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Clockwerk - 9502 miles range initiator!

May 9, 2012 by Konsume
Comments: 23    |    Views: 466032    |   


Tanky initiator - Short / Mid lane

DotA2 Hero: Clockwerk


Purchase Order

Start with :

If you expect physical harass :

If going mid :

In lane try to get :

Mid game complete :

Choose your tanking items :

You might want to concider :

If the game drags forever you should look like this :



Hero Skills

Battery Assault

2 5 7 8

Power Cogs

4 12 13 14

Rocket Flare

1 3 9 10

Hookshot

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25


Clockwerk - 9502 miles range initiator!

Konsume
May 9, 2012


Introduction to Rattletrap

Clockwerk used to be a top pick, right now he's a situationnal hero but still, a verry good and agressive initiator / ganker. His capacity to push double lanes with his Rocket Flare, kill runners and initiate from far far far away makes him a verry good pick. He can be a good solution to counter Shadow Fiend or Tinker mid or just to annoy the other teams carry on the short lane!

Skills

[Q] Battery Assault:

This skill is pretty good in conjunction with power coqs. It mini-stun the target while you're wacking on him. So it will disable any "channeled" or escape mechanics your ennemies would like to pull on you. It is also a good "chasing" ability. If you're chasing someone, having Battery Assault ON means they won't escape.


[W] Power Cogs:

Good escape tool by blocking ramps/jungle paths, good ganking tool since they'll be imprisonned with you for 6 seconds at the lastest levels, good saving tool by traping one of your chased friends and than hitting one of your coqs to escape. It's really annoying :)


[E] Rocket Flare:

Pushing, farming, killing, harassing, scouting... is there something you can't do with this skill? Hell it will seduce women for you... ok maybe not but I hope you understand! :)

While you're pushing a lane, you can push another by using this skill. You can last it using this skill, you can a running by timing your skill with his movements, you can harass ennemies and you can scout by giving vision with your flare.

Use this ability to scount the runes each 2 mins for your mid if he doesn't have wards (pub matches)


[R] Hookshot

From point A to point B everywhere on the map (LOL) :P It's a good initiation tool and will get your kills.

When you get Aghanim's Scepter it's also a good 15 sec escape.

The only drawback is that it can be attached to creeps, so you'll need a clear line to use this skill. Use Rocket Flare to give vision and click on the ennemy hero for instant gratification.

Skill builds

[Q] Battery Assault
[W] Power Cogs
[E] Rocket Flare
[R] Hookshot


Get first blood:

[E] Rocket Flare
[Q] Battery Assault
[E] Rocket Flare
[W] Power Cogs
[Q] Battery Assault
[R] Hookshot
[Q] Battery Assault
[Q] Battery Assault
[E] Rocket Flare
[E] Rocket Flare
[R] Hookshot
[W] Power Cogs
[W] Power Cogs
[W] Power Cogs
Stats
[R] Hookshot
Stats ++

This skill build gives you the "opportinity" to make the first blood happen in your lane. It also gives you good harass/farming capacities. It's a bit of a gambling build but I love it the most.


Agressive lane / mid :

[E] Rocket Flare
[Q] Battery Assault
[E] Rocket Flare
[Q] Battery Assault
[E] Rocket Flare
[R] Hookshot
[E] Rocket Flare
[Q] Battery Assault
[Q] Battery Assault
[W] Power Cogs
[R] Hookshot
[W] Power Cogs
[W] Power Cogs
[W] Power Cogs
Stats
[R] Hookshot
Stats ++

This is a good anti tri-lane build. It was popularised 2 years ago by the chinese and it works wonderful vs agressive mids or tri-lane. It will give you the most farm while harassing the ennemies. "Verry mana dependant".

Item build

[ GAME TIMER : - 00:30 ]

Start with:

2x Circlet, 2x Tango, 1x Clarity :
Gives you the most stats, you can also transform any of your circlets into Bracer if your farm isn't going well. Note: you might want to concider Gauntlets of Strength instead of Circlet if you plan on building an Urn of Shadows which isn't a bad item on Clockwerk.

3x Iron Branch, 1x Stout Shield, 1x Healing Salve, 1x Tango :
Pretty good if you expect alot of "melee action" in the lane. The shield will buy you enough time to get your bottle and win the lane from now on. You'll get your wand faster this way.

3x Iron Branch, 1x Magic Stick, 1x Healing Salve, 1x Tango :
If you're going mid you can either take this build (which will give you regen vs most "spamming agressive heroes" or you can take the Bottle which is risky since you won't get any stats. You can use this build vs any "spamming" teams for the lane as well.

Quelling Blade: Only bought from the side shop around 2:00min in the game and only if you're having trouble last hitting or if you're playing against Nature's Prophet. Verry noobish item.


[ GAME TIMER : 10:00 ]

You should be done with:

Bottle : Gives you mass regen in game for your skills.
Magic Wand : Extra survivability, stats and mana on demand.
Phase Boots : Mobility to use with Battery Assault and higher melee damage



[ GAME TIMER : 20:00 ]

Fininsh your core:

Aghanim's Scepter : This will give you health, mana and upgrades your ultimate. Your ultimate will be on a 15 sec cooldown and you will now be able to escape fights with it since it will also attach to team mates.


[ GAME TIMER : 30:00+ ]

From there your goal is to get defensive / offensive items. Choose them accordingly to the ennemie team.

I would get at least one of the folling: Black King Bar or Linken's Sphere giving you upper hand in your cogs! :D

Vanguard is worth mentionning. It delays your Aghanim's Scepter but it gives you early tankiness. Should you get it or not? You'll have to try for yourself, I don't most of the time.

How to initiate

To be a good initiator you need those skills:

- Good map awareness (you'll need a good support for wards)
- Speed
- Communication (get a mic)
- Good laning comprehension (to get your dagger asap)
- Know every heroes and their skills
- Know every items and their skills


How to initiate ?

- Rocket Flare (to scout)
- Hookshot an hero + Power Cogs to imprison him
- Battery Assault start laughing
- Wack, wack and wack
- Finish off any runners with Rocket Flare


When do I initiate ?

You will have to get good vision of the mini-map in order to know WHEN to initiate. Let's say, you have 4 of your guys in the mid and 3 of them just infront and about to push, this is a good time to initiate. You have your carry near you and they're 5, this is NOT a good time to initiate. You have 5 of your men against 5 of their men + a tower, it's debatable and you'll have to find out when it's a good time and when it's not a good time.

You can ONLY initiate when you can CALL IT and when you're 110% sure your team will win this fight. If you have 2% doupt, it's cause it's not a good time to initiate.

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