GUIDE RATING

18 Votes

Chemical Rage Quit

May 16, 2012 by Tyrodemacia
Comments: 20    |    Views: 21773    |   

Build 1

Build 1: Al The Chemist

DotA2 Hero: Alchemist

Offense

Damage 49-58

Defense

Armor 1.54

Other

Movement Speed 295

Attributes

Strength 70
Agility 41
Intelligence 70

Basic Stats

Health 1822
Mana 1144

Purchase Order

Starting

Early

mid game

late

end game



Hero Skills

Acid Spray

2 3 5 7

Unstable Concoction

4 12 13 14

Throw Unstable Concoction

4 12 13 14

Greevil's Greed

1 8 9 10

Chemical Rage

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25

Gameplay tips

Once you complete armlet you will now have the ability to deny yourself with your own unstable concoction, you can simply turn off your armlet to 1 health and let your stun deny yourself.

Acid spray can aggro neutrals out of their camp and allow you to stack them as well. Practice Acid spray placement to help stack.

Once you get your medallion you can use it on neutrals and it will draw aggro, this will allow you to stack neutrals that you couldn't reach in time to body pull, or due to night time sleeping neutrals.

You can solo roshan once you complete armlet medallion level 11+ ( bring an ally if you've never done it before)

If you realize that your still will backfire, find a pocket of fog and cross your fingers!

Always be stacking neutrals! It is an integral part of alchemists Goblin greed and overall timing for item purchases

Alchemist Abilities

Acid spray is one of the best abilities in the game IMO, it allows your to clear neutral stacks which is a huge part of alchemists game plan, stacking neutrals and clearing with Acid spray is a great perk to this hero. Acid spray also serves as a way to zone your opponents in lane, and to push your enemies back in tower battles. But overall it's just an amazing ability, it does great damage early and can cover an entire team fight with -6 armor. So it's important that you position this well in team fights as it's duration is just as long as it's cool down.



Unstable Concoction can be a double edged sword, but only if you don't know your scenario when casting. It's important that you use fog to your advantage when using this spell without Shadow blade or even a blink dagger. If you just run up to an enemy while casting this they will disable you or even just run away. You need to start charging this ability up from some kind of fog near your enemy, that way when you start to approach your target he has no chance of escaping or evading it.



This is your quota ability, and will allow you to farm faster and harder than any other hero, this ability on average will bring me 90-110 GPM above anyone else. Although It's important that you leave it at rank 1 until you have maxed all of your other abilities due to the fact that increasing ranks only increased the base amount of gold obtained on kill, not the stacking amount.



Chemical Rage is alchemist's defining ability, granting godlike health and mana regeneration, insane attack speed and a great deal of move speed, but more than anything this ability has a insanely low cool down when compared to it's duration. 25 second duration with a 45 second cool down. Combined with a shadow blade you can be in infinite gank mode due to the sustain of this ability. It's also important that you have the foresight to negate projectile targetables. For example Skeleton kings stun can be evaded by activating Chemical Rage at the moment of impact, this goes for any targeted enemy spell.

Game Phasing

1 minute to 12 minutes in- This is your farm time! On average I can farm up a armlet in 9-12 minutes which means you should be doing the same thing. Also stack neutrals when ever the clock allows, I always have a quad to penta stack of neutrals waiting for me once I hit level 7 to clear with 2-3 Acid sprays.

12 to 20 minutes in - This is still your farm time! You are after all alchemist, but it's important that you have good awareness of what is going on when and where and to always carry a tp scroll to gank. Keep stacking neutrals and keep farming. Farm on your hero is exponentially better than any other. By the 20 minute mark you should have your Medallion and Power treads. Note that you still help out with ganks, but you won't be going out of you way to gank. Gank when your allies rotate to your lane for them! Alchemist is one of the hardest carries in the game, so play accordingly. Also once you finish armlet and medallion set up for a roshan kill as it is easily achieved with Medallion + Acid spray.


20 to 30 minutes in- Hopefully you can finish up your shadow blade soon. When you finish your Shadow blade you will be in permanent gank mode! Move your *** to the enemy neutrals and impose your will upon the enemy team. Steal their neutrals and sit and wait for them to show themselves. Start your stun, enter stealth and drop that 4 second stun and shred them to pieces.

30 minutes to end of game - At this point you are ganking with no need to farm, you are at the Hulk mode and will only get stronger.

About these items.

It's important that every item build you use on a hero has direct synergy with his abilities, which is why I have a heavy armor reduction item build. With Gas cloud and Medallion I can -12 armor anyone I want to early. This allows me to set up any kill for my team or myself in the right scenario.


I rush armlet because.... well it's one of the best items in DotA to me, and on Alchemist it pretty much makes him invincible combined with his ultimate. It also has a great build order, which allows you to buy Helm of Iron will to make up for his early lack or armor and great health regen until you hit level 6. Plus 65 dmg for 2600 gold is pretty godly, with a toggle on 400 health life vest.

After armlet I pick up my Medallion for further -armor capabilities and it's great for neutraling and soloing Roshan at level 11 ( Which this hero can do)

After that I work towards my power treads and then Shadow blade. Now I bet you're wondering why I choose shadow blade? Previously when I played alchemist I would go for a Blink dagger to use my stun to it's full potential, but what I found out was I couldn't solo any heroes when I spent 2,150 gold on a damage-less initiation item, so I tried Shadow blade and haven't looked back since. Shadow blade upon completion will allow you to go in full force 1 man gank mode. You can start your Unstable Concoction and use the stealth activation from shadow blade and begin the search for your target. This will allow you to get in close and even open up with the 125+ backstab into a 5 second 440 damage stun, then combo your gas cloud into medallion and destroy your target before he can even become un-stunned.

Do note it's important that you semi track down your target before you start your stun, get an idea of where he is when use the fog to your advantage to scout.

After shadow blade Stygian is great for some damage and - armor, being you up to -18 armor on enemies, pretty much doing true damage and +%amped damage.

Vlads will help you with sustain via life steal in team fights and is also a great team buffer.




Replace Medallion for Assault cuirass later and Heart for Armlet slot.






Check out some of my match replays for insight behind the build, and what your game phasing should be.

http://stats.dota2.be/match/14826248
http://stats.dota2.be/match/14740501
http://stats.dota2.be/match/14120560
http://stats.dota2.be/match/14092634
http://stats.dota2.be/match/13899557

Video footage

http://www.twitch.tv/numeta/b/321508602

Guide Discussion
1 2 >>
Quote | PM | +Rep by Tyrodemacia » May 17, 2012 6:07am | Report
Any avid alchemist players wanna comment on anything?

Tyrodemacia


Notable (26)
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Quote | PM | +Rep by Atlas » May 17, 2012 4:55pm | Report
You have the very basics down. There are a few problems though:

While Shadow Blade is an optional item, it is just that, optional. It's good to get away, but really you only need that on certain circumstances.

The skilling order is off too. The big thing with Alchy is he is diverse. Typically he is going to end up either maxing Concoction or Greed first. Greed if and only if you can free farm for the first bit of the game. Concoction if you need lane control or need to gank, and Alchemist is an EXCELLENT ganker.

Everything else is personal opinion, but having a Hood or Vanguard early on can help you in lane a LOT, as well as allow you to keep your Armlet on with little health worries, and when teamfights come around you will be near impossible to kill.

Atlas
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Posts: 1421
Quote | PM | +Rep by Tyrodemacia » May 18, 2012 1:35am | Report
I don't really use shadowblade to get away. I use it to gank and initiate. I used to go with blink dagger, but I found I was lacking damage output to solo kill enemies with 2k invested in a damage-less initiation for my stun. Shadow blade is a perfect item on alchemist.


I don't need vanguard or hood, Too expensive and adds no damage. There is no point of being tanky if you can't deal damage. Armlet gives me health regen early via helmet and a huge amount of damage when completed. I average 8-11 min armlet in my alchemist games. having such an early armlet makes you unkillable and you have great sustain with chemical rage. It also lets you jungle infinitely.

Maxing your acid spray first is a must for neutral stacks, lane control and for team fight / tower pushes. I often lane him mid and it can push the opponent out of farm and exp, same goes for side lanes.

You only need one point in your Goblin greed early. Ranking it up only increases the base amount of gold you receive for killing a creep, the stacking amount is static.

Tyrodemacia


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Quote | PM | +Rep by Atlas » May 18, 2012 5:41am | Report
Quoted:

I don't really use shadowblade to get away. I use it to gank and initiate. I used to go with blink dagger, but I found I was lacking damage output to solo kill enemies with 2k invested in a damage-less initiation for my stun. Shadow blade is a perfect item on alchemist.


I don't need vanguard or hood, Too expensive and adds no damage. There is no point of being tanky if you can't deal damage. Armlet gives me health regen early via helmet and a huge amount of damage when completed. I average 8-11 min armlet in my alchemist games. having such an early armlet makes you unkillable and you have great sustain with chemical rage. It also lets you jungle infinitely.

Maxing your acid spray first is a must for neutral stacks, lane control and for team fight / tower pushes. I often lane him mid and it can push the opponent out of farm and exp, same goes for side lanes.

You only need one point in your Goblin greed early. Ranking it up only increases the base amount of gold you receive for killing a creep, the stacking amount is static.


The point of going hood/vanguard is to have early tankiness. I'd like to really emphasize how bad Alch is early game, and how anyone decent can really hold you by the balls if you have no way to stay in lane. You get plenty of damage off of Armlet + Rage, the added health just allows you to beat up whoever you like without worry of dying, and the armor reduction off acid spray gives you plenty of damage too.

And maxing acid spray really does nothing in terms of laning. The damage it gives is next to nothing, the only way it would hurt anybody is if they sat in it for the full duration. It can't keep them off creeps and it's not going to help you too much in the way of lane control. It is really only good for teamfights and killing neutral camps easy. And getting more levels in goblins greed is going to skyrocket your GPM. If you see any Alch rush a radiance or get his core build in under 20 minutes with only 1 level in greed, be sure to let me know. Maxing it allows you to mitigate the gap of gold you missed if you got pushed back or the creep wave goes past the tower.

Atlas
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Prominent (94)
Posts: 1421
Quote | PM | +Rep by Tyrodemacia » May 18, 2012 6:26am | Report
Rushing radiance is old meta. It rarely works. Put a 15-20 min radiance on any hero and it works.


With 100 creep kills with level 4 greed you only have an extra 600 gold. So you are sacrificing a high level stun or acid spray for that. 600 gold is a double stacked ancients spawn. It's not needed. The gain is smaller than you think. It's about having the high level stun and acid spray at your arsenal for ganks and team fights. High levels games do not permit free farm.

Look at the hero from the perspective of being on your team, played by someone else. Do you want your alchemist to have nothing to contribute early game? If my alchemist doesn't have max spray for the - armor or max stun hes worthless to me and himself.

10 min armlet trumps vanguard and hood in being tanky.

Tyrodemacia


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Quote | PM | +Rep by Atlas » May 18, 2012 6:45am | Report
I never said you should only max greed, both greed and concoction are viable, but spray is not. And again, high level of greed mitigates the gaps of time where gold isn't flowing in, hence, high level games where you can't free farm. Also, early radiance is damned viable, it's not old meta or new meta, because Alch isn't in the meta, it's just good on him.

And early armlet certainly doesn't trump anything if you can't sustain it. Health/regen/magic resist are far more powerful early on.

In a game where you and another carry are contemporarily farming, greed gives you the edge.

Atlas
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Posts: 1421
Quote | PM | +Rep by SkyneT800 » May 18, 2012 7:51am | Report
Acid spray is definitely viable, it's his best ability. A huge AoE -6 armor and 32 psionis ( mixed/true) damage a second ability with great duration is amazing. You only need greed at level one. No point in maxing it early. It's simple mathematics.

Vanguard is 2k gold, and hood is 2k gold. You're dumping 4k gold in items that won't do **** for you other than allow you to take damage, but not dish it out. Why give your hero farm if he can't do anything with it?


As for the build I'll have to try out the shadow blade medallion combo..... it sounds iffy but we'll see.

SkyneT800


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Steam: Skynet80031
Quote | PM | +Rep by Tyrodemacia » May 18, 2012 8:07am | Report
Atlas wrote:

I never said you should only max greed, both greed and concoction are viable, but spray is not. And again, high level of greed mitigates the gaps of time where gold isn't flowing in, hence, high level games where you can't free farm. Also, early radiance is damned viable, it's not old meta or new meta, because Alch isn't in the meta, it's just good on him.

And early armlet certainly doesn't trump anything if you can't sustain it. Health/regen/magic resist are far more powerful early on.

In a game where you and another carry are contemporarily farming, greed gives you the edge.



Just because competitive teams don't play alchemist doesn't mean hes not "In the meta".

Top teams play the easier heroes possible to win. Hence why some of the players in the top circles aren't actually good or pro, they just know how to win.

If I need the magic resist I'll just buy a cloak, I don't need a full hood. It's a waste of gold. I don't need vanguard either it's a waste of gold.

As for sustaining armlet, It's not like I constantly have it on. In the scenario that I my armlet complete 10-12 mins in. I don't leave it on. I only use it for ganks, or when I'm being ganked, or when I'm jungling on my way to the well. Plus rank 1 chemical rage regens 375 health over the 25 second duration. 500 health over 25 seconds if you calculate the armlet health regen on item, and 550 if you calculate my innate regeneration of the hero. The hero has more than enough sustain to handle armlet.

Hood is a waste if you're not going to finish pipe, vanguard is a waste if you don't have any way to dish out damage from taking damage (axe, centaur, bristleback).

Tyrodemacia


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Quote | PM | +Rep by Atlas » May 18, 2012 9:31am | Report
The entire reason Alch used to be in the meta was because he could get put in a tri-lane with safe farm. You can build any hero pure damage but with no survivability he will just go down easy, the same applies to Alch but it amplifies due to his Rage.

As for your point on Vanguard... Spectre, Weaver, Antimage, PL, Viper, Slard, etc. Positioning will get you much further than damage items.

As for hood, you're seriously underestimating magic resistance.

The fact is, you get your damage output from Armlet early on. Later on, you'll need to pick up with other items, but having free reign to wail on an enemy while taking all the damage you want goes a LONG way. In a real fight, just your ulti won't keep you alive. It helps, but if they mean to you can go down with little effort.

Atlas
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Quote | PM | +Rep by Tyrodemacia » May 18, 2012 10:11am | Report
Level 16 with armlet and power treads alone, with chemical rage up alchemist has 3k hp. He doesn't die easily lol.

Tyrodemacia


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