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Iron Maiden, Tanky-Agressive Support Guide.

May 30, 2013 by Zirlate
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Build 1

Build : Build 1

DotA2 Hero: Crystal Maiden

Offense

Damage 38-44

Defense

Armor 1.24

Other

Movement Speed 280

Attributes

Strength 58.5
Agility 56
Intelligence 88.5

Basic Stats

Health 1594
Mana 1430

Purchase Order

Spawn

Early Game

Mid Game

Late Game

Situational

Final Build + Situational



Hero Skills

Crystal Nova

2 9 10 13

Frostbite

1 4 5 8

Arcane Aura

3 7 12 14

Freezing Field

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25


Iron Maiden, Tanky-Agressive Support Guide.

Zirlate
May 30, 2013


Introduction

Crystal Maiden, one of the best support heroes in the game, will be shown how and when to play with an agressive style, that can lead your team to victory faster and easier than most of you would think. This play style is recommended at Pub-Stomping and even to surprise some weaker players at competitive scene.

When the enemie see this IRON MAIDEN, they will RUN TO THE HILLS while you dance the DANCE OF THE DEATH and will call you forever the WRATHCHILD that have no FEAR OR THE DARK. ;)


Dota 1 6.78 PATCH Update:

Crystal Maiden
- Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
- Freezing Field explosion AoE increased from 215 to 230
- Aghanim's Scepter Freezing Field's attack speed reduction aura increased from -20 to -50
__________________________________________

Dota 1 6.79 PATCH Update:

Crystal Maiden
- Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
- Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50
__________________________________________

Dota 1 6.79c PATCH Update:

Crystal Maiden
- Crystal Maiden base Intelligence reduced from 21 to 19 (same base damage)
__________________________________________

Dota 2 6.80 PATCH Update:

Crystal Maiden
- Base intelligence reduced by 3

Skills

Crystal Nova - Powerfull area damage and slow with big range and kind of low CD.

Frostbite - >Your MAIN skill during early game and laning phase< Disable with low CD and reasonable damage (70/s)

Arcane Aura - Passive skill with universal range that regenerates allies mana. Your main support skill.

Freezing Field - The GODLIKE **********ING ULTIMATE SKILL, that IF used correctly can turn the tides of a team fight and even win a whole game. Use it wisely. Based entirely on positionament and game notion.


_________________________________________________________________-


Skill Sequence:

Q: Why focus on Frostbite?

A: This will be your main skill during early game. This skill is the one that will keep you and your lane partner always on the advantage.



Q: Are you crazy? Why the **** would I get all those Arcane Aura instead of Crystal Nova?

A: You need mana sustain and you need to keep your support role. You wont need damage when you can give lane survivability to your team.

Items

Okay, why am I suggesting all those "tanky" items? Simply: to play an agressive Crystal properly, you need to survive. That's the main thing you can NEVER forget: Don't do stupid moves, the only excuse to die is to save the team carry, and thats IT, don't EVER try to save another member of the team if you KNOW you can't get out alive or don't have enought skills to do it.

And that's why I chose those items, to give you an edge against others agressive players and to give you a better chance to save your team and get out alive.

_____________________________________________________________

Q: Why start with Stout Shield ?

A: Simply: You need a plain and strong defense against those "poke" heroes and agressive players. Having the Stout Shield will give you the chance to counter-attack him without taking too much damage.



Q: observer wards?

A: Basic item for any support player and to prevent ganks. You can play way more agressive knowing that there is no one ganking your lane.


Q: Vanguard? Are you idiot?! I could be using that money with something else!

A: Yes, you could, but you wont, cause you need HP regen and a decent defense against the enemy.


Q: No Animal Courier?!?!

A: Nope, ask someone else to buy it. I will be worth it, believe me.

_______________________________________________________


Now, the Situational Items. How do I know wich item to choose? Well my friend, you will need to have a good "reading" of the game and predict wich one will be more useful. I like specially the combination of Ethereal Blade and Black King Bar, or maybe an Ethereal Blade with Aghanim's Scepter. In that case, you would need to get rid of an item, I would suggest Urn of Shadows since its not very effective on late game.
The worse item in my opinion is Shadow Blade, wich can be countered with a 180g item, Dust of Appearance.

Pros/Cons

Pros:
. Can shutdown pretty much any lane with the proper combination of lane partners
. Fun to play
. Nobody is expecting a "tanky" , so you confuse the enemies on a team fight.
. SHOW NO MERCY, SHOW NO FEAR
. You become as fearless as an spartan.

Cons:

. During late game it gets harder and harder to play, since your "tanky" status will fade away
. NEEDS positioning awarance
. This play style will only improve with training, it's not as easy as it seems

How to Play

Get a partner with slow/or/stun skills (or a roamer like , ) and go to the SAFE LANE.

Early Game:


Ward the jungle, where you normally ward, and go to the lane. Don't push the lane, always leave the farm to the other one. But now here is the tricky part: always be between your partner and the enemies, NEVER BEHIND, and when he comes to poke, farm or deny, HIT THE **** OUT OF THAT **********E, FREEZE HIM, AND ATTACK HIM AGAIN. If you lane partner is smart, he will jump right in the fight and that will give you a free kill. But be aware, don't freeze him when he is in the maximum range of the spell, try to get him as close as you can.

When you get the first kill things will go a little different:

1- They will play on their tower

2- They will try to be more agressive to catch up with you

If they make the mistake to be agressive, just do everything again and get another free kill. If the play back, use the jungle creeps to pull and therefore make them come to you again. But remember 2 important things: ALWAYS KEEP WARDED, as you kill and kill, they will start to gank you as soon as possible, and NEVER LET THEM GET AWAY, if you must, dont leave the kill to your partner, kill them yourself.



Mid Game:

I consider a Mid Game when you already carried the tower you were supposed to. When you finish your job there, start to ward their jungle and to gank the other lanes. During the mid game you can even kill solo a few heroes with the right skill combination and positioning. Focus on getting the Blink Dagger: that will be your main item during late game.


Late Game:

Now you're a "normal" , squishy but you're not weak! Your Freezing Field will come handy right in this game phase. If everything went right during the early and mid phase, late game should be easy and someone will carry you easily. If there is ANY resistance, use your intelligence and DAGGER to slow the enemies ( Crystal Nova) and disable them ( Frostbite) .


Quick tips on how to use the Freezing Field properly:

. If possible, blink to a location with fog or elevations
. DO NOT start the team fight with your Freezing Field, you will be shutdown right after (unless you got Black King Bar, than you can probably start)
. If your team is losing the team fight, dont ult right in the middle of the team fight, use it between the middle of the fight and your team's escape route. If your team is winning the team fight, ult in their escape route.

Allies/Enemies

Allies

Enemies



For allies, you will need someone with a lot of burst damage like Tiny or Centaur Warrunner that can make an enemy disappear in two skills, OR you will need someone with good damage and that get stronger and stronger as the game goes by and with a disabling skill, either stun or slow like Drow Ranger, Ursa, Slark, etc..

When it comes to enemies, you have to pay a big deal of attention on the tanky heroes like Axe or Bristleback because their regen is often too high to cause any major damage as the laning phase goes, and sometimes you get even more damage than you dealt. You should take care when facing enemies that can engage with ease, like Tiny and Tusk and be really carefull when facing bursting enemies ESPECIALLY those who can be invi, like Nyx Assassin Clinkz, Bounty Hunter. For those, you will HAVE to buy a Sentry Ward set and try as much as possible deny his farm and kill him.

Guide Discussion
1 2 >>
Quote | PM | +Rep by Zirlate » May 30, 2013 12:31am | Report
If anyone have any doubts or find any errors, just comment here please and i will answer/fix. Thanks! Have fun!

Zirlate


Posts: 4
Quote | PM | +Rep by samukobo » May 30, 2013 2:36am | Report
The guide could use pics.

I suppose no early courier is fine if you get wards as a support, but I still believe you should put it in situational as no courier is a significantly worse starting position compared to no wards.

I'm pretty sure you would have anticipated someone saying this, but I'll say it. The most noticeable problem here is the Vanguard. Why vanguard? Because of the stout shield? I read the items section. You state that it's to make her survivability rise, but why take a vanguard over a mek?

The thing is, when you say "Aggressive CM", you mean a CM that constantly assists ganks, and is always there in teamfights to fire her nuke, use her disable, and then proceed to deal loads of damage with her ult.

So I'll give the 2 main problems in the items section.

1. Vanguard is inferior to mek in general. There is no reason to build vanguard over mek because
A: Mek heals, which makes a (max) 1250 heal advantage to your team, gives 2 armor to your allies and 7 to yourself, and has an AURA that gives 4 HP regen.
B: Vanguard on the other hand raises your HP cap, gives more HP regen but only to yourself, and also gives damage block.

You must realize that 7 armor is better than that measly damage block that is not only small but only happens 70% of the time. And that mek benefits your TEAM greatly in teamfights. Heck, when I want vanguard on a carry, sometimes I build mek instead! (why not) but the point is Mek is superior to vanguard.

2. Power Treads. If you're going to get ulti at level 6, 11 and 16, get arcane. You'll need it.

And you're assuming that CM is getting loads of gold, which is not true.

But at least you're a person that understands how great her ulti is.

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Quote | PM | +Rep by Peppo_oPaccio » May 30, 2013 3:55am | Report
As someone already said, Vanguard is just plain stupid: it's too expensive for what it gives even on melee Heroes; Drum of Endurance (built on a lot of carries) and Mekansm (for support and some ranged carries) outclass it by a long shot and the former costs a lot less. If you want an item that gives survivability and aggression at the same time, go for a Rod of Atos.

About the Power Treads: they do work, but I usually either rush Arcane Boots or upgrade the plain boots after picking my core items ( Mekansm, Urn of Shadows, Drum of Endurance...) as the average time for a support to get 1500 gold is ~10-15 minutes.

From the "situational" list I would definitely remove Shadow Blade, Aghanim's Scepter, Ethereal Blade and Orchid Malevolence as they are either carry items or too expensive for what they give (or both).

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Quote | PM | +Rep by Ab4ddon._.E43 » May 30, 2013 5:40am | Report

As someone already said, Vanguard is just plain stupid: it's too expensive for what it gives even on melee Heroes; Drum of Endurance (built on a lot of carries) and Mekansm (for support and some ranged carries) outclass it by a long shot and the former costs a lot less. If you want an item that gives survivability and aggression at the same time, go for a Rod of Atos.

About the Power Treads: they do work, but I usually either rush Arcane Boots or upgrade the plain boots after picking my core items ( Mekansm, Urn of Shadows, Drum of Endurance...) as the average time for a support to get 1500 gold is ~10-15 minutes.

From the "situational" list I would definitely remove Shadow Blade, Aghanim's Scepter, Ethereal Blade and Orchid Malevolence as they are either carry items or too expensive for what they give (or both).

I agree with everything you say. Except atos and aghanim's. Aghanim's is way better than ROA for CM.

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Quote | PM | +Rep by Zirlate » May 30, 2013 11:49am | Report
I will answer all of your questions in a few minutes! Just finishing a game here. Thank you all for the feedback!

______________________________________________

About the Vanguard:

I've tried using mek and vanguard, and I always get the best results with vanguard. The main difference, in my opinion, is that vanguard gives you a better defense against the enemy team when they focus you. But if you can build a Mekansm as fast as you can build the Vanguard, i'd say it's fine to substitute. But the main thing is that you have to really play agressive and get kills early on, that way you will able to get Vanguard/Mekansm in like 13-15 minutes.

____________________________________________

Treads:

Why treads and not Mana boots? As I've shown in the Skill sequence, you will get arcane aura leveled up really soon, so you won't need the mana boots, plus, with the upgrade on arcane aura (double regen), the Treads are way better to have. Treads is way better for CM because it give you nice stats PLUS you can change from STR/AGI/INT any time you want, giving you either HP/ARMOUR/MANA, wich can really save you sometimes.

____________________________________________

Drums:

The reason you need drums is simply to give your carry one more free slot, simple as that. Giving him that free slot can really change the game.

____________________________________________

Rod of Atos:

It is a really good item actually and I forgot to put him on the guide, I'm sorry. But i consider it a luxury item, since its expensive and it's effect is not so good against the other items. Slow? Man, you got 3 slowing skills, use that in your favour.

_____________________________________________

Situational:

Shadow Blade:
I really don't like Shadow Blade, it's probably the worse item a CM can have, BUT, since a lot of playes like doing it, and it sometimes work, I've putted it in there.

Aghanin:
Aghanin is an OK item, it will give you a lot more damage and slow while giving you nice stats, but there are other items as good as such.

Ethereal Blade:
Physical damage disable + magical damage amplification? Guys, this is one of the BEST ITEMS for CM on really late games.

Orchid:
Is that line bothering your team? Silence that *****.

_______________________________________________________________

What happens is, mostly of the games i play like this, i end up with my CM having: Treads, Vanguard, Dagger and Drums. You will rarelly end up with more items, because the game will end quickly. About the gold CM will get, that's why you need to play agressive, to get the most assists + kill as you can, and as quick as you can.

Zirlate


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Quote | PM | +Rep by Nubtrain » May 30, 2013 2:59pm | Report
I agree with the boot choice and urn o.o!

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Quote | PM | +Rep by O-R-W-K » May 31, 2013 7:19pm | Report
You keep saying that you get the best results with vanguard, but that's not what being a support is about. Mek gives you a supporting aura, awesome heal, and costs about the same amount of gold. There is no reason to have vanguard other than to be different. Also, treads give 8 str for survivability. That's it. The attack speed is wasted. If one needs survivability on CM than one needs to grab a mek. If you aren't survivable (I don't think tanky is the right word for cm) and you have a good amount of gold sitting around, an eth blade is completely useless compared to bkb (which you have listed) and even a linken's sphere would be better. Offensively, CM doesn't have the right toolkit to be as powerful as other support/nukers. There's no built in survivability.

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Quote | PM | +Rep by mnoi » June 1, 2013 10:25pm | Report
I agree partially with the vanguard choice, CM is a poor mek carrier because she is not that tanky. I would suggest going tranquil boots + a vitality booster as an alternative. They armor and active from the boots compensates for the damage block and heal, while you get the +250 hp from the causal vitality booster.

Skill build is weird. Frostbite scales pretty poorly after the second level (70 damage per second so it does 70/140/140/210 damage), while nova scales much better. Also maxing nova allows you to get quick last hits when no one is farming a wave (melee creeps at half health + ranged creep damaged once). For nova also reduces auto attacking heroes dps by more than 25% early game.

Finally include a Force Staff somewhere. Overall this is decent, but you need more color and pictures. Using double brackets is a start [ [item /hero here] ] (no space between brackets)

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Quote | PM | +Rep by Wisdomseyes1 » June 2, 2013 11:23pm | Report
.................


Your Crystal Maiden has a lot of farm I must say. I mean she is able to hold 850 gold for Ring of Health and 1100 gold for a Vitality Booster while still supporting at least one set of wards every 6 minutes, and roaming the map performing ganks, getting last hits only from jungle creeps through stack pulling.

Sure, assist gold is nice.

You certainly do have an interesting way of looking at crystal maiden, I must say.

>Focus on Frostbite because it is a 'stun' and not on Crystal Nova which is an area of effect slow that does more damage overall at all levels.

>Obviously getting a Vanguard on a Ranged hero that doesn't get farm. But that has already been covered and I know that isn't going to change (nor is likely anything in this guide since you probably won't bother reading what people have to say. You 'predicted it all' already and know you are right.

>No Force Staff, which with Crystal Maiden having the lowest move speed in the game next to (not counting Goblin Lackies), her squishyness and lack of escape, and the cheapness of the components of a force staff, many would consider it core.

>Ult at standard levels, which is usually skipped because she really doesn't want to be in the middle of the action mid game (even with Vanguard) and there isn't nearly as much need for it when it isn't 5 man dota.

>Aura... just getting multiple points in general without having any sort of clarification that it is optional. "main support skill" and "you don't need more damage" caught my eye. With this one, I am legitimately distraught...


Crystal Maiden is easily the hardest support in the game. Very capable of getting first blood consistently. Her issue is the she is slow and scales horribly late game (which is the sign of her support role.) 'The strongest level 3 hero and weakest level 25 hero in the game'

In many cases, after 1 or 2 points of aura, you will just want to get stats. Especially since Aura has diminishing returns, especially late game. Getting stat items and putting points into stats for HP is one of the best things you can do for your team, since it helps you not die.

Now I am not saying your guide is wrong per say. I am just saying it is like no other crystal maiden I have ever seen before, and I would really like to see some feedback on the points I presented

Wisdomseyes1


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Quote | PM | +Rep by Wisdomseyes1 » June 2, 2013 11:32pm | Report
O-R-W-K wrote:

You keep saying that you get the best results with vanguard, but that's not what being a support is about. Mek gives you a supporting aura, awesome heal, and costs about the same amount of gold. There is no reason to have vanguard other than to be different. Also, treads give 8 str for survivability. That's it. The attack speed is wasted. If one needs survivability on CM than one needs to grab a mek. If you aren't survivable (I don't think tanky is the right word for cm) and you have a good amount of gold sitting around, an eth blade is completely useless compared to bkb (which you have listed) and even a linken's sphere would be better. Offensively, CM doesn't have the right toolkit to be as powerful as other support/nukers. There's no built in survivability.


I disagree that Treds is a bad item choice on Crystal Maiden.

Most CM's in pro games will just run around with brown boots, but seldom do they spend money on Tranquils. +152 Health and the ability to tred switch to limit mana usage is really useful.

and on the point of mek. If someone needs survivability on CM, Mek is not the way to go. Assuming you are playing a real game, you will have 2 supports at least. The other support is the number 4 and will always be a better mek carrier than CM (if your team doesn't have one still get a mek)

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