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Clockwerk - 9502 miles range initiator!

May 9, 2012 by Konsume
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Build 1

Build : Tanky initiator - Short / Mid lane

DotA2 Hero: Clockwerk

Offense

Damage 55-57

Defense

Armor 1.82

Other

Movement Speed 315

Attributes

Strength 91.5
Agility 70.5
Intelligence 49.5

Basic Stats

Health 2202
Mana 884

Purchase Order

Start with :

If you expect physical harass :

If going mid :

In lane try to get :

Mid game complete :

Choose your tanking items :

You might want to concider :

If the game drags forever you should look like this :



Hero Skills

Battery Assault

2 5 7 8

Power Cogs

4 12 13 14

Rocket Flare

1 3 9 10

Hookshot

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25


Clockwerk - 9502 miles range initiator!

Konsume
May 9, 2012


Introduction to Rattletrap

Clockwerk used to be a top pick, right now he's a situationnal hero but still, a verry good and agressive initiator / ganker. His capacity to push double lanes with his Rocket Flare, kill runners and initiate from far far far away makes him a verry good pick. He can be a good solution to counter Shadow Fiend or Tinker mid or just to annoy the other teams carry on the short lane!

Skills

[Q] Battery Assault:

This skill is pretty good in conjunction with power coqs. It mini-stun the target while you're wacking on him. So it will disable any "channeled" or escape mechanics your ennemies would like to pull on you. It is also a good "chasing" ability. If you're chasing someone, having Battery Assault ON means they won't escape.


[W] Power Cogs:

Good escape tool by blocking ramps/jungle paths, good ganking tool since they'll be imprisonned with you for 6 seconds at the lastest levels, good saving tool by traping one of your chased friends and than hitting one of your coqs to escape. It's really annoying :)


[E] Rocket Flare:

Pushing, farming, killing, harassing, scouting... is there something you can't do with this skill? Hell it will seduce women for you... ok maybe not but I hope you understand! :)

While you're pushing a lane, you can push another by using this skill. You can last it using this skill, you can a running by timing your skill with his movements, you can harass ennemies and you can scout by giving vision with your flare.

Use this ability to scount the runes each 2 mins for your mid if he doesn't have wards (pub matches)


[R] Hookshot

From point A to point B everywhere on the map (LOL) :P It's a good initiation tool and will get your kills.

When you get Aghanim's Scepter it's also a good 15 sec escape.

The only drawback is that it can be attached to creeps, so you'll need a clear line to use this skill. Use Rocket Flare to give vision and click on the ennemy hero for instant gratification.

Skill builds

[Q] Battery Assault
[W] Power Cogs
[E] Rocket Flare
[R] Hookshot


Get first blood:

[E] Rocket Flare
[Q] Battery Assault
[E] Rocket Flare
[W] Power Cogs
[Q] Battery Assault
[R] Hookshot
[Q] Battery Assault
[Q] Battery Assault
[E] Rocket Flare
[E] Rocket Flare
[R] Hookshot
[W] Power Cogs
[W] Power Cogs
[W] Power Cogs
Stats
[R] Hookshot
Stats ++

This skill build gives you the "opportinity" to make the first blood happen in your lane. It also gives you good harass/farming capacities. It's a bit of a gambling build but I love it the most.


Agressive lane / mid :

[E] Rocket Flare
[Q] Battery Assault
[E] Rocket Flare
[Q] Battery Assault
[E] Rocket Flare
[R] Hookshot
[E] Rocket Flare
[Q] Battery Assault
[Q] Battery Assault
[W] Power Cogs
[R] Hookshot
[W] Power Cogs
[W] Power Cogs
[W] Power Cogs
Stats
[R] Hookshot
Stats ++

This is a good anti tri-lane build. It was popularised 2 years ago by the chinese and it works wonderful vs agressive mids or tri-lane. It will give you the most farm while harassing the ennemies. "Verry mana dependant".

Item build

[ GAME TIMER : - 00:30 ]

Start with:

2x Circlet, 2x Tango, 1x Clarity :
Gives you the most stats, you can also transform any of your circlets into Bracer if your farm isn't going well. Note: you might want to concider Gauntlets of Strength instead of Circlet if you plan on building an Urn of Shadows which isn't a bad item on Clockwerk.

3x Iron Branch, 1x Stout Shield, 1x Healing Salve, 1x Tango :
Pretty good if you expect alot of "melee action" in the lane. The shield will buy you enough time to get your bottle and win the lane from now on. You'll get your wand faster this way.

3x Iron Branch, 1x Magic Stick, 1x Healing Salve, 1x Tango :
If you're going mid you can either take this build (which will give you regen vs most "spamming agressive heroes" or you can take the Bottle which is risky since you won't get any stats. You can use this build vs any "spamming" teams for the lane as well.

Quelling Blade: Only bought from the side shop around 2:00min in the game and only if you're having trouble last hitting or if you're playing against Nature's Prophet. Verry noobish item.


[ GAME TIMER : 10:00 ]

You should be done with:

Bottle : Gives you mass regen in game for your skills.
Magic Wand : Extra survivability, stats and mana on demand.
Phase Boots : Mobility to use with Battery Assault and higher melee damage



[ GAME TIMER : 20:00 ]

Fininsh your core:

Aghanim's Scepter : This will give you health, mana and upgrades your ultimate. Your ultimate will be on a 15 sec cooldown and you will now be able to escape fights with it since it will also attach to team mates.


[ GAME TIMER : 30:00+ ]

From there your goal is to get defensive / offensive items. Choose them accordingly to the ennemie team.

I would get at least one of the folling: Black King Bar or Linken's Sphere giving you upper hand in your cogs! :D

Vanguard is worth mentionning. It delays your Aghanim's Scepter but it gives you early tankiness. Should you get it or not? You'll have to try for yourself, I don't most of the time.

How to initiate

To be a good initiator you need those skills:

- Good map awareness (you'll need a good support for wards)
- Speed
- Communication (get a mic)
- Good laning comprehension (to get your dagger asap)
- Know every heroes and their skills
- Know every items and their skills


How to initiate ?

- Rocket Flare (to scout)
- Hookshot an hero + Power Cogs to imprison him
- Battery Assault start laughing
- Wack, wack and wack
- Finish off any runners with Rocket Flare


When do I initiate ?

You will have to get good vision of the mini-map in order to know WHEN to initiate. Let's say, you have 4 of your guys in the mid and 3 of them just infront and about to push, this is a good time to initiate. You have your carry near you and they're 5, this is NOT a good time to initiate. You have 5 of your men against 5 of their men + a tower, it's debatable and you'll have to find out when it's a good time and when it's not a good time.

You can ONLY initiate when you can CALL IT and when you're 110% sure your team will win this fight. If you have 2% doupt, it's cause it's not a good time to initiate.

Guide Discussion
1 2 3 >>
Quote | PM | +Rep by Sillax » May 10, 2012 6:18am | Report
Good guide again Konsume!!

Thx 4 this guide!

Sillax


Posts: 2
Quote | PM | +Rep by Atlas » May 10, 2012 2:08pm | Report
Clockwerk is definitely hard to fit into a game, simply because he works against a single target very well, but in a teamfight he won't do much but keep one person stunned and trapped.

That said, good guide! +1

Atlas
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Prominent (111)
Posts: 1678
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Quote | PM | +Rep by Givre » May 11, 2012 8:17am | Report
Have you considered getting a Soul Ring and Tranquil Boots ? You do lose your ability to walk through creeps but it solves your mana problems. On top of that it makes you a better roamer as you save the money keep on ganking. In case you prefer Phase Boots i'd say that Urn is a must have.

I'd also add that Rocket Flare is also awesome for juking purposes. Well placed you can efficiently break the line of sight in forest in a dangerous situation or prevent any kind of juke.

I'd also add that Clock is not that bad a support. You are not really item dependant and if your team struggle with follow up, or your support suck (it happens often in pub), you can take it on. I've seen some good Clock getting Necronomicon, and even though there is little synergy, caught in the Power Cogs they can do quite some damage and the aura will help your team =) On top of that I love the Last will that deals 400 pure (at level 1 -> 600 at level 3) damage to the killer or the unit. Handy when you have some AoE freak not being careful ;)

Givre


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Posts: 22
Quote | PM | +Rep by kirbyruled » June 8, 2012 3:30am | Report
Atlas wrote:

Clockwerk is definitely hard to fit into a game, simply because he works against a single target very well, but in a teamfight he won't do much but keep one person stunned and trapped.

That said, good guide! +1


I think it's more the "discovery" of Force Staff than anything else that is preventing Clockwerk from seeing competitive play. The enemy team doesn't even have to mass them; a single Force Staff can completely counter Cogs and disrupt Clockwerk's rhythm.

+Rep/+1
Nice guide.

kirbyruled


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Posts: 129
Steam: kirbyruled
Quote | PM | +Rep by ERMAC__#172623 » August 4, 2012 10:19pm | Report
Never consider radiance for clock unless you get it very early. Chances are you won't since Clock shouldn't really be AFK farming like that. As soon as you get past 25 minutes radiance is a very sub-optimal item. The aura burn will be fairly weak, your right click damage won't be that good(he's not a right clicker anyway), and clock isn't the tankiest hero ever.

Linkens isn't really a tank item, it's a very expensive mana regen item on a hero that doesn't need mass mana regen.

BKB isn't a great choice on Clock either, he's not a right clicker. You'll be mostly ignored in teamfights because his presence is very low. Actually, It'd be better for the enemy team to focus you and not your DPS dealer since after clock combo's he fairly ****. BKB just dissuades them from doing that while you're sitting their worthless. Blademail would be 100x better.

Vanguard or hood should be picked up everygame. They're core to have at least one of them. Bracers are also very good cost efficient survivability items that I don't see mentioned. You're starting with 2 circlets, why not get bracers out of them?

ERMAC__#172623


Unremarkable (7)
Posts: 56
Quote | PM | +Rep by prayzao » October 20, 2012 7:32am | Report
ty for the guide,will be very helpful.

prayzao


Posts: 2
Quote | PM | +Rep by Bucfan » October 22, 2012 9:35pm | Report
thanks for the guide i was wondering though why your aghanims was in situational? thought u said it was core? thank you

Bucfan


Posts: 25
Quote | PM | +Rep by Azarael » November 6, 2012 1:55pm | Report
Quoted:

Never consider radiance for clock unless you get it very early. Chances are you won't since Clock shouldn't really be AFK farming like that. As soon as you get past 25 minutes radiance is a very sub-optimal item. The aura burn will be fairly weak, your right click damage won't be that good(he's not a right clicker anyway), and clock isn't the tankiest hero ever.

Linkens isn't really a tank item, it's a very expensive mana regen item on a hero that doesn't need mass mana regen.

BKB isn't a great choice on Clock either, he's not a right clicker. You'll be mostly ignored in teamfights because his presence is very low. Actually, It'd be better for the enemy team to focus you and not your DPS dealer since after clock combo's he fairly ****. BKB just dissuades them from doing that while you're sitting their worthless. Blademail would be 100x better.

Vanguard or hood should be picked up everygame. They're core to have at least one of them. Bracers are also very good cost efficient survivability items that I don't see mentioned. You're starting with 2 circlets, why not get bracers out of them?


Your probobly right about linkin's sphere. Considering the cost of a linkin's sphere just for a primary bonus of blocking one enemy spell every now and then + a little bit of mana regen and intelligance, I think that it is not worth it compared to what you can buy. Although Clockwork doesn't need much mana regen, because items like Arcane boots cover that for him. I would have to disagree if you are also saying that clockwork is not mana dependant. Of course there are a good amount of other spell dependant heroes like storm. In one way Clockwork is like Earthshaker. Although he doesn't have the potential to gank the entire enemy team in 5 seconds like Earthshaker does. Clockwork is still a full time initiator with a big job for such a little robot. He needs as much mana as he does health. Which is why I perfer getting the starting items for an urn, finishing it, and getting arcane boots. He is a very busy hero who only knows how to excell with his skill use and getting great results doing so.
As for what you said about BKB and Clockwork. That is bull****. Even in competetive Dota 2. I have seen entire teams pick heroes that have no skills that do physical damage. Which if you ask me makes BKB a buyable option as well as hood of defiance if your support is not buying a pipe of insight. Under those circumstance I do not see how blademail is that important. Pretty much all items are situational depending on the circumstances, such as the enemy teams picks, your teams picks, your teams strategies, and your enemy teams current strategy. Which makes both Blademail and BKB both situational items.

Azarael


Posts: 13
Quote | PM | +Rep by Azarael » November 6, 2012 2:01pm | Report
I like this guide, but I disagree about quelling blade being an entirely noob item considering that it also cuts down trees and helps heroes like Clockwork and Pudge get "better hooks" from "better angles" in "better places". Consider all of those. Also it is a great item to help prepare ambushes. If the whole team had one it would be as good as a smoke gank!

Azarael


Posts: 13
Quote | PM | +Rep by Jojoleb » November 7, 2012 3:14pm | Report
How exactly does he counter shadow fiend ? just coz of his power cogs ?

Jojoleb


Posts: 3
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