GUIDE RATING

8 Votes

Dazzling Win

July 21, 2012 by Havox
Comments: 9    |    Views: 6257    |   

Build 1

Build 1: Standard

DotA2 Hero: Dazzle

Offense

Damage 41-59

Defense

Armor 1.94

Other

Movement Speed 305

Attributes

Strength 62.25
Agility 63.5
Intelligence 112

Basic Stats

Health 1670
Mana 1664

Purchase Order

Start

Core

Situtational/Luxury



Hero Skills

Poison Touch

2 7 9 10

Shallow Grave

4 12 13 14

Shadow Wave

1 3 5 8

Weave

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25


Dazzling Win

Havox
July 21, 2012


Quick Guide

So I've been playing a lot of Dazzle recently and none of the guides suit my play-style. This is in no way an in-depth guide, nor the definitive guide. Please leave any comments or suggestions below. Go easy on me this is my first guide. ;)

NOTE: Dazzle is a spell spammy character, so I must emphasize how important it is to use your spells.

Here's the quick run-down of my play, i try to start mid, don't take it from a great carry in the mid, but my reasoning is that the faster you get your core items the sooner your team gets great durability. Dazzle is also a great mid, he has a nice attack speed, is ranged and farms very very well if he uses his Shadow Wave. You shouldn't use it too often as it pushes, but it helps last hit while denying your opponents last hit. If there is a solo lane (because of a tri-lane or a jungler) feel free to take that lane, just know that as soon as your opponent's hit level 6 you'll need help, possibly even earlier depending how many disables/stuns they have.

Farm. It seems strange to farm more than your carries early but it pays off for them in both the short and long term (free heals etc.). Once you get the soul ring you wont need to go back to base very often, once you get the arcane boots you shouldn't ever have to go back. After you get your soul ring though BACK OFF, let whoever is carrying get ALL the last hits.

Deny. Goes without saying, but I'll say it anyway.

Ward. You're (in my humble opinion) the best support a team can have. Any extra gold you happen to farm use to keep your team in the know. Don't wait for someone else to buy wards, you buy it.

Heal. You have a huge amount of mana at your disposal, with the soul ring you practically have unlimited heals, use that mana! Don't be afraid of using it!

Stick with your carry. You have your core items, now don't leave their side, don't leave your team (unless you're warding). You don't need more farm so you shouldn't be in the jungle and you don't need to go back to base since you can heal yourself and give yourself mana. You should never miss a teamfight because you are where the team is.

Don't KS. I feel like this should go without saying, but, it doesn't not in too many games I've played in. I usually break even with my K/D ratio, but most of those are just side-effects of my spells rather than intentional kills. Don't worry if you arent getting the best ratio.

Save your Carry. His life is worth more than yours, so if it comes down to using shallow grave on yourself or your carry, use it on him, then slow whoever's chasing him then heal him, then try to escape yourself.


You're playing a support remember:
1. Winning > Your Ego
2. Not a lot of people will appreciate what you've done, but a few people will realize the team won on the back of your wise usage of spells and gold management.

On Skills

  • POISON TOUCH
    This is the second spell to max, Used wisely and it can finish off an opponent after they're well out of reach. This spell slows your enemy, which is a great way of keeping them in range of your carries.

  • SHALLOW GRAVE
    This is my last maxed skill, but, I get one level early. Why? Because if you are going to use this in almost any situation, you will not have the luxury of enough time to cast it again. You'll either be dead or the fight will be over.
    Use this as late as possible to max the time that either you or your teammate has to escape, but don't put your/his life in danger by waiting till you/they're under 100 hp (you'll know if they're about to die).

  • SHADOW WAVE
    Now I max my Shadow Wave first, this is because in team fights and in farming it both heals and deals damage. If you're laning against a melee character even better! Every time the come close to last hit you can harass with a heal.
    SPAM THIS IN TEAM-FIGHTS!!!! As soon as it cools down use it. Even if no one is severely hurt, you don't want to wait till they are, plus it damages the enemy.

  • WEAVE
    Use this. It has a fairly quick cool down and it can be a game changer. Think of it as a damage multiplier that gets stronger over time. I say this because people often think that its not very strong, but if they have -10 armor after 20 seconds of this baby they'll be taking a lot of damage.
    If you know the enemy is near but can't see any of them use it on your own team. IF on the other hand you can see all or most of their team i much prefer to use it on them, as your own heroes will have you copiously healing them.

Buy Guide

I feel most of it is self explanatory, there are a couple points i want to address:

1. No tango - you don't need it, you'll be using your Shadow Wave often enough to keep you at either full or close to full health. Use that little extra gold to get your soul ring that much faster.

2. Soul Ring First - If you don't have it, you're playing Dazzle wrong. It gives you free mana, since 90% of the time you'll be using that extra mana to heal anyway.

3. Arcane Boots - Faster move speed, more mana. Nothing more need be said.

4. Bloodstone - I like this item because of its increased mana/health, it gives you more durability and staying power. Feel free to buy other items instead, but it is a personal favorite after my core items.

5. Urn - I don't find time to use it, I suppose it could work, but i can already heal. My real qualm with it is that i cant use it during a battle which is usually when you need the heals. But if your teammate is low on health you could use it on him and let him scamper off I suppose.




Well that's it. I think I covered everything I can think of. I'll try to edit this for better read-omatic-ablitiy and whatnot. Thanks.
-Havox

Guide Discussion
Quote | PM | +Rep by FAQDAPOLIS » July 22, 2012 12:01am | Report
mhhmm i ususually use as luxury items boots of speed
BTW nice guide +1

FAQDAPOLIS


Posts: 5
Quote | PM | +Rep by Martys » July 22, 2012 6:29am | Report
I feel so totally stupid, I never thought of getting Soul Ring on Dazzle, I mean he has healing spell that always targets him that nicely negates the damage from Soul Ring, I have no idea why I never thought of this simple solution, this solves early manaproblems so easily... Stupid me

I would possibly get at least one Tango patch or a Healing Salve to have at least some regen before I would get that Soul Ring, the mana pool and cost of Shadow Wave disallow it to be used often this early. But that's just personal preference.

Urn of shadow is cheap and gives alot better heal than Shadow Wave for healing hurt heroes outside battle to have them ready for another engagement quicker, it aslo gives nice strenght and mana regen. Just saying.

Also funny note: both Poison Touch and Shadow Wave deal physical damage, meaning it get's amplified by the Weave. I noticed it when writing this comment.

Overally good guide, could use more eplaining but it!s fine.
+1

Martys


Unremarkable (1)
Posts: 28
Quote | PM | +Rep by Frodo007 » July 24, 2012 5:06am | Report
You help me a lot :)
thank you +1

Frodo007


Unremarkable (2)
Posts: 6
Quote | PM | +Rep by Havox » July 25, 2012 1:16am | Report
@FAQDAPOLIS - I assume you meant Boots of Travel, and at that point I feel like you've been busy farming rather than supporting, but, if you have the gold it is nice to have, although I'd recommend other items more (depending on the matchup). I will say that Boots of Travel always gives nice map control.

@Martys - A Tango never really hurts to have just in case, in fact if you're new to playing dazzle it's recommended, either that or a couple more Clarity potions to have the mana to cast Shadow Wave.
The Urn of Shadows is another option to have more heal potential, I just usually skip it as it is non-essential to me. But if it helps your team out then I have absolutely nothing against it.

Thanks for everyone's input and glad if I can help anyone even a little. :)

Havox


Posts: 4
Quote | PM | +Rep by Bezekuma » July 30, 2012 12:49am | Report
Nice guide. I'm a very avid Dazzle player myself and your general playstyle is similar to mine. I usually build other late game items though, and I usually skip the soul ring.
+1

Bezekuma


Posts: 3
Quote | PM | +Rep by The Metalgod » July 30, 2012 1:03pm | Report
If you can see that you have a strong lane, do you think maxing poison touch over shadow wave be beneficial, or is maxing SW of such great importance?

The Metalgod


Unremarkable (1)
Posts: 9
Quote | PM | +Rep by Bezekuma » July 30, 2012 1:17pm | Report
Quoted:

If you can see that you have a strong lane, do you think maxing poison touch over shadow wave be beneficial, or is maxing SW of such great importance?

In my opinion, Maxing Poison touch isn't necessary in nearly any situation. The difference between level 3 and 4 is so minimal, you really just need it for the slow and stun. Maxing shadow wave is much more important because landing it right after the slow from poison touch is devastating.

Bezekuma


Posts: 3
Quote | PM | +Rep by Mrs Warboys » July 31, 2012 5:48am | Report
I'd even say that you shouldn't max Poison Touch until after Wave AND Grave are maxed. That 4th point delays your level 3-4 Shallow Grave by 4-5 minutes around mid-late game. And Shallow Grave isn't gamebreaking until it has high range at levels 3 and 4.

Mrs Warboys


Unremarkable (9)
Posts: 67
Steam: KyonoRocks
Quote | PM | +Rep by Havox » August 4, 2012 5:34pm | Report
Quoted:

If you can see that you have a strong lane, do you think maxing poison touch over shadow wave be beneficial, or is maxing SW of such great importance?


You can definitely rush lvl 3 a bit faster, but it really depends, this is just in general. If for example im laning with Naga i might not even get the slow since it so much more devastating to have her net and multiply couple with my heal, it's almost a guaranteed kill even at lvl 3.

Havox


Posts: 4

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