GUIDE RATING

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Bradwarden-The Centaur Warchief

September 4, 2012 by Wulfstan
Comments: 11    |    Views: 47078    |   

Build 1

Build 1: I lead the battle!

DotA2 Hero: Centaur Warrunner

Offense

Damage 55-57

Defense

Armor 3.1

Other

Movement Speed 300

Attributes

Strength 118
Agility 65
Intelligence 55

Basic Stats

Health 2696
Mana 949

Purchase Order

Early Game

Core

Luxury

Optional



Hero Skills

Hoof Stomp

1 4 7 9

Double Edge

2 3 5 8

Return

10 12 13 14

Stampede

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25

Introduction

Welcome to my second guide on DOTAFire.This time the guides main atraction will be Centaur Warchief.I may be not that good at the game,english is not my primary language(mistakes may be involved in the writting of this guide),but I hope you will be reasonable and accept.


Without further due,let's get on with this guide!

Summary

He's a tank with a dissable,that can take a lot of punishment but gets countered by N'aix and any other percentage based nukes.

Can gank good enough but needs a buddy to do so and gank properly.Post dagger its not problem.

Centaur Warchief-Who and what is he?

Centaur Warchief is a melee strength hero that can take a lot of punishment,can initiate by the way of his ultimate ability Stampede,initiate team fights with his AoE stun Hoof Stomp and lead early game ganks by the way of Double Edge.

He scales very well through the game and he is able to counter many right-click carries by the way of Return.

Tank:5/5
Initiator:4/5

Pros and Cons

Pros:

Scales well through the game
Has an AoE stun and a mini-stun that can be used to cancel teleports
Can take a lot of punishment
Can initiate,tank and survive even the longest teamfights
Naturally counters right click carries
Only one skill that requoires mana
Needs no steed


Cons:
He's slow
Very beefy but has natural counters that easily kill him( Lifestealer)

Melee
Hard to place stun
No innate escape mechanism
Awkward casting animation

Skill Analysis

Hoof Stomp

Centaur hits the ground resulting in a 2.75 seconds of AoE stun.The mana cost is very low for an AoE stun move(130)and has a nice duration.

The cooldown in the skill is a tad long,13 seconds,however it has a 3 seconds duration so its actually a 10 seconds cooldown.The real problem with the skill is landing it because of the awkward animation and the skill being centered on Centaur Warchief.


Double Edge

A good nuke that deals 400 damage at level 4 but also damages our half-horse half-man here.Luckily we can get a Hood of Defianceto reduce the damage received and further boost our insane HP regeneration.It doesn't have a mana cost and can cancel teleports due to the ministun on the skill.

The cooldown is short at 8 seconds,however to land the skill,you need to be close to your opponent.


Return

Ah yes,good old permanent blademail.Centaur returns damage he receives from autoclickers based on a base value+percentage of strength.The skill is passive so its very good.

The damage is applied when the attack starts,not when the attack hits(much like with Viper's Corrosive Skin .


Stampede

Ah yes,a very good ultimate.The warchief bursts out in speed,charging towards enemies,while stunning and damaging them too.The damage is a wee low, 100/150/200 +2x your STR.Each enemy can get affected only once by the ability.A great initiation tool for likes of initiators( Enigma, Tidehunter and even Magnataur)

Item Build

The item build on this sucker is pretty straight forward:You need to be beefy and soak up damage for the team.Even if you die,you know that your carry did his job by you doing yours.

That is why we will empathise on a bulky build using Vanguard and Hood of Defiance(optionally getting a Pipe of Insight)

Quickly after those are done,get the Blink Dagger,that will help you with ganking issues.

Later in the game,you chose from a variety of items like: Assault Cuirass, Radiance, Heart of Tarrasque, Shiva's Guard, Heaven's Halberd.Although not many people would agree getting Heaven's Halberd,(people need to attack you for you to function well),it still has a great use if you are not that beefy as expected.Blademail can also be a good option if you like being alone amids 5 of the enemies,baiting out for 5 seconds afterwards calling your team.

My boots of preference would be Phase Boots,it gives a burst of movement speed for positioning and some extra right click damage.

Eye of Skadi is a good pick on every hero,and makes no exception on Centaur Warchief,for keeping enemies close up and personal.

Ganking

Centaur Warchief has some problems ganking alone before the dagger is purchased,thats why early game you should gank with a buddy.Post dagger this flaw is surpressed and can stun reliably.

In ganks you should start off with the stun,then whack the opponent while it stunned.After the stun is over,use Double Edge.

Friends and Foes

Friends: Vengeful Spirit, Crystal Maiden, Earthshaker, Warlock, Sven, Naga Siren, Lion,basicly anyone who can help him setup his stun.


Special mention:Tuskarr:Let the Ganking galore begin!
This guy gives you everything you need:Positioning,holding up the enemies close and a good way of initiating.You just roll in with Snowball,using Ice Shards,stun with Hoof Stomp then bodyblocking the enemy inside the shards.Use Double Edgeonly if necesary.


Enemies: Soul Keeper, Necrolyte, Zeus, Enigma, Huskar, Slardar, Templar Assassin,basicly people that have percentage based spells and armor reducing.

Special mention: Lifestealer:Your.Worst.Nightmare.
I cannot stress enough on how this guy will wreck your game.As you get beefier,he will just deal more damage.Do not dare to pick Centaur against this bad boy or I will personally deliver a 4-muscle-extending *****slap towards your face.

Conclusion

The second guide ever of my life.I hope you will enjoy the guide,also feedback and other ideas on improving the guide are much apreciated(tips on BB code,arrangement in page etc.)



And remember,let them feel the power of your hoofs.

Guide Discussion
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Quote | PM | +Rep by Hades4u » September 4, 2012 11:07am | Report
That's exactly the item build and skill order I use.

Nice guide, even if centaur isn't released :p

Hades4u
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Quote | PM | +Rep by borodin » September 4, 2012 12:18pm | Report
dude you made a mistake at the skill build: you put lvl 16 point to great return instead to his ulti buy nevertheless this guide is great. +1

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Quote | PM | +Rep by Wulfstan » September 4, 2012 10:08pm | Report
Quoted:

dude you made a mistake at the skill build: you put lvl 16 point to great return instead to his ulti buy nevertheless this guide is great. +1


Rectified,thank you.

Wulfstan
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Quote | PM | +Rep by wilddeonpwn » September 4, 2012 10:47pm | Report
nice, but I when I play him I always find getting a Radiance after my core. Then Heart of Tarrasque

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Quote | PM | +Rep by SuperNova » September 5, 2012 5:30am | Report
Good guide i must say,cant wait for this guy to come out. i will never lose to ursa again.

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Quote | PM | +Rep by jaslam » September 5, 2012 5:41am | Report
+1 - my only improvements would be getting an early OOV, for a measly 350 you have a 12% slow on top of your stun/ministun
and urn instead of bracer for the old mana regen and the active..

Radiance is falling off the map now - it's a great early game item, not so much late game - they need to bring back the old, old (if I remember properly) rad of being % based damage so it scales into late and makes radiance more worth while!! get a trasq or skadi instead.. :s

you can also consider getting return at level 4 - as hoof stomp's mana cost can go up, with little int that could be a factor in your ganking. after maxing double edge, max hoof stomp (ie level 2 at level 8)

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Quote | PM | +Rep by jaslam » September 5, 2012 5:49am | Report
Correct me if I'm wrong please - but I believe return also works on illusions? so a manta wouldn't be a terrible pick up either? (especially if you are initiating and they have to fight back..) also if you are 'splashed' or cleaved will you return the damage? Ie you are not the main target?

cheers :s not sure on the above!

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Quote | PM | +Rep by wilddeonpwn » September 5, 2012 6:52am | Report
I love dota (1) :3

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Quote | PM | +Rep by Wulfstan » September 5, 2012 7:39am | Report
jaslam wrote:

Correct me if I'm wrong please - but I believe return also works on illusions? so a manta wouldn't be a terrible pick up either? (especially if you are initiating and they have to fight back..) also if you are 'splashed' or cleaved will you return the damage? Ie you are not the main target?

cheers :s not sure on the above!



Return does not work on illusions,and the cleave damage is unreduced by armor,so it would not make much difference.

OoV could be a good idea,but if you lane with an another disabler,you don't need it that much(might build into Skadi)

Also I did put Skadi into optional,I mean who doesn't benefit from the stats and slow?And anyway you won't be building another orb effect so it could work.

I am not a great fan of Urn on heroes that don't mid lane for ganks(centaur is not the best guy mid),might work though but I don't need much more mana regen than my trusty magic stick because I have only one skill that requires mana.

I don't like getting return at lvl 4,because your STR is low so the return is low(except the base value).Maxing out Hoof Stomp increases the stun duration too,so that is what I am opting for.

Neverthenless,thanks for the heads-up,and the advice.

Wulfstan
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Quote | PM | +Rep by OmniBoy » September 19, 2012 3:44am | Report
You should put Radiance as an extension. It is a very , VERY good item on centaur. He is so tanky that he can just evaporate teams in team fights with it. A lot of DotA players go straight for Radiance after their Treads

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