GUIDE RATING

2 Votes

Clockwork -grinding gears

October 17, 2012 by ThrobbingIceCreamWarrior
Comments: 7    |    Views: 5406    |   

Build 1

Build 1: Get in their face

DotA2 Hero: Clockwerk

Offense

Damage 55-57

Defense

Armor 1.82

Other

Movement Speed 315

Attributes

Strength 91.5
Agility 70.5
Intelligence 49.5

Basic Stats

Health 2202
Mana 884

Purchase Order

Starting Buy

Early game (in order)

Mid Lane Buy

1st Big spend - Choose one (prefered order is left to right)

Luxury Last 6

Lvl 20's



Hero Skills

Battery Assault

10 12 13 14

Power Cogs

2 4 8 9

Rocket Flare

1 3 5 7

Hookshot

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25


Clockwork -grinding gears

ThrobbingIceCreamWarrior
October 17, 2012


Build and item logic

So I find clockwork a very easy hero to time last hits with. I combo this with his rockets to last hit against an aggressive laner. Even if the opposing hero(s) aren't aggressive this constant bombardment really eats at non-str heros and burns any tangos or potions early, as well as helping any lane pushing.
I find that most of the time I'm not leaving lanes early with this hero so I max it first which also improves the cd which I can then spam view points or other lanes/enemy heros. The mana cost is minimal and you can more or less use it once a wave without depleting your mana.
It depends who you are facing whether or not you level cogs or ministun next. I prefer cogs though because if you can get blademail early, the ability to trap someone in for that entire duration is almost an automatic death if you get them alone.
I can normally make a full blademail by level 6/7 if I'm in a favorable lane. Once I get the blademail I look to then initiate a gank or catch my opposing hero unaware of the item. This is especially effective if their health is already low due to rockets. I really like to be overly aggressive in the use of my ult and thats why I choose cogs over stun for the more disabling feature-which makes the enemies play into your blademail.
Anywho, after bmail I prefer to go treads for the extra health, but phase I find just as good. I then will look to get either radience or scepter. If you are not farming well though or cannot get reaver before lvl 11/12 or so I would not try to make a radience. I might even consider a vanguard. Boots of Travel are never a bad thing to own and although are arguably too pricey and unnecessary on clock, I find they pair quite effectively.
Buy items that work on getting big, and helping team play. Clockwork is very flexible and I find I buy different depending on what role he needs to fill for the team. For example I've gone anywhere from Armlet to Scythe on him depending on the teams need and done well. If going true support I really recommend Vlads, Drum, Pipe and Necron.

*I completely understand any detractors to the preference of radiance in the build. Note before that I say this must be purchased early or completely abandoned. The damage and aoe combos nicely with clock's abilities (great for easy laning) but these advantages obviously lose importance immediately if you are not ahead of the curve in both experience and gold.

Guide Discussion
Quote | PM | +Rep by Tyrodemacia » October 17, 2012 2:43am | Report
you're supposed to max battery assault first beeteedubs

Tyrodemacia


Notable (26)
Posts: 339
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Quote | PM | +Rep by ThrobbingIceCreamWarrior » October 17, 2012 2:47am | Report
The vast majority of people will attack you when trapped in the Power Cogs, and not try to get out. If you are using Blademail, you will take damage, but your own attack, plus the 350+ from a Rocket Flare and Hook will allow you to win these fights. This is of course ignoring the additional mana and health most people lose from hitting the barriers. You still have them in the cogs for 8 seconds by level 9.
Also this means you are only without ministun until level 10 so when organized lanes break down and you are more likely to have multiple targets in your cogs- you will have the mini stun.
Why do you need the ministun then?

*If I am facing a stun heavy team I will often put one level into Battery Assault at 4

ThrobbingIceCreamWarrior


Unremarkable (1)
Posts: 17
Quote | PM | +Rep by ThrobbingIceCreamWarrior » October 17, 2012 2:52am | Report
re Numeta: I have played a lot of Clock before and I used to max Battery Assault first. I just find that this skill requires a lot of space to be most effective in which normal early laning does not always yield to (especially if mid which I probably get about 40%). This build is designed to be able to almost instantly kill an non-str hero instantly as soon as you get your blademail. It works under the assumption you are able to confidently hit your ults and trap opposing heros asap, instead of awkwardly trying to run them down.
Of course if I'm laning with a dark seer or centaur or another early stun/damage hero I would go Battery Assault first.
I also really enjoy the gold and hero harassment you can accomplish from spamming rockets (of course timed to last hit creeps).

ThrobbingIceCreamWarrior


Unremarkable (1)
Posts: 17
Quote | PM | +Rep by ThrobbingIceCreamWarrior » October 17, 2012 4:23am | Report
Unless its Huskar with a hotd at level 9 no carry is going to be able to kill you when you are using blademail. The damage they have to kill you is just killing themselves. Majority of carries have less health than you at this early game also. It doesn't matter who you are fighting, if they attack you, you will win the fight (considering you landed a hook and a rocket). You are also fighting back. I don't get what you are trying to say. The whole point is you want them to attack you.

ThrobbingIceCreamWarrior


Unremarkable (1)
Posts: 17
Quote | PM | +Rep by ThrobbingIceCreamWarrior » October 18, 2012 11:19pm | Report
About 75% of the time I farm it by lvl 7. If your lane looks like its not going well, then I would put the rest into assault yes from 4 on instead. This build I guess is operating under the assumption of a solid ability of being able to last hit and farm well at early levels. It basis the build on an early blademail, which in turn then says why I prefer a quick radiance if possible too.
I don't even follow this all the time, he's pretty mold-able depending on the heros in the game.

ThrobbingIceCreamWarrior


Unremarkable (1)
Posts: 17
Quote | PM | +Rep by Biwinning1 » February 18, 2013 2:01pm | Report
Hmmm I like soul ring as an early item so you can almost* always have enough mana for hookshot
Personal preference
Good guide +1

Biwinning1


Posts: 14
Quote | PM | +Rep by ThrobbingIceCreamWarrior » March 14, 2013 7:22pm | Report
Honestly guide seems really outdated. This was more relevant when I could almost play clock to carry through lower level mm. Now in VH I prefer to build clock to get phase boots to blademai. Then go either scpeter or drums. Then go necro/heart or ghost scepter as situation calls.

ThrobbingIceCreamWarrior


Unremarkable (1)
Posts: 17

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