Hi guys I'm here to talk about a new hero coming out soon who has been around in DotA 1 since 6.73c. This hero has amazing potential if played well. I'm not discussing highly competitive play with this hero as I am completely unsure as to what he will do to the current pro level meta game. So instead I will focus on everything up to very high league pubs and team matches.
The way I preferably play him is as hard carry, unlike any other hero, however it is possible to play as a more semi-carry/ganker such as death prophet.
Great Spammable spell that scales better than any other skill.
Awesome global map presents thanks to his ult.
Great early game disable that can make or break first blood.
Surprisingly versatile and can even jungle from lvl 1( albeit with a certain degree of skill).
Good base movespeed
Amazing carry(despite what some may think)
Mana issues (early game)
Poor stat gain
Requires good map awareness
Xin ensnares 2 random units around himself in a 400 AoE, binding them in place for 2/3 seconds while dealing damage per second.
- Effects: Ensnares 2 random units around Xin.
- Damage (magical): 40/60/80/100 DPS (Damage per second)
- Duration: 2/2/3/3 seconds
- Manacost: 110
- Area of Effect: 400 units
- Cooldown: 14/12/10/8 seconds
Searing chains is a mini-entangling roots, vital especially in early ganking. Its two to three second ensnare that deals high DPS and affects 2 units makes it arguably one of the most powerful early-game disables available. Many players will wish to swap out Sleight of Fist for Searing Chains due to its high damage dps and short cooldown.
Searing chains can be activated during Sleight of Fist.
A quick note that this skill can change a game instantly.
Xin dashes around with blazing speed, attacking all enemies in the targeted AoE. Similar to a mini-omnislash – deals only one hit per unit before returning to initial casting position.
- Effects: Slashes each unit once in target AoE.
- Damage (physical): Additional damage to heroes (30/60/90/120), half damage to creeps
- Duration: Dependent on number of units (+0.2 seconds per unit)
- Manacost: 50
- Area of Effect: 250/350/450/550 units
- Casting Range: 700 units
- Cooldown: 30/22/14/6 seconds
When you cast Sleight of Fist, you get aerial vision. In other words, you can see behind treelines (regardless of where the units are).
Sleight of Fist is practically a mini-omnislash. Crucial for harassing opposing heroes from afar while keeping Xin out of direct attack range. Its low mana cost of 50 is nearly cancelled out entirely by a slightly boosted mana regen (eg. a Ring of Basilius) and careful spell-use. Casting from behind a tree-line allows Ember to return to a safe position after the many slashes.
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away.
- Effects: Creates a magic-damage absorbing shield. Deals DPS until shield wears off.
- Damage Absorbed: 50/200/350/500
- Damage (magical): 30/35/40/45 DPS
- Duration: 8/12/16/20 seconds
- Manacost: 80/90/100/110
- Area of Effect: 400 units
- Cooldown: 35 seconds
Flame Guard is a strong skill to max out early due to its versatility. It can be used as both as both a spell barrier and a "Radiance". It allows Ember to harass and chase down spell casters without fear of damage, baiting them away from the creep wave, dealing DPS and allowing a smart ensnare.
Note you can jungle with this skill!!!!
Every 30 seconds, Xin gains a Fire remnant charge (max number of charges = 3). Releasing the Fire Remnant at a target position causes it to run at 2.5X your speed as well as giving vision. The second hotkey can be used to dash to the remnant’s location, detonating it for damage.
- Effects: Places a remnant, consuming a charge. One charge replenished every 30 seconds; begin to recharge as soon as one is placed.
Fire Remnant can be used similarly to Flame Guard; both offensively and defensively. It’s an extremely strong early-game ultimate, so offense is often preferred over defense. Casting all 3 Fire Remnants in a quick succession then quickly detonating them will allow Ember to initiate, clearing the surrounding creep wave and allowing Searing Chains to work effectively.
This is viable to change it is just a basis so feel free to adjust accordingly.
1: Searing chains/Sleight of fist ( do not level this up until you need to i.e. go into lane without either one chosen and if a first blood opportunity presents the level up searing chains).
Level 2 – Searing Chains or Sleight of Fist
Level 3 – Sleight of Fist or Searing Chains
Level 4 – Flame Guard
Level 5 – Sleight of Fist or Searing Chains
Level 6 – Fire Remnant
Level 7 – Sleight of Fist or Searing Chains
Level 8 – Flame Guard
Level 9 – Flame Guard
Level 10 – Flame Guard
Level 11 – Fire Remnant
Level 12 – Searing Chains or Sleight of Fist
Level 13 – Searing Chains or Sleight of Fist
Level 14 – Searing Chains or Sleight of Fist
Level 15 – Attributes
Level 16 – Fire Remnant
Level 17 onwards – Attributes
Note this is difficult and you must use choke point jungling!!!
Max Flame guard and searing chains the follow the other build.
I will only show the build for hard carry play.
2 more battlefurys
Despite popular belief multiple cleaves do stack as separate damage instances. Because you can cleave sleight of fist stacking battlefuries means that you can, effectively hit each unit in the jump radius the number of units are within cleave radius.
Now you can try the armor destroying build
Desolator + Assault Cuirr***
Or an AOE slow with:
Eye of Skaadi
Or Hard Dps with:
Crit or MKB
I understand this is heavy on gold but with a BF or 2 you can farm ultra quickly and safely with your ult.
Laning isn't amazing but paired with a good lane harrass will give you amazing farm.
Jungle: Difficult, so use that blade and cut down trees so that you can properly choke point jungle.
Using your ult:
Placing one in your base while you farm gives you an amazing escape and placing one on rune spots can give you awesome ganking potentional.
Basically when it comes to teamfights stay back and only jump in with sleight of fist.