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How To: Slithice, the Naga Siren

July 9, 2012 by xCO2
Comments: 27    |    Views: 69341    |   

Build 1
Build 2
Build 3
Build 4

Build 1: Carry Orientated

DotA2 Hero: Naga Siren

Offense

Damage 56-58

Defense

Armor 5.94

Other

Movement Speed 320

Attributes

Strength 78.5
Agility 89.75
Intelligence 66.75

Basic Stats

Health 1974
Mana 1092

Purchase Order

SPAWN

EARLY GAME

CORE

LATE GAME

DEFENSE LUXURY

OFFENCE LUXURY

SITUATIONAL



Hero Skills

Mirror Image

8 10 12 13

Ensnare

1 4 9 14

Rip Tide

2 3 5 7

Song of the Siren

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25


How To: Slithice, the Naga Siren

xCO2
July 9, 2012


INTRODUCTION

______________________________________________________________________________________________
Slithice was always a vagabond among the Naga, roaming beyond the boundaries of the sea in search of new things. During her adventures she met and fell in love with a young Orc training to be a Blademaster. Though he was inexperienced he taught her many Orcish fighting tactics employed by seasoned warriors. During their courtship as she was learning how to make traps from a local raider, a swarm of Scourge (Undead) came and invaded, and her love was killed before her very eyes. She used her Naga magics to put the evil to sleep and fled, and now gives her all to the Sentinel (Radiant), in the name of her love.
______________________________________________________________________________________________

Slithice is exceptionally well in causing confusion. She is a very single track hero who is not very flexible in build, she also tends to be pretty item dependent. Her strength is in her exceptional farm and her ability to take down targets such as towers and heroes. Beware a roaming Slithice, for surely a ganking siren will be your end!

GUIDE KEY

COLOUR CODE:

YELLOW - Good, go for it.
ORANGE - Situational, a maybe.
RED - Bad, generally a stay away.
GREY - Is titled accordingly.
______________________________________________________________________________________________
LEVEL [LVL] CODE:

PURP - Q, your first ability.
LIME - W, your second ability.
BLUE - E, your third ability.
PINK - R, your ultimate.
______________________________________________________________________________________________
The below content is appropriately color coded to the above key. All of the following information, with the exception of the actual [ RUNES ] or the [ PLEASE READ ], initially correspond with their description accordingly. If something is not understood fully regarding the color code, please comment with your question / issue.

ROLE and POSITION

ROLE:

Naga Siren: CARRY

Ever since the revisions to the infamous siren's E, Slithice players seem to think that she is almost ineffective now; wrong. The new toolbox to Slithice's disposal provides her with the ability to gank like no other. Being equipped with a five second disable that ignores magic immunity will have you screaming: "Black King Bar ain't got nothing on me!"

POSITION:

Assuming you bought your starting equipment as suggested and are wondering what to do now, you might want to consider your lane or jungle position; for the purpose of this guide you will head to a DUO or TRI lane. Slithice is most compatible in the SAFE lane to have that early access to the side shop. You may take the MID lane according to picks.

BOTTLE and RUNES

Bottle: A bottle should be PICKED UP you plan on taking it solo to the MID lane; in which you should try to have full control of runes as you should with any solo mid hero with a bottle. Try to have a caster with a summon to scout runes out for you.

Illusion: Slithice can never have enough illusions. PICK UP!

Double Damage: This should be picked up EARLY game, and avoided MID and LATE game.

Invisibility: Generally not needed, but for a sure gank you may PICK UP.

Regeneration: SITUATIONAL, for the most part you will pick this up if no one needs it anymore than you do.

Haste: You most assuredly are the fastest hero in your game, DO NOT PICK UP.

EARLY GAME

CARRY ORIENTATED:

Lvl 1: Farm as much as possible, use your W to either escape or net first blood.

Lvl 2: Continue farming, save casting E for next level. Using W in defense.

Lvl 3: If you haven't already, try to net a kill with your W and E.

Lvl 4: Farm constantly, maximize your ability to get gold. Use W in defense of ganks.

Lvl 5: Farm constantly, maximize your ability to get gold. Use W in defense of ganks.

Lvl 6: You are now free to farm whatever you please. Use your R to either gank or escape.

GANKING ORIENTATED:

Lvl 1: Farm as much as possible, use your W to either escape or net first blood.

Lvl 2: Continue farming, save casting Q. Use W in defense or netting a sure kill.

Lvl 3: Farm constantly, maximize your ability to get gold. Use W in defense of ganks.

Lvl 4: If you haven't already, try to net a kill with your Q and W.

Lvl 5: You should now either roam for a gank, or request a gank. Use your W to initiate.

Lvl 6: You should now either continue your lane, or commence ganking. Save your R for ganks.

FARMING ORIENTATED:

Lvl 1: Farm as much as possible, use your W to either escape or net first blood.

Lvl 2: Continue farming, save casting E. Use W in defense or netting a sure kill.

Lvl 3: Farm constantly, maximize your ability to get gold. Use W in defense of ganks.

Lvl 4: Farm constantly, maximize your ability to get gold. Use W in defense of ganks.

Lvl 5: Continue farming, use Q in defense or netting a sure kill.

Lvl 6: You are now free to farm the what ever. Use your R to escape.

MIDLANE ORIENTATED:

Lvl 1: Use your W only to escape.

Lvl 2: Save casting for next level, and only use your abilities in defense.

Lvl 3: If you can, secure a kill using your W and E, prioritize rune control.

Lvl 4: If you can, secure a kill using your W and E, prioritize rune control.

Lvl 5: Save casting for next level, and only use your abilities in defense.

Lvl 6: You should now either continue your lane, or commence ganking. Save your R for ganks.

TEAM FIGHTING

Coming soon...

FRIENDS and FOES

What synergies with Slithice?

A good ally for Siren is any hero that can properly take advantage of your disables or your incredible output of damage. You benefit from heroes that can deal DAMAGE while you are casting your ultimate, allies that can HEAL you, or can SILENCE the opposition.

ALLIES:
+ Enigma - Darchrow
+ Necrolyte - Rotund'jere
+ Shadow Priest - Dazzle
+ Omniknight - Purist Thunderwrath
+ Enchantress - Aiushtha
+ Warlock - Demnok Lannik
+ Undying - Dirge
+ Silencer - Nortrom
+ Faerie Dragon - Puck
+ Drow Ranger - Traxex
+ Bloodseeker - Strygwyr
+ Death Prophet - Krobelus
+ Disruptor - Stormcaller
+ Doom Bringer - Lucifer

Being a strong carry, you tend to be the target in most tussles. Below are some of, not all of, the heroes that make your life a living hell after you survive those early team fight nukes. Enemies that shut you down can SILENCE you, slam you with an AoE CLEAVE, or naturally COUNTER ILLUSIONS.

FOES:
x Silencer - Nortrom
x Faerie Dragon - Puck
x Drow Ranger - Traxex
x Bloodseeker - Strygwyr
x Death Prophet - Krobelus
x Disruptor - Stormcaller
x Doom Bringer - Lucifer
x Admiral - Kunkka
x Rogue Knight - Sven
x Axe - Mogul Khan
x Moon Rider - Luna
x Earthshaker - Raigor Stonehoof
x Undying - Dirge

PLEASE READ

These guides are somewhat time consuming to produce, and most of them do lack some at the moment, but for the most part I believe they provide enough information to play properly with the given hero. Even though the guide is still UNFINISHED, I still need feedback on how to better it. The item build and such is always up for change, and your opinion is wanted as long as it's not something that smashes the entire guide because you don't like a little detail. Please keep in mind: if you have the time to read this guide and vote on it then you should have a sufficient amount of time to comment what pleased or displeased you.

TLDR:
Please take the time to provide feedback.
What can I change? What areas need improvement? Is the guide visually unappealing?

Guide Discussion
1 2 3 >>
Quote | PM | +Rep by xCO2 » July 10, 2012 7:43pm | Report
Why are you guys upvoting this? She hasn't even been released yet... -.-

xCO2
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Quote | PM | +Rep by Herbjoern » July 11, 2012 12:45am | Report
Because it's build from DotA?

Herbjoern


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Quote | PM | +Rep by jaslam » July 11, 2012 7:19am | Report
medallion :) + rip tide = -11 armor, at just level 7.. GG

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Quote | PM | +Rep by xCO2 » July 11, 2012 7:19am | Report
Herbjoern wrote:

Because it's build from DotA?

Lol, I know, but generally people are here for Dota2 and you don't know what kind of changes will be made. For all you guys know it could be the worst build for Slithice. :)

xCO2
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Quote | PM | +Rep by Sarcy » July 18, 2012 7:10pm | Report
Changes generally arn't made as Dota 2 is a direct port from DotA

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Quote | PM | +Rep by xCO2 » July 18, 2012 7:25pm | Report
Quoted:

Changes generally arn't made as Dota 2 is a direct port from DotA

There have been a few changes, like the effects that glaive and psi blades can use.
They could have reverted Slithice back to critical strike; just because the game is being ported doesn't mean that changes are not being done.

I was just saying that people generally wait until they taste the food before they decide if it was cooked well.

xCO2
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Quote | PM | +Rep by Sarcy » July 18, 2012 7:32pm | Report
She's on the test client, no changes made :P

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Quote | PM | +Rep by EpicSAXGuy » July 20, 2012 3:19am | Report
And now on live, no changes made :p

EpicSAXGuy


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Quote | PM | +Rep by lMonKeyl » July 24, 2012 11:29am | Report
C'mon dude, critical, really?
The illusions don't get the raw damage bonus, you are just losing damage output.
Diffusal costs less then a daedalus and i'm sure it's a lot more beneficial, both for the damage and the mana burn. Unless you don't get illusions, wich is just stupid

lMonKeyl


Posts: 1
Quote | PM | +Rep by xCO2 » July 24, 2012 12:22pm | Report
lMonKeyl wrote:

C'mon dude, critical, really?
The illusions don't get the raw damage bonus, you are just losing damage output.
Diffusal costs less then a daedalus and i'm sure it's a lot more beneficial, both for the damage and the mana burn. Unless you don't get illusions, wich is just stupid


The critical build is extremely viable. You don't get raw bonus damage that is true, but you do receive a huge boost in damage once the passive crit is aqcuired; especially since you stack stats in every other item.

A diffusal blade is not a must either, there is a reason it is an alternative build and not the only build. I would take the critical build over the feedback build 6/10 in most games. To each his own, I find it funny how you down voted the entire guide because I provided an alternative play style. Thank you for the feedback nonetheless.

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