 1: Ganking
Whenever Reverse Polaritys cooldown is over, you can go ganking. Like I mentioned before: You dont gank often, but when you do you usually kill more than one. Here is a little Video how me and Kunkka gank Traxex (ok, actually we just ran in and hoped for the best). It shows how we could actually could have raped a whole team, but there was just one hero .
Your most important tactical ganking skill is Skewer. There are so many cool things you can do with it:
1. Always try to gank from behind. That is gay, but effective. Let your mates initiate the gank and pull the fleeing hero to your team.
1.1 When you have blink, just blink next to him and pull him into your team. This can also be done over cliffs what is a bit like the old Storms ultimate (and you feel like a ninja).
2. Create a path through trees. I dont think I have to say much, its surprising, effective and results in a big gang anal orgy.
After using Skewer just land a good ultimate, use Shockwave, probably buff your carry with Empower and leave him the kills if you are nice.
Mid game in a nutshell:
Gank when your ultimate is ready
Try to force teamfights if possible (for teamfights read the late game part)
Late Game (15-25)
Step 1: Always go with your mates, you are nothing without them.
Step 2: Teamrape
How to win a teamfight: Force it. Land it. Rape it.
Sounds gay, I know.
1. Force a teamfight: You have to force the enemy team to gather. They probably know that they cant win against a team based on Magnus. So push with you whole team so that they have to defend. Maintain Empower on your melee carries meanwhile, you will need it soon.
2. Land your ultimate: This is actually pretty easy thanks to Skewer and blink. Blink is better to initiate because your opponents can hardly react, Skewer helps when not everyone is at the point you want him to be.
3. Rape the enemy team: You dont have to do much anymore, just cast Shockwave and hit. Your teams damage output should be high enough to kill everyone.
Here a situation where me and Kunkka kill 3 heroes easily and another easy won teamfight:
Step 3: Pushing
Pushing is quite simple: You clear creepwaves with Shockwave and Empower. It should be done to force a teamfight and after winning a teamfight. So pretty much always. But be careful and don't push alone without Boots of Travel, your team needs you.
Late game in a nutshell:
Go with your mates
Force and win teamfights
Friends and Foes
All these heroes that aren't a special mention are examples. There are simply too much heroes to list them all.
Lich/Queen of Pain/Necrolyte
They deal the main damage in teamfights. And this ones are just examples btw.
I personally like spammable mini AoE stuns more than the big ones when you have Magnus in your team, since you can chainstun incredible long and often. Of course the high AoE stuns like Tidehunters ultimate do this job, too.
Critical Strike Carries
Cleave crits are incredible strong. In general all melee physical dps carries help you, but this one especially.
These guys help you killing a whole team even though they are ranged.
Silencer and this guys who stay back and stop your team when they try to rush in are your only foes. And 5 heroes with Blade Mail are dangerous, too.
Teamfight: He is made for teamrapes. His new Skewer makes him more Dagger independent (what doesnt mean you shouldnt buy it), allows you come close to your enemies and gather them a bit, your Ultimate stuns and sticks them at one point and Empower in combination with melee physical dps carries does the rest.
Carry: Empower can be maintained on 2 heroes. That means if there is just one other carry, Magnus can be the second candidate. Even without other carry skills he can farm better than other carries thanks to Shockwave and cleave what allows him to get some strong dps items faster than other heroes. But some empowered Kunkka is still more effective, even with less farm. Rather buff 2 carries.
Ganker: One of his roles, but his weakest one. Skewer is some amazing ganking skill because you can pull heroes to your team. Also you can create a path through trees for surprise buttsex But the cooldown is very high for a normal skill (45 seconds) and it needs good positioning and teamplay. Since teamfights happen very rarely in early/mid game, your ultimate can be used for ganking. Shockwave gives you burstdamage, what is never bad.
In general its that: You dont go ganking very often, but you usually kill more than one hero.
In a nutshell: Magnus fits perfectly into clash oriented teams with one or 2 physical dps carries.