July 04, 2016

Hamster's 6.89

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6.89  |  patch  |  wishlist  |  OSFrog  |  balance
Let's make a 6.89. The general idea is to make some cool heroes playable again. And to give a *fair* nerf to the meta in very high scrub tier pubs.

- Sven

* Storm Hammer cooldown rescaled from 13 to 22/19/16/13 seconds
* Storm Hammer damage rescaled from 100/175/250/325 to 25/125/225/325
* Warcry coooldown rescaled from 32/26/20/14 to 17 at all levels

**** the 1/4/4 value abuse build. Seriously. That build is the reason why he gives a 20 armor bonus to his entire team at the 10 minute mark, which is broken as hell.


- Kunkka

* X Marks the Spot cooldown rescaled from 26/20/14/8 to 25/20/15/10
* Ghost ship rum duration reduced from 10 to 7 seconds

Yes, that's a Kunkka nerf. Because the point is to balance heroes around their actual strength, not their pick rates...Right?


- Dragon Knight

* Breathe Fire mana cost reduced from 100/110/120/130 to 105 at all levels

Makes up for the fact that bottlecrowing and even bottle is dead, so you can't even afford to use your Q in the mid lane right now.


- Omniknight

* Repel mana cost increased from 50 to 75

Too spammable. Repel shouldn't be up permanently at no cost.


- Timbersaw

* Reactive Armor HP regen per stack reduced from 1/1.2/1.4/1.6 to 1 at all levels
* Reactive Armor is now fully disabled by Break (Break causes it to lose all its existing stacks instead of just preventing it from gaining new stacks)


- Bristleback

* Bristleback passive Quill Spray procs are no longer disabled by Break (only damage reduction is)
* Warpath now reduces the mana cost of Bristleback's spells by 2/3/4 per stack


- Phoenix

* Sun Ray range reduced from 1300 to 1170
* Sun Ray range is no longer increased by Aether Lens


Broken skill. Got massive buffs for no reason in the previous patches, this wasn't predictable in any way XD


- Io

* Relocate exploit with Town Portal Scroll fixed

You can use TP scrolls to revent yourself from relocating back. This has been abused again and again in competitive...


- Pudge

* Meat Hook ministun and damage no longer pierce spell immunity, only displacement does.

Yes, Pudge is overpowered, somebody needs to say it so I will. Icefrog should stop buffing him every single patch just because he's not picked in competitive. The ability to stun throgh BKB at a 1500 range is plain unfair when it's used to cancel stuff like BKB+TP or Black Hole. Besides his aghs is too good so at least it shouldn't go through BKB.


- Drow Ranger

* Frost Arrows is no longer an UAM
* Marksmanship AGI bonus rescaled from 40/60/80 to 40/60/90
* Aghanim's Scepter now causes Marksmanship bonus to only be halved instead of disabled when an enemy hero is nearby.

She's honestly close to being a pretty good hero. I'm serious, Hurricane Pike Drow is really that good. Just needs a little kick. Aghs buff is here to make the Thor build better at manfighting.


- Mirana

* Aghanim's Scepter fully reworked.

Gives Mirana a new ability : Meteor storm

After a delay, Mirana summons a brutal meteor fall in the target area, creating a blast that stuns on impact and deals damage over time. 1 second delay. Stuns enemies for 1.5 second, and pushes them away from the center of the impact towards the edge of the AOE. Enemies then take 100/125/150 pure damage per second as long as they remain in the AOE. 700 AOE. Lasts 7 seconds. Mana cost : 175, Cooldown : 70. Fully blocked by spell immunity.

Please make aghs a scaling teamfight item for support Mirana like it should be. Aghs is for utility builds, that's the whole point of the item. If you want to play carry Mirana there's already damage items for that.

...Not a stupîd design that turns core Mirana into an AFK farming Tinker which is so out of place on that hero it makes me cringe. (and has no place on support Mirana because it doesn't scale and needs to be rushed as a farming item)



Phantom Lancer

* Diffusal Blade : added level 3
Mana burn increased to 50 on heroes, 30 on illusions
Doesn't refresh charges when upgraded to level 3
Refreshes charges automatically at the rate of 1 charge every 60 seconds


Riki

* Blink Strike cast range reduced from 800 to 500/600/700/800

Death to value points and midlane camping.


Sniper

* Primary attribute changed to INT. Full rework into a nuker, not a carry/ranged creep.


Luna

* Turn rate increased to 0.9

Regular training at the strip pole is paying off : shakes the booty faster every patch.


Gyrocopter

* Aghanim's Scepter reworked. No longer gives a side gunner. Now causes Call Down to root enemies for 1.5 second on both missiles, reduces Homing Missile activation time from 3 to 1.5 seconds, and causes missile to always deal maximum damage.

Support Gyro.


Ember Spirit

* Activate Fire Remnant now has a 0.4 second cast point
* Base strength increased from 19 to 22

Broken ulti. Can dodge Chronospheres and Black Holes cast on his remnant instantly because 0 cast point. He's not even physically present at the location of his remnant at any moment. Fix that ******** pls.


Bloodseeker

* When Bloodrage is level 4, the skill no longer goes on cooldown when cast on Bloodseeker himself
* Base attack time upgraded to 1.6


Razor

* Eye of the Storm cast point reduced to 0
* Eye of the Storm cooldown reduced from 80/70/60 to 55 at all levels
* Eye of the Storm mana cost reduced from 100/150/200 to 80 at all levels

Deceptively big buff because chasing with ult can be a pretty big deal. Also makes Mekansm Razor less terrible.


Venomancer

* Poison Nova cooldown reduced from 140/120/100 to 120/100/80 without aghs, and from 140/120/60 to 100/80/60 with aghs
* Poison Nova mana cost reduced from 200/300/400 to 150/225/300
* Successive casts of Poison Nova now add the duration of the new one to the old one instead of refreshing it.

He's too dependent on level 16, an there's no reason for that. Also, ult sucks at level 6. Seriously screw midas Veno, make fighting Veno a thing. Also make refresher Veno a thing.


Phantom Assassin

* Blur no longer gives evasion. Instead gives a 10/15/20/25% backtrack like Void's old backtrack (works on magic damage as well and not countered by MKB). Fully disabled by Break.

PA isn't even that good in the mid game so why make her drop off in the late game in the first place because MKB/Silver/Bloodthorn? Blur is hard countered by 3 items in the game so every hero can counter that almost useless evasion easily. Change makes Battle Fury PA viable because her late game is finally good, and makes Butterfly PA viable as well.


Meepo

* geostrike now gives Meepo a passive 40% accuracy

It's kind of unfair that he can't deal with evasion.


Slark

* Essence Shift now gives 3 damage and 3 attack speed per stack instead of 3 agility.

General pub quality of life buff, you no longer have to deal with unkillable 50 armor Slarks with mass AGI stacks.


Terrorblade

* Should be a small nerf that isn't unfair, like a base AGI nerf or a mana cost scaling on his W, but seriously don't touch him, he's cool and I like free MMR.


Arc Warden

* Primary attribute changed to INT
* Base attack time upgraded to 1.55
* Magnetic Field no longer gives evasion. Instead gives 4/8/12/16 armor to all allied heroes in the AOE. Also affects towers.

Straight up buff, since his best items are INT items : Necronomicon, Scythe of Vyse, Bloodthorn. Being an AGI hero with garbage AGI gain is terrible in every way. This makes him kind of a zoo hero like Furion. IMO that's far better than making him an illusion AGI carry because we already have Terrorblade for that.


Crystal Maiden

* NO CHANGE. Seriously stop buffing her. Nice permaslow OSFrog :)


Puck

* Base attack time upgraded to 1.55

But I want to play offlane Puck and trade hits with supports. And I want to play Bloodthorn/sheep right-click Puck :)


Windranger

* Windrun no longer disjoints tower hits, and no longer disjoints true strike hits
* Windrun duration reduced from 3/4/5/6 to 2.5/3.5/4.5/6

Death to value points, and death to disjointing double Weaver attacks when he has MKB because that's fckin broken.


Lina

* INT gain increased from 3.2 to 4
* Fiery Soul attack speed increased from 40/55/70/85 to 35/55/75/95

Nukers aren't that good because indirect nerfs. She's a mediocre support as well for the same reason. So make her a blink/Bloodthorn/sheep semicarry. Right click Lina ftw.


Shadow Shaman

* Hex duration increased from 1.25/2/2.75/3.5 to 2/2.5/3/3.5.
* Hex manacost rescaled from 110/140/170/200 to 120/140/160/180

This skill is so **** at level 1 it's not even funny. I know there's Shackles, but seriously, 1.25 second hex is the reason why I never play SS as a support. Compare to Lion's 2.5 second hex at level 1...


Silencer

* Arcane Curse damage/second rescaled from 14/21/28/35 to 15/20/25/30 + 0%/5%/10%/15% of Silencer's intelligence
* Arcane Curse manacost rescaled from 75/95/115/135 to 80/90/100/110
* Arcane Curse damage is no longer paused when the target is silenced. Instead the debuff still applies its full effect and doesn't count down when the target is silenced (like Aghs Doom)
* Arcane Curse now pierces spell immunity when cast with Aghanim's Scepter Global Silence
(still doesn't when cast manually)
* Last Word now applies a disarm (again)

Useless Q, useless E, useless aghs. I hope this fixes all these issues he has right now.


Rubick

* INT gain increased from 2.4 to 3

Too dumb to be a proper grand magus. His mana pool is terrible, which limits the fun.


Skywrath Mage

* Mystic Flare now has a 4th level, available on level 25. Same effect, but reduces cooldown to 0.
(regardless of having aghs or not)

His aghs rework completely killed Sky as a core, because all his late game ( Scythe of Vyse into mass Mystic Flare spam = oneshot) doesn't work anymore. Now core Sky doesn't even need aghs, aghs is for support Sky in combo lineups.


Oracle

* False Promise now only doubles healing from Oracle himself
* Fortune's End cast range reduced from 850 to 750
* Fortune's End max channel time/stop duration reduced from 2.5 to 2
* Fortune's End damage increased from 90/120/150/180 to 100/160/220/270

Synergy with Satanic on his carry is straight up broken, so is the synergy with healing carries like Huskar. Rebalancing his Q is needed because the "sit back and cast longe range skills" on a support is just lame. Heal form Purifying Flames is still doubled, so is heal from mek or urn.


Techies

Remove Remote Mines because that skill is stupid design. Make his W something like a reverse Meat Hook that pushes enemies forwards, and make Stasis Trap his ulti with a big AOE/duration buff and reduce its trigger time to 0.
This way he's a real initiator like he should be and not just an AFK miner.


Lion

* Earth Spike no longer has unit targetting


Witch Doctor

* Paralyzing Cask cooldown increased from 20/18/16/14 to 20 at all levels


Enigma

* Malefice is no longer purgeable


Warlock

* Upheaval slow increased from 7%/14%/21%/28% to 13%/18%/23%/28%

Seriously, the only way to achieve anything with this hero in solo queue is playing him in dual lanes, Slahser's way. Lane for 6-7 minutes with heal and then start roaming with Upheaval. But the skill needs to be good with only 2 points in it for that.


Pugna

* Life Drain is no longer disabled by losing vision of the target.
(still doesn't give vision)

Pugna ult is simply too easily countered...just fog it. Screw that.


Leshrac

* Pulse Nova activation cost reduced from 70/90/110 to 40 at all levels
* Aghanim's Scepter now reduces all of Leshrac's cast points to 0
(on top of the ultimate damage increase)
( Split Earth and Lightning Storm still have an effect delay of 0.35 and 0.25 respectively)

Seriously, just balance this guy instead of making him OP in one patch and terrible in all other patches...he's fun as hell.


Invoker

* Tornado no longer applies a dispel
* Passive bonuses from Quas, Wex and Exort are now disabled by Break
* Ghost Walk now applies Break on Invoker as long as it is active

No longer moves at 522 movement speed under dust, which is one of the most broken things in the game right now.


outworld devourer

* Astral Imprisonment mana cost reduced from 120/140/160/180 to 120 at all levels

If OSFrog wants us to max it first, this has to be done.


Shadow Demon

* Demonic Purge mana cost reduced from 200 to 200/150/100
* Aghanim's Scepter now causes Disruption to freeze cooldowns for the duration when cast on enemies

Make his aghs better at countering heroes with short cooldown Blinks, Shukuchis and similar. Not just more slow. This way he's more versatile.
Also, ult scaling sucks, right now there's hardly a point in even skilling it past level 1 until you have aghs.



Mask of Madness

* Movement speed bonus increased from 17% to 25% on melee heroes
(still 17% on ranged heroes)

This was nerfed because it was OP on ranged kiters, but high MS is balanced on melee heroes. I want to play MoM Jugger, Sven and even Chaos knight.


Shiva's Guard

* Arctic blast expand speed increased from 350 to 500

It's way too slow right now. Makes it finally viable for setting up skills like Echo Stomp.