----WORK IN PROGRESS---
Hey, if you're reading this it's because you may need some tips on playing bloodseeker or something like that, and you don't know his true power. This is my first guide and probably wont be as detailed as others,
I plan to go add a detailed laning guide and item build but that will come later.
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
Pros and Cons
+ Great early sustain
+ easy farmer
+ good solo mid even if melee
+ dangerous ganker
+ capable of handling 1v1 very well, even 1v2
+ you can survive well
+ great tower diver
+ get more out of denying creeps than any other hero
- ****py harass
- Spells require precise timing!
- hp is low
- vulnerable to disables
- a bit more difficult to integrate in teamfights
Skills and skill usage
Ability Affects Damage
Target Unit Units Magical
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second.
Increased damage: 20%/40%/60%/80%
Damage Per Second: 20
Cooldown 12/10/8/6 Mana 80[/color]
Okay, in the early levels you want to keep this level one because the damage per second stays the same.During low levels use this to harass or keep a caster from getting some important spells on you, when you level this more start casting it on yourself for the 80% increase in damage but only after you use your ult.
Bloodseeker revels in combat, gaining health with every unit he kills. The health gained is a percentage of the killed unit's maximum HP.
Hero's maximum HP: 10%/20%/30%/40%
creep's maximum HP: 10%/15%/20%/25%[/color]
This works on denies!!
This skill is just amazing, its going to keep save your *** and keep you alive the whole game.You want to get this skill right away and focus on last hitting alot to sustain your health in early levels.
Enables Bloodseeker to sense enemy Heroes with health below 40%, giving him vision of that unit and increased movement speed. Enemy heroes below 20% are fully revealed.
Duration: Until no nearby valid target exists
Bonus movement speed: 11%/22%/33%/44%
With this skill you always want to keep your eye on the mini map and spot the low health victims around the map.
Ability Affects Damage
Target Unit Enemies Pure
Causes an enemy unit's skin to rupture, dealing massive damage. The affected unit takes damage based on how far it moves during the duration.
Initial damage: 150/250/350
Distance moved damage: 20%/40%/60%
Cooldown 70/60/50 Mana 150/200/250
Blocked by Magic Immunity. May target an enemy Hero, but does not inflict damage until magic immunity duration ends.
Now this is where alot of your damage is going to be coming from, with a force staff at your disposal you will be dropping heroes in no time.When getting into a teamfight you want to use this on a squishy hero and force staff him and you will successfully delete that hero from existence.
Level 1 : Bloodbath great early sustain
Level 2 : Bloodrage easy harass skill and silence
Level 3 : Bloodbath
Level 4 : Thirst
Level 5 : Bloodbath
Level 6 : Rupture now start killing
Level 7 : Bloodbath
Level 8 : Bloodrage
Level 9 : Thirst
Level 10: Bloodrage
Level 11: Rupture hopefully should have force staff now
Level 12: Bloodrage
Level 13: Thirst
Level 14: Thirst
Level 15: Stats
Level 16: Rupture now this is just op
Level 18: Stats
Level 19: Stats
and so on