November 18, 2014

Bringin Soul to the Dead Item, Soul Booster

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Ah, Soul Booster. The one item that I have found very useful yet no one ever consider it once. It is a great way to increase your health and mana pool. It increases the health and mana by over 400 points, not to mention the regeneration effects. It made no sense to me as to how this simple item never picked up. I could see it be used on many heroes.

Axe- needs raw health, and mana problems solved.
Dark Seer- he builds tank items and needs mana..
Lina- needs mana and takiness, and builds later into a Bloodstone


So, why dont people ever thought of getting a simple Soul Booster? Was it.. price, perhaps?

This is, for me, a greedy and selfish support pickup. However, if only the price... of, the price. 3300 gold is hell of a lot to supports.

So, how to solve this problem? It may seem that this item is not the best pickup for non-cores. Changing the price, too, doesnt seem realistic.

So I thought of adding an item other than Bloodstone to the Soul Booster upgrade.
Ahh... Bloodstone. I am not a fan of this item. Sure, it completely removes all your mana problems, but... it is a very selfish pickup since it provides no utility. It could be said that I despise this item.

So, what about making it a utility?

With a 3k gold on the first component, it sure needs to scale into the late game. You could make it a utility item. But what would it be? I was thinking an aura, but since stacking aura is a no-no then the mass Soul Booster is useless. What about an increase in health and mana? Like an active of some sort...?



Life Orb (we ran out of icons...)
Increases the targeted unit's current health and mana by 30% of it's total. Effects does not stack, and a target cannot be affected twice in the last 50 seconds.
Recipe: Soul Booster + 1000 recipe (4300)
Mana cost: 185
Cast range: 950
Duration: 16
Cooldown: 65[/nextcol]

Stats
Health: 500
Mana: 450
Health regen: 12/sec
Mana regen: 150%/sec


So the point here is to make a utility item that benefits not only the bearer who benefits the stats, but also it's teammates. I have seen supports getting Ethereal Blade, which costs 600 gold more. This could also be used to self, mind you. So a carry picking this up will still benefit greatly.

The long range is also meant to be a life saver. It can save lives from a distance, at where spells cant usually reach.

So the purpose here is to bring life into Soul Booster, and making it a good pickup since it can be upgraded to none other than Bloodstone.

But then, I saw Bloodstone...
Quoted:
When the bearer dies, Bloodpact restores 500 HP + 30 HP per charge to allied units in 1675 range



WHAAAT!!! This is an outrage! How come-

Lets stop the rage, now. It needs the bearer to die. Now utility relying on death is odd, isnt it? So let's stop here, as the per charge too is barely useful for non-snowball heroes.



So post your feedbacks and what's in your mind. I would like to see how people react to this pathetic attempt at favoring an item.