Description: Luna, the Moon Rider is a Ranged Agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes increased damage. In mid-game, she becomes far more formidable with Moon Glaives, allowing her to decimate entire creep waves with two to three attacks, and Eclipse, which can instantly kill a hero if that hero is unfortunate to catch its full blast. Not a hero to be underestimated, yet painfully fragile at times, Luna must be played as and against with care.
Luna can make use of her easy to use skills in combination with key mechanics such as animation-cancelling, and requires good, some might say conservative, judgement to play due to her lack of escape ability and average health. She is recommended for intermediate players.
How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or turned to worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creatures trail was easy to follow. Arriving in a clearing atop a high hill, the beasts massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.
Hello everyone, I'm D3n1eD, and this is my second guide on DotaFire, first one being about Traxex the Drow ranger. Luna was the hero that taught me to play DotA,she was the first hero I started stomping with. It was back in the day when her ultimate had ministun and unlimited beams on any target. Good ol' days. She is my favourite along with Drow. Enough of my ****talk, onto the guide!
-amazing damage starting at level 1 ( Lunar Blessing)
-spammable nuke with ministun
-ranged cleave ( Moon Glaive
-fastest movement speed in game
-full night vision thanks to Lunar Blessing
-can solo mid pretty well
-best looking model (Chaos knight is 2nd in my humble opinion :D)
-not so easy
-iritating voice (You'll get used to it :D)
Lucent Beam Cheap,spammable,single target nuke with ministun. Point and click spell,good for harassing lane opponents,stopping channeling spells (TPs!) and getting kills. Crucial to max at level 7 because ultimate's beams do equal damage as your Lucent beams. Max it at 7
Moon Glaive Powerfarming skill. Basically doubles your damage output when maxed,just splitting it on more targets. Makes you a beast late game because it damages everyone near you. Broken when used with Manta Style. Thanks to this skill,you can kill stacked ancients before anyone else.
Lunar Blessing This skill,along with Lucent Beam is what makes you different from most of the carries. You are strong early game. Allows you easy last-hitting early,and gives all nearby allies boost as well.
Eclipse Really powerful one, can turn 2v1 or even 3v1 gank into a double/triple kill for Luna. Hits random targets,and is limited to 4 beams per target (with scepter 6). Better use it when there are no creeps around to maximise damage dealt.
Lunar Blessing is taken on level 1 to provide you with easier last hitting. Also,in early game it has largest impact, if you max it later, you won't feel the difference in damage you are doing.
Lucent Beam is maxed first because our ultimate does damage based on level of Lucent beam.
Also it is rule of a thumb to max out nukes as soon as possible as they are not as strong later.
Moon Glaive Do not level this early. It is pointless and actually does you harm. People say they harass with it. What you actually do is either skip Lucent beam or Lunar blessing by leveling it,and push your lane which is something you do not want. And you don't have the damage to harass effectively.
Eclipse Level it whenever you can. Simple.
Justification for item build.
Magic Wand Life saver. I get it on every hero,and it never let me down.
Bottle If soloing mid pretty good if rushed. Do not get it as first item. Usefull for rune whoring too.
Power Treads Some people prefer Phase Boots but I say treads are better. Why? Well,Luna is a glass cannon, and needs any HP she can get. While someone might discuss that with phase you can run away more easily,and while that is true,you already are fastest in the game. If you get stunned,you can't use phase, and only raw hp helps you then. Also tread switching is useful for that 1 beam to get the kill,or Agi treads while farming.
Helm of the Dominator All orbs work on Luna now (yaaaaay),but lifesteal is still best on her. Allows you to jungle,stay longer in lane, and most important,to endure in teamfights.
Manta Style Should be bought on almost any agility ranged hero,and Luna is no exception. Also has some sick synergy with your Moon Glaive. Manta Luna hurts a lot. Makes people sad.
Black King Bar A must on Luna. You are low HP hero,and best way to deal with you kind are chainstuns or nukes. Or both. BKB solves this problem,allows you to bounce your glaives on enemy team without interruptions.
Butterfly Gives evasion,damage,agility and attack speed. What's not to like?
Satanic God mode ON.
Ring of Aquila Gives you more power for laning,nice aura,armor and all stats you need. It's good item on Luna but I prefer to skip it in favour of my bigger items.
Aghanim's Scepter For more casting power,it is viable,but I prefer above items. Increases amount of your beams to 12,and their limit per target to 6.
Ethereal Blade If you find someone alone,he is dead. Especially if you have Agaha. 6 beams,multiplied damage plus your lucent beams,it will roast pretty much anyone. E-blade and Agha are good counter to physical monster like phantom assasin Ursa Faceless Void Troll Warlord
Monkey King Bar Counter to evasion and Butterfly carries. Bye bye Mort :)
MjollnirIT STACKS! Atleast when Mjollnir doesnn't proc. So you can have lifesteal and this item. Really powerful combo!
Luna is a hard carry that focuses on aoe damage in teamfights. Basically farm early game,grab some kills with your spells,and try to finish your core as fast as possible. You can also gank pretty well,as well as push thanks to Moon Glaive. When you get your Helm of the Dominator you can farm stacked ancients with lvl 2/3 moon glaives. You should be higher level than everyone else because of your ability to farm really fast.
Do not go in first. You are glass cannon. Let your initiators do their job. After that,clear any creeps there are,it should be pretty fast because of your moon glaives. After that,cast your ultimate,pop your manta,and focus the highest threat. It will bounce off,and combined with your ultimate you will deal tons of damage. Enemy team probably will focus you because of your damage potential,so position yourself well.
Vengeful Spirit This is one sick combo. If you both take you aura at level 1, Luna will have around 80 damage. And venge can support you pretty well, and you can easily snatch a couple of kills with all that damage.
Drow RangerSame as venge,but not recommended on same lane,since both of you are carries. But,if these 3 heroes are in the same team,that is some serious damage. And when you grab an Alpha wolf with your HotD, you will start feeling bad for enemy team. (Yes it does stack with venge's aura in DOTA 2 :D)
Any babysitter and/or disabler is a good lane partner, as long as you get the farm.
Lina Zeus Bane Brewmaster
Nukers and disablers in general are your bane ( Bane get it? :D)
Brewmaster is nasty becouse of his evasion, slow and miss,and worst,his ult.
Riki can outcarry pretty much everyone, and Luna is no exception.
Phantom Assassin burst damage will make you drop like a fly,and her crit does exactly that.
Pro game at international featuring Luna as a suprise pick. If you prefer to watch it in DOTA 2 here is match ID 37095808
Add a video demonstrating skills like in my Drow guide.
Add some replays, hopefully from pro scene.
Update the guide if any changes are made to Luna. (We want ministun in ult back :D)
I hope you like the guide, and more importantly that you learned something from it.
Please vote up, it shows me that my effort was not in vain. Any constructive criticism is appreciated. If you have any questions,suggests or anything feel free to post it in the comments or PM me. Thank you for your time reading this guide.
To you,reader,for having patience to read my guide.
To Icefrog,for creating this awesome game
To Valve, for making DOTA 2 be real.
To my clanmates [p4m],for playing awesome games and some crazy combos with me :)
To DOTAfire,for creating this epic site.
To me,for writing this guide ;)