I've had a few thoughts about the International - and some of the common issues was the 'repetitive use of heroes' at least 3, maybe 4 - sometimes 5 heroes, were re-used in the same lineup against the same team, throughout the tournement.
I'm not complaining AT ALL - I love a good competitive game, that's the beauty of Dota - same team, same heroes, different game every time..
However, some heroes saw 1 use, or 0 uses throughout the whole tournement. surprisingly Ogre Magi being one of them. Here are a list of heroes, that saw less than 3 games in the whole of the international - apart from the obvious, any thoughts as to why!?!?!
Ogre Magi - 0 games! wow.. becuase he's melee support perhaps?
Sven - 0 games, same issue, and he has a terrible win rate in the competitive scene.
Alchemist - 1 game, and lost - obv, he's ****
Axe - 1 game, 1 ban - surprisingly little use for Axe - I was expecting more - not sure why?
Bane - Shadow Demon Disruptor are better supports to do the same job (shut down blinkers/escapists)
Faceless Void - 1 game with Navi when they destroyed LGD - 648gpm! are there better carries? not really - but the main issue is the meta version is a still an average of 35 mins, and void doesn't really become a powerhouse until 30min< mark..
Lion quite surprisngly - with a heavy nuke, and 2 disables. perhaps Shadow Shaman was so rarely banned why pick lion?
Nyx Assassin - 1 game - targeted killer, like spirit breaker - no real synergy with a team fight
Riki - I was expecting more, perhaps like Weaver there are just too many ways to find invis heroes now, why pick them?
Shadow Fiend - 1 game - smoke of deceit has basically ended his career as a top tier carry
Spirit Breaker - like alche, just bad..
Witch Doctor - I LOVE this hero, but clearly the pros do not - WHY?!?! (just 1 game)!
Dazzle 2 games, tho banned 5 times. A strong early game hero, and with the meta heavily focused here - but doesn't offer enough offensive skills to be useful.
outworld destroyer main issue with a few carries, takes too long to be a real powerhouse.
Phantom Assassin as above
Pugna - i felt could have been used more 2 picks, 3 bans - a possible turtle/counter gank specialist, but obv wasn't enough to be picked - WHY?!
Slardar a big surprise at only 3 games, a great semi carry, great stun and vision - perhaps Bounty Hunter's track and use in the suicide lane was a factor?
Death Prophet Kunkka Visage Weaver only 3 games each. Death prophet really surprising as after 6 she can push, and still posses a great threat if the game drags out, perhaps her lack of disable and escape making her chicken feed in the competitive scene?
So why weren't some of the pub favourites like axe, FV, death prophet - getting no action AT ALL in the International.. and here is the big question - with so few heroes to be released, that will have a huge impact on picks and ban (except maybe medusa) how could we change this!!??