Clockwerk - 9502 miles range initiator!
May 9, 2012
Introduction to Rattletrap
Clockwerk used to be a top pick, right now he's a situationnal hero but still, a verry good and agressive initiator / ganker. His capacity to push double lanes with his Rocket Flare, kill runners and initiate from far far far away makes him a verry good pick. He can be a good solution to counter Shadow Fiend or Tinker mid or just to annoy the other teams carry on the short lane!
[Q] Battery Assault:
This skill is pretty good in conjunction with power coqs. It mini-stun the target while you're wacking on him. So it will disable any "channeled" or escape mechanics your ennemies would like to pull on you. It is also a good "chasing" ability. If you're chasing someone, having Battery Assault ON means they won't escape.
[W] Power Cogs:
Good escape tool by blocking ramps/jungle paths, good ganking tool since they'll be imprisonned with you for 6 seconds at the lastest levels, good saving tool by traping one of your chased friends and than hitting one of your coqs to escape. It's really annoying :)
[E] Rocket Flare:
Pushing, farming, killing, harassing, scouting... is there something you can't do with this skill? Hell it will seduce women for you... ok maybe not but I hope you understand! :)
While you're pushing a lane, you can push another by using this skill. You can last it using this skill, you can a running by timing your skill with his movements, you can harass ennemies and you can scout by giving vision with your flare.
Use this ability to scount the runes each 2 mins for your mid if he doesn't have wards (pub matches)
From point A to point B everywhere on the map (LOL) :P It's a good initiation tool and will get your kills.
When you get Aghanim's Scepter it's also a good 15 sec escape.
The only drawback is that it can be attached to creeps, so you'll need a clear line to use this skill. Use Rocket Flare to give vision and click on the ennemy hero for instant gratification.
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2x Circlet, 2x Tango, 1x Clarity :
Gives you the most stats, you can also transform any of your circlets into Bracer if your farm isn't going well. Note: you might want to concider Gauntlets of Strength instead of Circlet if you plan on building an Urn of Shadows which isn't a bad item on Clockwerk.
3x Iron Branch, 1x Stout Shield, 1x Healing Salve, 1x Tango :
Pretty good if you expect alot of "melee action" in the lane. The shield will buy you enough time to get your bottle and win the lane from now on. You'll get your wand faster this way.
3x Iron Branch, 1x Magic Stick, 1x Healing Salve, 1x Tango :
If you're going mid you can either take this build (which will give you regen vs most "spamming agressive heroes" or you can take the Bottle which is risky since you won't get any stats. You can use this build vs any "spamming" teams for the lane as well.
Quelling Blade: Only bought from the side shop around 2:00min in the game and only if you're having trouble last hitting or if you're playing against Nature's Prophet. Verry noobish item.
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You should be done with:
Bottle : Gives you mass regen in game for your skills.
Magic Wand : Extra survivability, stats and mana on demand.
Phase Boots : Mobility to use with Battery Assault and higher melee damage
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Fininsh your core:
Aghanim's Scepter : This will give you health, mana and upgrades your ultimate. Your ultimate will be on a 15 sec cooldown and you will now be able to escape fights with it since it will also attach to team mates.
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From there your goal is to get defensive / offensive items. Choose them accordingly to the ennemie team.
I would get at least one of the folling: Black King Bar or Linken's Sphere giving you upper hand in your cogs! :D
Vanguard is worth mentionning. It delays your Aghanim's Scepter but it gives you early tankiness. Should you get it or not? You'll have to try for yourself, I don't most of the time.