|1.||Intro to Zeus|
|2.||Pros and Cons|
|3.||6.87 Update Notes and Changes|
|4.||Skills and how to use them.|
|6.||Early Game - Winning Mid|
|7.||Mid Game - Winning Teamfights|
|8.||Late Game - General Topic about Scalling Abilities.|
|9.||Playing against Zeus - Strongest weaknesses|
|10.||Outro - Summary - Zeus as a pick in a high MMR games|
Zeus is considered pretty item-reliant, so you really need to build him correctly, by analyzing the situation the game is on. Here are the most common items and why you should get them:
Try to secure the first bounty rune to get the XP advantage from your enemy mid. Don't spam Arc Lighting for last hits: Good Zeus players can last hit with normal attacks and you should practice, too. Arc Lighting is mana expensive early on and you need mana for possible ganks to defend yourself. Only use when creep wave is on enemy high ground. It will also harash the enemy mid from the jumps and push the lane. Since you have zero mobility, only try to grab runes after you harashed or pushed the creep wave. Invoker, Templar Assassin and Pudge are heroes that you should not fight against on rune spots, because they can easily kill you before you kill them. Always spam a Lighting bolt on the enemy mid with your Soul Ring and refill the lost health with some Bottle charges. As usual gank side lanes with good rune spawns and keep an eye on the map for low HP players to secure kills with Thundergod's Wrath.
Have your team initiate the fights and have a good positioning. Getting killed at the start of the teamfight is the worst thing you can do. If the enemies are afraid of you start pushing towers. They will have no choice but to fight you. You carry should safely be farming on your jungle. Your damage output is so huge that you will still be able to devastate the whole enemy team, while being 4vs5. You will have a hard time with the first BKB pick ups, since the 10 sec activation time is huge early. Try to nuke the rest of the team down, mainly the supports.
In dota2 one of the most important capabilities a hero can have is how well he scales into the late game, where HP pools are over 3000 on all heroes. Basically any spells that have a static number as damage, like Lina's Dragon Slave, Axe's Counter Helix or Shadow Fiend's Shadowraze . The damage will be easily sustained by everyone making the spell useless to some degree. Carries on the other hand have abilites that scale a lot better with levels and items, such as criticals or stat steroids. The first set of abilities make for a good early game, while the second for a good late game. Zeus mostly possesses the first set: 3 Abilities with static numerical numbers as damage that simply do not scale, but are extremely useful when health pools are low. What makes his inevidable scalling is his passive. You simply can't outscale a percentage based ability no matter how much HP you make your hero he will ALWAYS lose the same percentage of life. Enemies will start building Heart of Tarrasque and Eye of Skadi to survive your nukes, but they will never hide. You will still destroy their HP like it is your job. Althought the will be harder to kill the lower the get, since your passive is percentage based on current HP, but your carries will be able to take the matter on their hands. That is Zeus's job if the game drags for too long. Spam spells at the start of the teamfight as fast as you can and you carries procceed to destroy the enemies.
Zeus might seem OP and he really is a huge pub stomper. One of the highest average k/d and w/l of the game according to dota buff. The most common mistake people make when playing against zeus is that they make HP boosting items like heart to survive his burst. Very. Wrong. His passive doesn't care if you are Axe with 5 hearts, you will still lose most of health in seconds.
What really hurts Zeus is Magic Resistance. If the enemy Zeus is snowballing and killing you nostop consider getting a hood of defiance or a simple cloak. All four of his abilities are magical damage. He wont be able to kill you with a combo any more and his passive wont be near as effective. Especially now, that Pipe of Insight sheild can be stacked and a team can have multiple Pipe of Insight, there is no reason to not to buy on any support/tank that has to deal with a core Zeus
BKB is also a thing Zeus is extremly weak against. He basically can't touch you for the duration and you can simply kill his squishy *** with no problem.
Stuns-Silences-Hexes are extremely effective to kill everyone, but extra effective against Zeus. A team full of those only means bad news for him.
Zeus is a great and fun hero. He can dominate lanes take easy kills deal massive damage and give vision to your team for easy ganks. He is not very item dependant but can benefit greatly from them.
His pick thought is very situational, since he can get counter-picked very easily. Huskar, Viper, Pudge, Rubick, are all famous mids with high magic resistance that can simply destroy in any stage of the game and make him a non factor. Also Anti-Mage is a very famous carry and will most certanly get picked against a line up with Zeus as a mid-core ganker. Also most strength based heroes will make his early game snowballing a hell, since he won't have the burst to kill them early on and dominate.
As you can understand, he is not the optimal pick and most pro teams-high MMR players cannot pick him with confinence. But when the enemy line up consists of standard magic resistance agility and int based heroes, his pick a 0:00 minute GG for your team. His burst is huge and he can really solo kill the entire enemy team mid game.
I hope this guide helped you understand the nature of this hero and how he is played. So now you can have a good time playing him and dominate your games.