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Lone Druid: When things go wrong

September 19, 2012 by Kratos
Comments: 12    |    Views: 16277    |   

Build 1

Build 1: The not Radiance build

DotA2 Hero: Lone Druid

Offense

Damage 46-50

Defense

Armor 3.36

Other

Movement Speed 315

Attributes

Strength 69.5
Agility 91.5
Intelligence 48

Basic Stats

Health 1803
Mana 858

Purchase Order

Starting

Druid core

Bear Core

Extensions



Hero Skills

Summon Spirit Bear

1 3 5 7

Rabid

4 12 13 14

Synergy

2 6 9 10

True Form

8 11 16

True Form Return

8 11 16

Stats

15 18 19 20 21 22 23 24 25

But why don't we rush a radiance?

Things go wrong. Sometimes you can't. Sometimes you are squishy. Sometimes, there's a solo mid weaver who is also going radiance (and they don't stack!). DOTA is about being adaptable, and having a plan B. This guide is that option.

Introduction

Alright, so what is a Syllabear?

Sylla is a tanking carry that requires some micro.

Sylla is a solo mid or jungler. Sylla should never be in a lane with a partner.

Sylla has 12 item slots (we'll get there) making him arguably the best late late late-game hero.

Sylla is a beast.

Pros / Cons

Generic, required chapter. Let's get to it!

Easy to last hit/deny
Gets very tanky
Solid early, mid, late game
easy farm
HAS A FRICKING BEAR TO MESS WITH THEIR MINDS


Requires some micro
needs farm (time to farm)
if bear dies, you lose health
no guaranteed stun

Skills

Summon Spirit Bear This gets you a bear. A BEAR! So, at with one level you have 1400 health on that guy. Wowzers. That's more than a level 25 clinkz.

Okay, okay, not very exciting. But you max this first, because the bear can carry items, and does crazy amounts of damage. At Lvl2, you get a blink option. This means you can use your bear to harass and come back, tank and send to the fountain to heal while you farm, etc.

Lvl3 is an important level. You get some entangling claws. It's a random net with a small amount of damage, but it is awesome. So many kills come from that bear hitting someone, rooting, and then your allies surrounding.

Lvl4 gives you bonus damage against towers (demolish). Yay!

Rabid This makes you run faster, attack faster. You should, after synergy, have a 50 second duration on this with a 30 second cooldown. It should always be up.

I get one level at level 4 for the increased speed, some people don't like that. It can go either way.

Synergy This is a, well, synergy spell. It improves everything, mainly, bear movement speed and attack speed. Maxed after bear.

True Form This makes you a tank. At full level, with full synergy, you have an extra 1000 hp, plus access to Battle Cry! You should stay in melee form all the time! I get this at the same time I complete my vlads, normally 8ish. I don't get it before, because normally I am too busy upgrading my bear.

One thing to note, is that when you upgrade this, you have to change in and out of bear form. Maybe its a bug, maybe it's to prevent you from being too OP.

Battle Cry Gives bonus armor and damage for 10 seconds. I use right after all the stuns are thrown in a team fight.

Items

Why is my core, my core?

Well, the Stout Shield and Quelling Blade are great on the bear to reduce damage and help with last hits. They pay for themselves in about 5 minutes. If I go mid, I be sure to grab so Tangos too. Lane stay is the key to victory.

We get a Vladmir's Offering because the lifesteal helps the bear, the armor helps the bear, and the mana regen is all you need to cast Rabid and Battle Cry on cooldown. It is a wonderful item that will let you solo Roshan. Later in the game, I put the Vlads on the bear to free up a space on Sylla.

Mjollnir is what we get instead of the radiance. While attacking, it does the same damage to people around you, because that lightning jumps. If you active it, and people start to hit you, you do even more damage! But the reason we get this is because it is farmable. The most expensive piece is 2100, and that isn't for a while. Remember, this is a things not going great guide, and you want items that come in small pieces. And, once you get the Maelstrom, you can farm with ease! Sometimes I go for this before the Vlads.

For footwear, I like either Power Treads or Phase Boots. Phase boots are great if you think you will be chasing, put power treads are nice for the extra hp they give. Your call, and they are about the same price.

For the bear, I just slap on some Boots of Speed with and Orb of Venom. This makes him great for chasing and slowing, and is cheap at that. If I think of it, some Gloves of Haste go on for more entangling claws procs.

Oh, and TP Scrolls are just godsends. Try to have some on you!

Extended Items

What to get next? I can't tell you. If there are stuns, a BKB is nice. If they are armor reducing, get an AC. Get pure damage. Get a butterfly. Use your best judgement, and try to adapt.

You DO NOT NEED a battlefury though. That's why we went Vlad's/Mjollnir.

Tips and tricks

  1. Try to use the bear to block the enemy when you are being ganked. If it gets a root off, you can run home scot free!
  2. Be aware that when your bear dies you lose health. Remember to summon a new one when needed!
  3. If you see a Lich, be prepared to split your units so Chain Frost doesn't mess you up.
  4. Similarly, keep your bear next to you when you see a Juggernaut so his Omnislash is at half potential
  5. Farm!
  6. Always carry some TP scrolls! Cannot stress this enough.

Suggestions/feedback

Always welcome! Just remember the point of this guide is to play Sylla WITHOUT a Radiance!

Guide Discussion
1 2 >>
Quote | PM | +Rep by DibsMid » September 19, 2012 7:26pm | Report
Just a couple typo things.
  • Rabid has a mana cost of 50, not a duration of 50. The duration is 10 seconds (20 when you get it in this build). Synergy increases the duration of it, might wanna make that clear that it doesn't have that long of a cooldown till LVL 4 Synergy.
  • Battle Cry has a duration of 8 seconds, not 10 seconds.

Now for the real comments:

1. I'm curious to know why you put Mjollnir on Sylla instead of the bear. I've played him before but I am no expert, and everyone seems to say that most of the DPS items should be put on the bear as it deals the most damage, and Sylla should take survivability items.

2. Also wondering what Shadow Blade is doing on the list. I have NEVER heard of a Sylla getting a shadow blade, I'm curious as to what you had in mind for it, or what you have done with it before.

3. I personally think that Phase Boots are a great asset on the bear, instead of just Boots of Speed with Orb of Venom. Great for chasing and making sure the bear doesn't bodyblock your teammates. Worth the money IMHO.

+1 once I get the full scoop

DibsMid


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Quote | PM | +Rep by Kratos » September 19, 2012 7:52pm | Report
I will make clear that rabid has a duration of 50 with full synergy.

My bad on Battle Cry, it used to be 10 in Dota1??

I throw Mjollnir on Sylla because the bear has no mana and can't activate it! The bear cannot use the static charge part.

I can think of some situations where a Shadow Blade might be nice--you are a gank-a-holic or you want an escape mechanism. Sylla normally rolls around in the dough, I figured you could do any item you really want.

I will add Phase Boots as an extended core for the bear. I do like them, but often after I get my cores, the game is all but over and I am in their raxes.

Thanks for the feedback!

Kratos


Posts: 2
Quote | PM | +Rep by Glayde » September 19, 2012 9:38pm | Report
I think some items could be shifted around form the bear to Sylla and vice versa. But otherwise, good guide. Add some tips about pulling creeps with your bear too.

Glayde
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Quote | PM | +Rep by jaslam » September 20, 2012 3:06am | Report
I used to play a non radiance sylabear on the old dota1 - very well I'll add :)
this was a jungle bear tho, so farm was a bit more guaranteed.

Basically it's mirror builds - whatever is on the bear is on syla.
both have bashers, both have mjo (or maelstrom), syla has a skadi, while the bear has an oov - bear has phase boots, syla has treads.

you could basically DPS an entire team with this build. After this point, hard dmg items such as butterfly, mkb, crit etc are the build.

I still prefer this to the rad build, but it takes to long, and the current meta is an average of 35 minutes a game - soo, not the best build :D

+1 for creating the option build. vladz is ok, but not overally necessary - but I see why you would need it.

jaslam


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Quote | PM | +Rep by Kratos » September 20, 2012 5:54am | Report
I will update on pulling and jungling and ganking.

Vlads is yes and no necessary. It gives great lanestay, which is why I recommend it.

Kratos


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Quote | PM | +Rep by jaslam » September 20, 2012 6:09am | Report
tranq boots are also good boots for sylabear himself, for the start of the game to give him some regen power, after a few core items you can break it up into treads travel whatever, and use the 2 rings for a vladz..

jaslam


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Quote | PM | +Rep by DotaGuy » September 21, 2012 1:06am | Report
Pretty good guide

DotaGuy


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Quote | PM | +Rep by DibsMid » September 21, 2012 9:02am | Report
Hahah ^this guy. DotaGuy indeed lol

DibsMid


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Quote | PM | +Rep by Glayde » September 22, 2012 10:52pm | Report
Oh, another thing to consider if you are farmed, get a Mjollnir on Sylla and another on the bear. :D

Glayde
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Quote | PM | +Rep by jippy95 » September 25, 2012 9:30am | Report
i see people use raidence on the bear alot and it works well for double laned farming because he dosent have to attack to do damage so he can effectivly go anywhere

jippy95


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