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Destructive Sniper

September 12, 2012 by unknp13
Comments: 6    |    Views: 1213    |   

Build 1

Build 1: Armor Piercing Sniper

DotA2 Hero: Sniper

Offense

Damage 36-42

Defense

Armor 1.94

Other

Movement Speed 290

Attributes

Strength 58.5
Agility 93.5
Intelligence 80

Basic Stats

Health 1594
Mana 1261

Purchase Order

Early Game

Early-Mid Game

Mid Game

Mid-Late Game

Optional

Finished Core



Hero Skills

Shrapnel

1 23 24 25

Headshot

2 8 9 10

Take Aim

3 4 5 7

Assassinate

6 11 16

Stats

12 13 14 15 17 18 19 20 21 22


Destructive Sniper

unknp13
September 12, 2012


Introduction

Sniper is well known for pwning enemies from a long distance by his long attack range. As a very farm dependant and a quite squishy hero; farming well, getting kills, positioning in teambattles and map-awereness are main keys for Sniper.

If you have these skills above, you really don't need an escape mechanism for <Sniper>. Just stick well on your team, stay back and abuse your attack range. Kill steal if possible on early-mid phase of the game to reach your core faster.

Pros / Cons

PROS:
-The longest attack range thanks to "Take Aim"
-A good finisher with a destructive nuke
-Can stay back and pwn'em all easily with enough farm


CONS:
-Very squishy
-Slow movement speed
-Needs really good player skills to play properly
-Needs good teammates
-Very prone to ganks

Items

Phase boots is my choice for Sniper. %16 movement speed bonus is no joke in dangerous situations. +24 bonus damage provides u farm easier on early phase of the game.

Desolator is first core item. If u are new to sniper, go for an escape mechanism like Force Staff or Shadow Blade before Desolator even if I dont recommend it. Because it delays getting our main core.

Our mid game core "Phase Boots + 2 Wraith Bands + Desolator + Crystalys" means ~500 crits on mid game which is quite good for that phase of the game.

Assault Cuirass breaks more armor and makes us happier. Your enemies will find themselves running from you as you get this item. More attack speed, more armor, more survivability.

Desolator plus Assault Cuirass provide us negate enemy armory by 11 points. It makes Sniper really threatening for enemies. When you reach your main core, you can easily kill that squishy enemy int supports by 2-3 hits.

Summary

Note: This is my first guide ever and English is not my motherlanguage(sorry for grammar mistakes), please be comfortable to write your thoughts about my guild. I will update this guide as learn forum dynamics better.

Guide Discussion
Quote | PM | +Rep by jaslam » September 12, 2012 5:29am | Report
TBH - this build would work on any hero, it's farming up the creeps to do this with is the trouble. Sniper is tooooo easy to kill, which is why people rush shadow blade. Not just for the escape factor, but to discourage the enemy from ganking you in the first place!!

jaslam


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Quote | PM | +Rep by SuperNova » September 12, 2012 8:30am | Report
why not turn one of those wraith bands into an aquila?

SuperNova


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Quote | PM | +Rep by SuperNova » September 12, 2012 8:31am | Report
jaslam wrote:

TBH - this build would work on any hero, it's farming up the creeps to do this with is the trouble. Sniper is tooooo easy to kill, which is why people rush shadow blade. Not just for the escape factor, but to discourage the enemy from ganking you in the first place!!

Works al the time in pubs(i only play in pubs, dont understand competitive) early game sniper is laughably bad, snipers often harras me then wish they hadnt as they get torn to bits my be hooking them through the unwarded jungle

SuperNova


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Quote | PM | +Rep by gyrate » September 12, 2012 3:16pm | Report
I'm convinced these sniper guides are actually to make you a bad player. For lane control you don't want shrapnel. In fact you shouldn't be shooting creeps except last hit. You'll push yourself into their territory. Curaiss is unnecessary since you are behind or off to the side of your team a good distance if you want to survive. Desolator reduces armor anyways. Starting iyems are just odd. If you want defense this is the wrong hero. I would not recommend this build your team will flip out. The early and mid game items don't even build up to anything. Bits and pieces maybe but you don't want to waste cash with sniper.

gyrate


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Quote | PM | +Rep by Sp12 » September 12, 2012 9:01pm | Report
? Why wouldn't you max shrapnel at 7? After a kill in lane/with a push sharpnel is pretty imba early. Obviously don't spam it trying to push the lane but that's true of any AoE nuke.

Sp12


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Quote | PM | +Rep by NotSureIf » September 12, 2012 9:12pm | Report
Sp12 wrote:

? Why wouldn't you max shrapnel at 7? After a kill in lane/with a push sharpnel is pretty imba early. Obviously don't spam it trying to push the lane but that's true of any AoE nuke.


Some players would argue against this, but I tend to max Shrapnel as well. It's quite nice to get as the damage and slow it grants at low levels is astounding, especially when you lay it down, auto attack a few times then pop Assassinate. Guaranteed kill every time.

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