GUIDE RATING

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Dirge, the Undying

July 8, 2012 by R1up
Comments: 8    |    Views: 18829    |   

Build 1

Build 1: undying

DotA2 Hero: Undying

Offense

Damage 57-65

Defense

Armor 3.4

Other

Movement Speed 310

Attributes

Strength 74.5
Agility 30
Intelligence 77

Basic Stats

Health 1898
Mana 1235

Purchase Order

starting

early game (basilius unless it is gotten, then go soul ring)

mid game

late game/ luxury

if you need to support help with this stuff



Hero Skills

Decay

1 9 10 12

Soul Rip

2 3 13 14

Tombstone

4 5 6 7

Flesh Golem

8 11 16

Stats

15 17 18 19 20 21 22 23 24 25


Dirge, the Undying

R1up
July 8, 2012


Introduction

Dirge is an extreamly powerful team fighter/pusher. his ability to slow and turn nearly any foe into a squishy mess. he is incredably hard to kill with all his heals and if your lane partner knows what hes doing. Hes also really hard to gank because of that pesky tombstone, and if they dive past it the zombies will be too great in numbers to get away from. Also note this is my first guide and the items may be a little.... lacking, but i tend to try to support with this hero.

Pros / Cons


-pros!
amazing early game
great at stopping ganks
has a heal that can also nuke
teamfight god
AMPS ALL SPELLS
great slows
tanky
diving king
can initiate

-cons

cant do much if game lasts more then 45 minutes
no guaranteed escape
mana issues
his face may offend or disturb

Skills


Decay is an extreamly good early game nuke. it may appear weak if you look solely at the damage, the reason its good is it takes an enemies strength. 4 strength at level 4. imagine a squishy hero like venomancer, he has 18 starting strength take 4 away, and hes just a big pile of fail. If you level this even once it weakens them significantly. At level 4 its cooldown is four seconds, so this is a spell that should be spammed. It is also the main reason dirge has mana problems.

Soul rip is a nuke/heal that does more the more creeps/heroes/zombies are around. this skill synergises very well with tombstone, literaly doing twice as much damage when its placed. There's not to much to go into when it comes to this skill, i use it mostly to heal and to catch fleeing enemies. If theyre dumb and let zombies build up i use it aggressively, but i usually prefer to use the heal.

Tombstone. This is dirges bread and butter spell. when this tombstone rises a smart foe would run or destroy it, good thing most foes arn't smart. The tombstone should be used early game to counter gank to dive/chase or to counter push. Now I warn you, it is very easy to **** up this spell. Most new players just slam it down and think theyre good. its all about positioning. For example, if you are being chased slam this thing down right behind the enemy. Even if you die its likely they were too busy chaseing you to destroy it, and are now being chased by a literal ****load of zombies. If they realized there mistake and are on the run, catch up to them and use the zombies to heal. The reason i max this first is because i want the zombies to be as strong as possible as fast as possible and I want the spawn area to be huge.

Flesh Golem is dirges ult. It is extreamly useful, but is often misused. I often see noobs think that you use it to do more damage with your standard attack and you become the ultimate tank. this is partially true, but the real power behind this spell is that t amplifies damage of all spells. ALL SPELLS. imagine comboing this with a luna or lina. The slow is also very useful for chasing if you dont see a team fight happening anytime soon. I skip on this spell for a little while only because in lane its not as useful as tombstone, and I want my tombstone to be as beast as possible.
(FUN FACT: IT AMPS RADIANCE TOO!)

early game/ laneing

Early game is where dirge can really shine with quick first blood and many kills. You want to lane with someone who has a stun or a slow. my personal favorite lane is with venomancer. You want to go for a fast first blood. have your lane partner slow or stun and then span decay. you will weaken them, so at that point you chase. diving at level 1 is risky, but i have done it with a trusted lane partner. After you get some sweet first blood gold you basically spam decay when the opposing laners are near each other to keep harass up. Be wary of your mana though and always have enough for a tombstone. If someone tries to gank make the zombies rise and pray they chase you. If so then the zombies will do your dirty work and they might even get blocked in. Just clean it up with decay and soul rip, then some auto attacks. Soul rip might not even be necessary.

mid game

Mid game you want to be there for every team fight. The second that it starts place your tombstone and ult. They will be way to busy to focus on a lvl 4 tombstone and your zombies will tear it up. If you need to initiate this is way different. You will initiate with tombstone, but its likely that they'll destroy it. Mid game is where you start to fall off the radar though. zombies are really only useful in mass, and decay starts to weaken. try to finish the game. Just use your tombstone to push by cutting the wave.

Late game

you really cant do anything amazing accept amp damage and slow. all your skills really start to fall off the map, and your heal/nuke is only useful if there are max creeps. you must end the game as fast as possible.

Summary

Please be nice when rateing this guide, it is my first one. I just wanted to make an early dirge guide for everyone wanting to enjoy this hero but find the spells confusing. Good luck all you undead warriors.
If you want a demonstration leave a comment and feel free to add me on steam. id be happy to show new players how i play.
steam name= R1up

Guide Discussion
Quote | PM | +Rep by jaslam » July 9, 2012 2:04am | Report
I can't +1 this yet - I need to try it. I'm a fan of Dirge, and I have considered going a build without leveling your ulti until later - one I am yet to try.

only 2 things I would adjust.
level Soul Rip up to level 2. - because there's more than likely going to be around 10 units in the lane when you use it, never more than that, and almost always more than 5. It's just generally more effective. then level Tombstone straight to 7.

Also if your laning with Veno, or Dazzle (also would be good, probably better than any 1 else, as their skills compliment eachother, and it is basically impossible to die) Let your lane partner get the basilius, and you can get a Soul Ring instead. Better regen (with basi stack), and a solid active which complements you as a hero.

jaslam


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Quote | PM | +Rep by R1up » July 9, 2012 5:51am | Report
ive tried lvling soul rip to level 2 and you are correct. thank you for your comment, it has helped me improve the guide. also you are probly correct on dazzle and dirge being one of the best lane combos, the only problem with this is a hard carry could really benefit from a dazzle supporting them. this is why id say a less hard support like veno would be a better lane partner. plus veno has an aoe with his slow.

R1up


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Quote | PM | +Rep by Martys » July 17, 2012 10:27am | Report
Still, consider leaving out the ring of basilus and have your lane partner get it, it's an aura item, getting Soul Ring early could be more benefical and the strengh steal together with regen boost will keep you healthy. Or a Magic Wand, you already bought two iron braches, so I don't see what stops you from getting this awesome item.
Same can be said about Arcane Boots, you could possibly get Power Treads or Phase Boots while your lane partner will get Arcane Boots to keep you energised, although the extra 250 mana could be very useful.

Also I'm not sure why would you go for Mekansm, I think it's an item for support, you should rather have dirge build like tank.

Martys


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Posts: 28
Quote | PM | +Rep by R1up » July 19, 2012 4:39am | Report
Martys wrote:

Still, consider leaving out the ring of basilus and have your lane partner get it, it's an aura item, getting Soul Ring early could be more benefical and the strengh steal together with regen boost will keep you healthy. Or a Magic Wand, you already bought two iron braches, so I don't see what stops you from getting this awesome item.
Same can be said about Arcane Boots, you could possibly get Power Treads or Phase Boots while your lane partner will get Arcane Boots to keep you energised, although the extra 250 mana could be very useful.

Also I'm not sure why would you go for Mekansm, I think it's an item for support, you should rather have dirge build like tank.


i do build dirge as more of a support though. he is tanky in his own right, so why not give him items to benefite the team. put him in the safe lane with a carry and that carry is sure to have good farm. if they try to shut them down just tomb it.

R1up


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Quote | PM | +Rep by Martys » July 20, 2012 7:21am | Report
R1up wrote:

i do build dirge as more of a support though. he is tanky in his own right, so why not give him items to benefite the team. put him in the safe lane with a carry and that carry is sure to have good farm. if they try to shut them down just tomb it.


Good point, if you support then yes, they are sure a good option.

Martys


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Posts: 28
Quote | PM | +Rep by jaslam » September 7, 2012 3:03am | Report
R1up wrote:

ive tried lvling soul rip to level 2 and you are correct. thank you for your comment, it has helped me improve the guide. also you are probly correct on dazzle and dirge being one of the best lane combos, the only problem with this is a hard carry could really benefit from a dazzle supporting them. this is why id say a less hard support like veno would be a better lane partner. plus veno has an aoe with his slow.


+1 just check this old post, solid build, it is a real damn shame we didn't see him at the international, his tombostone is so strong!!

jaslam


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Quote | PM | +Rep by R1up » September 13, 2012 12:01am | Report
jaslam wrote:



+1 just check this old post, solid build, it is a real damn shame we didn't see him at the international, his tombostone is so strong!!


thanks man, i agree he wouldve been epic at the international. i was hopeing for more variety, but alas. Theres always next year! again, I thank you for your support and I am glad you enjoyed the guide.

R1up


Posts: 6
Steam: R1up
Quote | PM | +Rep by xCO2 » December 15, 2012 5:54am | Report
I don't want to be harsh, since as you stated this is your first guide, but there is some criticism that I need to throw out so you can better your guide.

I'll start with the build, you're starting build and early game are fine, but your mid game is very flawed. Vanguard is a very situational item, its generally an item for tanks that have on-hit reactive abilities such as Axe or Centaur that way when you block it still procs your ability, of which Dirge does not have an ability like this and this should only be picked up if you start with a stout shield. Your second mid game item is also a situational one, you will find that in a good portion of your games you might not need magic resistance and instead need HP / a Mek, or you might need armor / an Assault Cuirass. Since your core does not consist of a Blademail then resistances like armor are a worthwhile investment. In your late game, you should not have an Aghanim's listed, the stats are mediocre and the ulti boost isn't worth the investment, you're better off with a Veil of Discord.

Now your skill build may seem odd to some, and I don't recommend skipping your ult for so long, but it does make sense and is viable.

Talking about the guide itself, a big portion is just going over skills and a pro/con list, and the sections that are about gameplay are not very well formatted and lack severe grammar. If you'd like, I can proof read it for you and make appropriate corrections. Reflecting on the explanation of skills, pretty basic, but you let the reader know important uses and the mechanics of them, I especially like how you justify Radiance. Many people don't know it, but Radiance, if farmed quick enough is quite the investment for a tanky Dirge. Overall its a decent guide, but it lacks in some content as "when to pick, or when not to pick".

xCO2
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