
Offense | |
|---|---|
| Damage | 49-53 |
Defense | |
| Armor | 2.08 |
Other | |
| Movement Speed | 315 |
Attributes | |
|---|---|
| Strength | 50 |
| Agility | 92 |
| Intelligence | 60 |
Basic Stats | |
| Health | 1442 |
| Mana | 1014 |






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2 | 23 | 24 | 25 | ![]() |
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1 | 9 | 10 | 12 | ![]() |
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3 | 20 | 21 | 22 | ![]() |
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6 | 11 | 16 | ![]() |
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4 | 5 | 7 | 8 | 13 | 14 | 15 | 17 | 18 | 19 |

Welcome to Sneaky Beaver's guide to Anti-Mage! Anti-Mage is probably my favorite hero because of his absolute awesomeness and versatility. He is an agility carry and probably the best in the game currently due to the synergy of his skills and the absurd utility of
Blink. This is a full guide on the hero, so be prepared to read! One last note is that this guide will be constantly updated and improved.
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.
Skill Build
The skill build above is an example of the 'Burning' build, generally it involves getting one point in your Q, W, and E skills then focusing on stats, and maxing blink by the time you have a battlefury. The point if the build is to give you more HP and damage, making early-mid game conflicts safer. Another reason is that the first point into your skills is the most efficient, with mana break starting at 28, and gaining 12 more per level, and spell shield starts at 26% and gains 8% per level.
|
Level 1 2 3 4 |
Mana N/A N/A N/A N/A |
Cooldown N/A N/A N/A N/A |
Range N/A N/A N/A N/A |
AoE N/A N/A N/A N/A |
Duration N/A N/A N/A N/A |
Effect Burns 28 mana per hit Burns 40 mana per hit Burns 52 mana per hit Burns 64 mana per hit |
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Type: Targets: |
Active Point |
Short distance teleportation that allows Anti-Mage to move in and out of combat. |
|
Level 1 2 3 4 |
Mana 60 60 60 60 |
Cooldown 12 9 7 5 |
Range 1000 1075 1150 1150 |
AoE N/A N/A N/A N/A |
Duration N/A N/A N/A N/A |
Effect 200 - 1000 range teleportation 200 - 1075 range teleportation 200 - 1150 range teleportation 200 - 1150 range teleportation |
|
Type: Targets: |
Passive N/A |
Increases Anti-Mage's resistance to magic damage. |
|
Level 1 2 3 4 |
Mana N/A N/A N/A N/A |
Cooldown N/A N/A N/A N/A |
Range N/A N/A N/A N/A |
AoE N/A N/A N/A N/A |
Duration N/A N/A N/A N/A |
Effect Reduces magic damage by 26% Reduces magic damage by 34% Reduces magic damage by 42% Reduces magic damage by 50% |
|
Type: Targets: |
Active Target Unit |
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned. |
|
Level 1 2 3 |
Mana 125 200 275 |
Cooldown 70 70 70 |
Range 600 600 600 |
AoE 300 300 300 |
Duration 0.1 Seconds 0.2 Seconds 0.3 Seconds |
Effect Deals 0.6 damage per mana point missing Deals 0.85 damage per mana point missing Deals 1.1 damage per mana point missing |
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Laning: Farm, farm, and farm. Thats basically it, also remember to get the last hits on enemies if you can, but only if you can very easily.
Early-Mid Game: Keep on farming up your core Battlefury and manta, you dont have too much use until you get them. You should be able to farm the jungle relatively well once you get the in-lane items. But only do so if farming the lane isn't safe. Also if you're farming the jungle with a quelling blade, be sure to cut holes in the trees rather than needlessly wasting mana by blinking (talking bout radiant jungle mainly).
Mid-Late Game: At this point you should have manta up and be ready to dominate, however if there aren't many fights going on, feel free to keep up your farm advantage and grab the late game items early ;).
Late Game: At this point as long as your team is sticking together and teamfighting reasonably well you should completely dominate, often times being a full item ahead if the enemy teams carry, even if given free farm.
General tips: Honestly the success of an antimage relies more on his team ensuring he gets farm rather than the antimages individual skill as that only comes into play in teamfights where the game is close.
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