September 12, 2012
Sniper is well known for pwning enemies from a long distance by his long attack range. As a very farm dependant and a quite squishy hero; farming well, getting kills, positioning in teambattles and map-awereness are main keys for Sniper.
If you have these skills above, you really don't need an escape mechanism for <Sniper>. Just stick well on your team, stay back and abuse your attack range. Kill steal if possible on early-mid phase of the game to reach your core faster.
Pros / Cons
-The longest attack range thanks to "Take Aim"
-A good finisher with a destructive nuke
-Can stay back and pwn'em all easily with enough farm
-Slow movement speed
-Needs really good player skills to play properly
-Needs good teammates
-Very prone to ganks
Phase boots is my choice for Sniper. %16 movement speed bonus is no joke in dangerous situations. +24 bonus damage provides u farm easier on early phase of the game.
Desolator is first core item. If u are new to sniper, go for an escape mechanism like Force Staff or Shadow Blade before Desolator even if I dont recommend it. Because it delays getting our main core.
Our mid game core "Phase Boots + 2 Wraith Bands + Desolator + Crystalys" means ~500 crits on mid game which is quite good for that phase of the game.
Assault Cuirass breaks more armor and makes us happier. Your enemies will find themselves running from you as you get this item. More attack speed, more armor, more survivability.
Desolator plus Assault Cuirass provide us negate enemy armory by 11 points. It makes Sniper really threatening for enemies. When you reach your main core, you can easily kill that squishy enemy int supports by 2-3 hits.
Note: This is my first guide ever and English is not my motherlanguage(sorry for grammar mistakes), please be comfortable to write your thoughts about my guild. I will update this guide as learn forum dynamics better.