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Burn You Alive - A Guide to QWERTY

June 22, 2013 by Yasutsuna
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Build 1
Build 2
Build 3
Build 4

Build : Early Radiance

DotA2 Hero: Spectre

Offense

Damage 46-50

Defense

Armor 3.22

Other

Movement Speed 295

Attributes

Strength 69
Agility 78
Intelligence 63.5

Basic Stats

Health 1803
Mana 1053

Purchase Order

Core Items

Spawn Time

Early-Tier Items

Mid-Tier Items

Offensive

Defensive



Hero Skills

Spectral Dagger

1 3 5 7

Desolate

8 9 10 12

Dispersion

13 14 15 17

Haunt

6 11 16

Stats

2 4 18 19 20 21 22 23 24 25

Introduction to Yasutsuna

It's me, again. I have said it a few times already that I am pretty experienced. I have played in both pub and competitive matches over the years. Also, I have joined a few tournaments. My team's most humiliating defeat when we lost to an all-girls group in the semi-finals.

Anyway, it's time we start the guide on [{Spectre]] or QWERTY, or so her name in DotA Vanilla.

Other Guides by Yasutsuna:
- Aria's Requiem - A Guide to Slithice
- Support-Killer - A Guide to Tresdin
- Slam And Death - A Guide to Slardar

Introduction to Spectre

Well, this is for Spectre, one of my favorite hard carry. As some might notice, this guide is slightly different from my others. This is due to Spectre's versatility, she can make use of nearly every item in the game and doesn't have a straight build apart from a few core items. Well, here goes.


Although Spectre is insanely tanky at the mid-late phases of the game, she is relatively squishy in the early game. To play her, you need to have a decent team that wards and map-awareness. Although she have Spectral Dagger that allows running past nearly everything, it is still pointless if you're stun or silenced. However, her ganking ability is insanely good and lone heroes should fear her, thanks to her Desolate and Haunt.

Merits + Demerits

Merits:
  • Global Presence with Haunt.
  • Spectral Dagger.
  • High STR gain for a carry.
  • Tanky in mid-late game.
Demerits:
  • Very farm dependant.
  • Very squishy early game.
  • Needs a babysitter.
  • Melee.
  • Skills easily countered by BKB.
  • Low AGI gain for carry.

The Ghost? Skills













Spectral Dagger is Spectre's signatures skills. It allows the users to have zero collision and able to travel past anything. It slows enemies hit by the dagger and increases your move speed when you're on it. Like Pudge's Meat Hook, it requires thinking and practice to make full use of it. Below this there's a section on the Spectral Dagger. Know that Spectral Dagger's trail can follow invisible heroes so Lina and Co. can land a stun on them.




Desolate is a very useful skill coupled with Haunt since it let you deals extra damage to enemies who have no allies near him or her. However, IT CAN BE BLOCKED BY Black King Bar. There's not much to say about this straight forward skill except you should exploit it on loners.




Dispersion can block some damage and reflect it on enemies. The reason why this is taken later into the game because it is pretty much useless early due to low damage output of enemy heroes. Although some might argue a point of this is good, I don't agree. Because of the AoE damage output, it is very possible for you to overpush a lane. This is what you must avoid when using Spectre because she is very squishy in early games and going too close to tower might let the enemy first blood you.




And now, Haunt. Normally, one level of this is enough unless you're going for the Radiance setup. Note that there is a 1 second delay before images starts attacking. It can be used as a potential escape mechanism by using Reality on a hero which won't be able to kill you. Normally, your allies will be the one requesting you to Haunt. But, in the end, it's your call to decide.




Reality. This must be used with care. If you use it on the wrong Haunt image, you're particularly walking into a death trap yourself. There's not much to say about this except Haunt will end once you activate this. Note that this skill is pretty important late game to score a kill. So, save up your excess gold so you can insta respawn, Haunt and Reality to get the kill.

Special Mention: Spectral Dagger

SPECTRAL DAGGER


Spectral Dagger, as mention above, is Spectre's signature skill. It allows you to run past nearly anything and everything. In this part, I will show you how to use the dagger wisely and mistakes that are commonly done by other players.
  • Lesson 1: Escaping

GOOD DAGGER: Exploits trees, terrain and ms.



BAD DAGGER: Travelling in a straight line exploits only collision and ms.

  • Lesson 2: Attacking Waves

GOOD DAGGER: Hit all/most of the creeps.



BAD DAGGER: Hit two creeps only.

  • Lesson 3: Creeping

GOOD DAGGER: Hits both creep camps.


BAD DAGGER: Hits only one camp.




Well, basically these are the few common mistakes down by Spectre players. When hunting an enemy down, try to target the ground when tossing dagger. If the player is a good juker, do not hesitate the target him instead.

When Escaping, it is vital not to dagger the wrong place that might lock you and get yourself killed. The green lines are good escaping ways while the red lines indicates bad places. Crosses are places you should not stand there.

The reason why I marked red arrows when you dive the trees at the edge of the map is because you're locking yourself in place. Know that it is pretty easy to judge where you're going if you rush through a set of trees only. It is harder to know if you dive straight to jungle because you can walk off the Spectral Dagger path, if you know they're gonna bomb there.

Items + Their Builds

Variation I: Early Radiance



The Radiance build is a fairly old school build from DotA 1. This builds focus on making an early Radiance which gives you a massive presence in team-fights. Furthermore, the illusions will also get to burn enemies when they're running, which explains the maxed Haunt. Only problem lies that you are very useless before getting Radiance and you are also playing a risky game.

NEVER GO FOR THIS BUILD IF YOU HAVEN'T ACQUIRED SACRED RELIC WITHIN 15 MIN!!

Tranquil Boots. You are gonna stay in lane long, very long. So, getting Tranquil Boots can aid you in early game, especially if you're harassed a lot. You can break this to Power Treads after Radiance, though.

Quelling Blade is a core for this build. Since Spectre have quite ****ty base damage, it is crucial to get this so you won't miss last-hits since this build is very, very farm dependant.

Variation II: Diffusal Spectre


Probably the most basic build found in the Spectre textbook. Diffusal Blade is good since it provides AGI which is her base stats, also meaning more damage. It gives the PURGE skill which can be good to remove debuffs on yourself, such as Amplify Damage. Best part, the FEEDBACK can be used by illusions and Haunt images. Preferably gotten together with Manta Style to increase your potential.

Power Treads gives a little of everything and you can switch the stats into whatever you want, when ever you want. Except when you're invisible or teleporting, though.

Variation III: Maelstrom


Maelstrom is good on Spectre because it gives her attack speed. Furthermore, if you're lucky, the CHAIN LIGHTNING can hit your enemies and get you last-hits. Later on, when upgraded to Mjollnir, you can use the active on yourself. Since you;re fairly tanky, I can bet many people will try to attack you and will be rewarded for their bravery by getting a shock!

Power Treads or Tranquil Boots. Treads have a probably higher priority. If you are getting harassed, getting Tranquil Boots will be a better option, though.

Variation IV: Gimme Manta!


Now, the reason for boots is you can pick Tranquil Boots if you're getting harassed and Phase Boots if you want a minor boost of damage. I acquired Drum of Endurance first because it offers good survivability for Spectre. An early Yasha will help her to be not so useless in the earlier phases. Well, Manta Style gives two extra images and you can smash your enemies quick and fast. Because your primary attribute is Agility and Manta Style focus hard on Agility, you will get a big advantage here and will allow you to dominate easier.

Hand of Midas & Radiance





Because there are ***s who don't understand some things, I have to stress it in this chapter.

Hand of Midas - A lot of people said it over and over again. Hand of Midas is a situational item. If you can't rush it between 7 to 8 minute, do not ever get it. It will delay your core too much and it will be the death of you.

Radiance - This item has the ~25 minute mark. If you can't get it by then, spent your gold on something else or for an alternating build. Because Radiance offers damage and damage only, you have no survivalability whatsoever. By the ~25 minute, most if not all heroes should have core items already and you, running around with Quelling Blade and Tranquil Boots only will definitely be their first target.

What? No Vanguard?

YES, NO MORE VANGUARD!


Why?

Because Vanguard is pretty hard to get, especially if you're rushing Radiance since it delays it too much. Although some might argue Vanguard is good on Spectre, I think it's the opposite. It causes a **** load of money and you're most likely dumping it at ~30 minutes anyway. The 2200 gold can be spent on more worthwhile items.

If you're getting harassed a lot, 2 Bracers will be better and Tranquil Boots, of coz.

Runes

Haste: Better left for others since you have Spectral Dagger and possibly Haunt as a chasing mechanism.

Illusion: Can be used if you have Diffusal Blade. Overall, its Spectre's rune.

Invisibility: Maybe for escape purposes only. Not advisable.

Double Damage: Possibly your rune, since you can hit harder. Ideal for you in early game for last-hitting.

Regeneration: Only grab it when you need it.

Jungling + Roshan

JUNGLING


You're not a jungler early game. Just remain in your lane as long as possible. You need the farm. You can enter the jungle if required, though you normally shouldn't.

ROSHAN-ING


It's best you avoid poking Roshan since you lack the power and tankiness to kill him solo and in early game.

Friends + Foes

FRIENDS

Bounty Hunter, without a doubt is Spectre's best friend. His Track shares gold which is vital for you before your core items. Who doesn't love babysitters like Omniknight and Undying? They can help you maintain your lane for a longer period of time. Heck, with this guys, you can go for Power Treads instead of Tranquil Boots. Vengeful Spirit isolates enemies which allows your Desolate to proc. Pretty self-explanatory.

Because Spectre relies on movement speed to escape, with slowers like Crystal Maiden and Venomancer, you can't run for ****. Hopefully you get to trees or past terrain fast enough before you die. Lion is possibly your worst nightmare, especially when he hunts you down in early-mid game. His Impale-Attack- Finger of Death combo can easily kill you. Razor can drain you of you damage which you have very little and terminate you as easy as anything.

Stunners like Sven and Chaos Knight will also cause hell on you. Since you rely on walking or running to escape, these stuns will really be the end of you. Another thing is Lifestealer. You have high hit points in late game and Feast loves you. You'll be dead in no time flat.

FOES

Team Fight + Solo Fights

SOLO FIGHTS


This should happen pretty often thanks to Haunt + Reality.
1. Reality!
2. Haunt! Assuming you find a good target.
3. Auto-attack him!
4. Spectral Dagger him if he tries to run.
5. Kill is confirmed, Sir.

TEAM FIGHTS


After the enemy initiates...
1. Haunt
2. Walk in if possible, if not, just Reality.
3. Spectral Dagger ALL of them so nobody gets away.
4. Chase if required.
5. They're dead.

This is just paperwork, in reality, you might need a Black King Bar so you don't die.

Final Words

Ol' Spectre is one of my favorite heroes. She is fun to play with and deadly in the right hands. Just remember what you're suppose to do and try not to screw anything up.

Anyway, Spectre is a hero that is highly nerfed around so expect this guide to be updated regularly. Remember to offer ideas or feedbacks along your votes. Thanks!

A special thanks to:
- Dr. D for his formatting guide!
- Nubtrain for his tips about guide writing!
- Guide-Writers whose guide I used as reference.

- Yasutsuna

Changelog:
21.06.13 - Draft Started.
23.06.13 - Guide published.
12.07.13 - Added: Gimme Manta!

To-Do List

- Replays, as usual.
- More builds.
- Song for her.

Guide Discussion
1 2 >>
Quote | PM | +Rep by Raylord » June 22, 2013 11:01pm | Report
Awesome guide

Raylord


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Quote | PM | +Rep by samukobo » June 23, 2013 12:30am | Report
No vanguard FTW!

Another great guide from Yasutsuna, gave it a +1.

Have you ever considered Phase Boots? Honestly, Spectre's damage sucks early on and I find that you can't use much of the attack speed when considering you're more of a tanky carry and I've never really experienced getting really high Attack speed on him. Plus, the reliable damage is nice and combines well with Desolate which is not that reliable. It also gives a more reliable (and mana-less) escape + chase mechanism to be used with Spectral Dagger.

I also think Manta Style core build should be considered because it gives him a lot of stuff he needs, such as attack speed, movement speed, rather easy build up into Yasha which is pretty cost effective in itself, some very needed extra stats (makes him tankier, hits harder and faster, and a bit more mana to be able to use that dagger), and last but certainly not the least illusions. With an additional level 2 diffusal after manta, it gives you +195 PURE damage on one target, plus 108 mana burn with damage. And that's only counting the bonus damage from these items and not the base damage of spectre and his illusions.

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Quote | PM | +Rep by Peppo_oPaccio » June 23, 2013 1:08am | Report
I'm not a fan of stats on Spectre: if you pick up a Quelling Blade you shouldn't have last-hitting problems and if you need stats for mana you probably chose the wrong Hero, in my opinion. Also, I like putting an early point in Dispersion or even max Desolate first according to my item build; but that's personal preference, right?

Anyway, talking about the Diffusal build: I've never seen someone actually "rushing" the Diffusal Blade, most of the time you want to get a survivability item ( Drum of Endurance is the most common) first so that you can occasionally jump into fights with Haunt and not afk farm (the Radiance build is made for it) or fight with spare parts.

Also, Lions Pride played a "mid game" Spectre recently: Phase Boots into Blade Mail for early damage both offensively (+damage from both items) and defensively ( Dispersion plus BM's active), then Drum of Endurance and Diffusal Blade into Manta Style if I'm correct; I think the Drums are redundant (maybe a casual Vitality Booster would've been better) but nonetheless I liked that build.


PS: Vanguard sucks. There are at least three substitutes that come in my mind ( Drum of Endurance, Blade Mail, PMS + Vitality Booster) and do a better job for a lower price.

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Quote | PM | +Rep by Mirror » June 23, 2013 1:31am | Report
Why do you max dagger first? Desolate gives more damage is an odd skirmish. You can still go through cliffs with dagger at level one but the mana goes up by 30 if you max it. You could get 200 damage with a dagger or 50 dagger + 2 hits with Desolate.

I also do not agree with radiance. It takes a long time to farm, you have no way to increase your farm and it falls off. People used to say Radiance was core on Phantom Lancer but once people started playing him and winning they stopped. Battle Fury gives every thing radiance does for less gold and better perks.

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Quote | PM | +Rep by Wulfstan » June 23, 2013 1:51am | Report
Reality does not stop Haunt anymore.The illusions still remain.

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Quote | PM | +Rep by Yasutsuna » June 23, 2013 3:56am | Report
samukobo wrote:

No vanguard FTW!

Another great guide from Yasutsuna, gave it a +1.

Have you ever considered Phase Boots? Honestly, Spectre's damage sucks early on and I find that you can't use much of the attack speed when considering you're more of a tanky carry and I've never really experienced getting really high Attack speed on him. Plus, the reliable damage is nice and combines well with Desolate which is not that reliable. It also gives a more reliable (and mana-less) escape + chase mechanism to be used with Spectral Dagger.

I also think Manta Style core build should be considered because it gives him a lot of stuff he needs, such as attack speed, movement speed, rather easy build up into Yasha which is pretty cost effective in itself, some very needed extra stats (makes him tankier, hits harder and faster, and a bit more mana to be able to use that dagger), and last but certainly not the least illusions. With an additional level 2 diffusal after manta, it gives you +195 PURE damage on one target, plus 108 mana burn with damage. And that's only counting the bonus damage from these items and not the base damage of spectre and his illusions.


I did, at one point. But whenever Spectre comes on the battlefield, people will always target her first, harassing her a lot. To prevent yourself from dying, you'll most likely buy Tranquil Boots instead of Phase Boots or Power Treads. Normally, I will go Phase Boots if enemies somehow can still go faster than me. In the end, it's up to you, seeing what you like.

Hmm, a new build. Rushing Manta Style is quite a good option. I'll try this soon. Not to mention Yahsa is not just cost-efficient, but VERY cost-efficient.

By the way, Spectre is a female. XD


I'm not a fan of stats on Spectre: if you pick up a Quelling Blade you shouldn't have last-hitting problems and if you need stats for mana you probably chose the wrong Hero, in my opinion. Also, I like putting an early point in Dispersion or even max Desolate first according to my item build; but that's personal preference, right?

Anyway, talking about the Diffusal build: I've never seen someone actually "rushing" the Diffusal Blade, most of the time you want to get a survivability item ( Drum of Endurance is the most common) first so that you can occasionally jump into fights with Haunt and not afk farm (the Radiance build is made for it) or fight with spare parts.

Also, Lions Pride played a "mid game" Spectre recently: Phase Boots into Blade Mail for early damage both offensively (+damage from both items) and defensively ( Dispersion plus BM's active), then Drum of Endurance and Diffusal Blade into Manta Style if I'm correct; I think the Drums are redundant (maybe a casual Vitality Booster would've been better) but nonetheless I liked that build.


PS: Vanguard sucks. There are at least three substitutes that come in my mind ( Drum of Endurance, Blade Mail, PMS + Vitality Booster) and do a better job for a lower price.


Yep, Quelling Blade is actually pretty much a core on Spectre because of her horrible base damage at early. I don't up Dispersion early because it is near useless until the mid game section due to the low damage output of every hero at that point. But, if you're getting harassed so much until Tranquil Boots can't covered it, happened before to me, an early point in Dispersion is good. About Desolate, i don't find getting it early is important. Because Spectre has a horrible early, possibly mid game too so she won't be participating much in ganks unless she can score a kill, which is also unlikely. So, it's better to get your nuke up and going before anything else.

About the Diffusal Blade, I forgot to add one survival item. The one I always prefer to get on Spectre before Diffusal is Drum of Endurance. I gives more movement speed, stats which she could benefit well from. Still, you can jump in to battles maybe to chase a half-dead hero down? But avoiding a full-blown war in still your main priority.

Maybe I should check Lions Pride video to aid me in my conquest XP. I have heard of that build before, although it is not really used often. Getting Blade Mail is good against those insanely annoying people who loves to poke you about. It is a defensive option which can be used in early game. Personally, I think Drum of Endurance are better worth because of the stats increase, also means more damage and a slight increase in mana for Spectral Dagger, although it is not important because you're not suppose to spam Spectral Dagger.

VANGUARD SUCKS! XD

Mirror wrote:

Why do you max dagger first? Desolate gives more damage is an odd skirmish. You can still go through cliffs with dagger at level one but the mana goes up by 30 if you max it. You could get 200 damage with a dagger or 50 dagger + 2 hits with Desolate.

I also do not agree with radiance. It takes a long time to farm, you have no way to increase your farm and it falls off. People used to say Radiance was core on Phantom Lancer but once people started playing him and winning they stopped. Battle Fury gives every thing radiance does for less gold and better perks.


Because Dagger is a powerful nuke. As I said to Peppo, you're not suppose to be ganking in early game so getting Desolate early on can be pretty useless. Spectral Dagger can be used to aid your allies if you somehow winded up being in a minor teamfight. Because its natural damage is high, it can help you allies a lot.

Yep, Radiance build is actually pretty old-school now and not very safe since roamers like Pudge and the like start appearing. Because you have no defensive measures, you're pretty much dead unless you can run fast enough with Spectral Dagger. Radiance is only a core for that specific build, not on Spectre on the whole. That build is normally used if you have a babysitter and your supports wards the places to avoid you getting assassinated.

Battle Fury doesn't suit her that good since it gives you nearly everything that your illusions can benefit from. I would prefer using Maelstrom instead, since you can benefit from the Mjollnir active later on in the game and with some luck, you get to zap enemy heroes too. But, if Tranquil Boots already fall out, then getting Battle Fury would also be a good option since its gives hp regeneration. It's more of personal preference, actually.

Wulfstan wrote:

Reality does not stop Haunt anymore.The illusions still remain.


It doesn't? I must not have noticed it. Anyway, thanks for the info, gonna edit it.

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Quote | PM | +Rep by Yoda » June 23, 2013 5:13am | Report
The early levels in Dispersion are only for the damage block, 1 point is enough anws.
I haven't heard the name -QWERTY in so many years (2009 maybe?), the item builds are pretty good. I LOVE the Mjollnir add up! More AS more Desolate for illusions :D I personally always go Abyssal Blade when possible, the bash procs way more with a mjol.

The thing with blademail actually started with NA'VI's xboct, i think. It was so funny when Disruptor died every time he ultied Spectre :P

+1

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Quote | PM | +Rep by Sp12 » June 23, 2013 8:28am | Report
Good guide, upvoted, but I think you should really try playing 2-3 games with desolate maxed at 7 and see what happens. That junk is broken.

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Quote | PM | +Rep by Yasutsuna » June 23, 2013 8:37am | Report
Sp12 wrote:

Good guide, upvoted, but I think you should really try playing 2-3 games with desolate maxed at 7 and see what happens. That junk is broken.


Alright, max desolate instead of spectral dagger. I wonder how will it go.

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Quote | PM | +Rep by Peppo_oPaccio » June 23, 2013 11:46am | Report
Just for your information, I tried the Phase Boots + Blade Mail combo I was talking about: they give a lot of damage (you can easily 3-hit creeps with them) and better chasing, but turning into late game is a lot more difficult: it's a double-edged sword, if you can make the early advantage high enough then you're ok; if you don't find any kills nor towers you're going to have a really bad time farming for the late game. I personally think the other ones are better, but it's a fun way to play the Hero. :D

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