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Customising Aghanim's Scepter's upgrades for every hero!

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Forum » Hero & Item Ideas » Customising Aghanim's Scepter's upgrades for every hero! 331 posts - page 33 of 34
Permalink | Quote | PM | +Rep by Slangolator » November 7, 2015 3:10am | Report
I think the Aghanim's Scepter is one of the best equipment that you can have in game and i am here to give ideas about heroes that don't have upgradable ultimate and to rework someone that already have upgradable ultimate

These are my suggestions

Alchemist - Chemical Rage

Permanent Chemical Rage duration, also allows Alchemist to cast Aghanim's Scepter on an ally or himself, granting the hero all Aghanim's stats and their upgrades. Aghanim's Scepter is consumed in the process.

Ancient Apparition - Ice Blast

Increases duration to 20 seconds and instantly kills heroes that try to heal themselves.

Batirder - Flamming Lasso

Flaming Lasso grabs both its target, as well as the target's nearest allied hero within 400 range. The secondary target is tethered to the first. Also causes Flaming Lasso to deal 100/150/200 damage per second, and decreases cooldown to 40

Beastmaster - Primal Roar

Bloodseeker - Rupture

Rupture deals periodical damage 50/100/175 to targeted enemy hero even while he remains still

Bounty Hunter - Track

Gives global cast range, balances bonus gold for himself and allies, and increases movement speed to 350/450/550 in presence of tracked hero

Broodmother - Insatiable Hunger

Provides permament duration and allows Spawn Spiderlings debuff to go through spell immunity

Chaos Knight - Phantasm

Decreases cooldown to 60 seconds and gives 100% chance to summon additional phantasm

Clinkz - Death Pact

Allows Death Pact to be casted on enemy heroes which instantly kills them no matter how many HP they have

Death Prophet - Exorcism

Increases duration to 60 seconds,nuber of spirit to 30 seconds, heals Death Prophet if any Exorcism spirit passes through her for 20% of her maximum HP

Decreases cooldown to 30 seconds, increases cast range to 1000 and damage 300/400/500.

Ember Spirit

Increases number of charges to 5

Enigma - Black Hole

Increases duration to 7 seconds, damage to 100/150/200, adds Midnight Pulse damage to the Black Hole, also if any enemy heroes try to attack Enigma while he is channeling Black Hole, they will instantly have inflicted current level of Malefice upon them.

Faceless Void - Chronosphere

Increases duration to 10 seconds, decreases cooldown to 55 seconds and allows allied units to act in Chronosphere.

Huskar - Life Break

Increases damage dealt to 30% (75%*), removes cooldown.

Keeper of the Light - Spirit Form

Provides permanent Spirit Form. During daytime, grants unobstructed vision and Illuminate icon.png Illuminate heals for 100% of its damage values, also gives ability Lighting that allows him temporarily turn night into day, Lighting's duration is 70 seconds.

Leshrac - Pulse Nova

Increases damage to 190/220/260

Lifestealer - Infest

Grants Lifestealer the Assimilate ability, which allows him to swallow an allied hero, allowing them to hide within him. Any healing Lifestealer receives is shared with the hero within. When an assimilated hero leaves Lifestealer, they erupt outward, damaging nearby enemies, also converts Infest's damage from magical into pure and allows Infest on be casted on enemy heroes, if Infest is casted on enemy hero, then Lifesteaaler provides allies true sight on targeted hero, if the targeted enemy hero is consumed by Infest, then he will instantly die no matter how many HP has, Infest also goes through spell immunity.

Lina - Laguna Blade

Increases damage to 500/850/1150, decreases cooldown to 30/20/10, changes Laguna Blade's damage type to Pure and allows it to slice through spell immunity.

Lion - Finger of Death

Increases damage to 875/1025/1250, decreases cooldown to 80/40/20 and level 3 mana cost. Adds 300 damage radius, changes its damage to pure and allows Finger of Death to go through spell immunity.

Luna - Eclipse

Increases beams to 8/16/24, duration to 10 seconds, max hits per unit to 6/10/14, gives global cast range and allows beams to stun. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving.

Lycan - Shapeshift

Provides permanent duration and lifesteal to Lycan.

Medusa - Stone Gaze

Increases Stone duration to 15 seconds, petrified units do not receive spell immunity, instead they have their magical damage resistance reduced to 75%, also gives Medusa new ability called Arcana Drain, that is aura and affects aliies which allows them to burn enemy's mana for 30/45/60/75 and replenish their mana for same damage that they inflicted when burning mana.

Naga Siren - Song of the Siren

Regenerates Naga Siren and nearby allies by 8% of maximum health per second for the duration, while damaging enemies for the same amount that heals allies, at the end of Song of the Siren enemies caught in it will be silenced for 12 seconds, and allows Song of the Siren to go through to spell immunity.

Necrophos - Reaper's Scythe

Increases damage per HP missing to 1.5/2.5/4.0, adds 60 seconds to the respawn time, decreases mana cost for Level 1,2 and 3 to 275, and decreases cooldown for levels 1,2 and 3 to 35 seconds. Disables buyback for killed heroes.

Pudge - Dismember

Increases duration on heroes for 8 seconds, damage to 125/190/245, decreases duration on creeps for 2 seconds, converts its damage ype from magical into physical also adds a strength-based damage bonus, and heals Pudge equal to the damage dealt by Dismember.

Pugna - Life Drain

Increases drain per second to to 200/350/420, cast range to 1500/1700/1900, duration on 15 seconds and removes cooldown. If an enemy hero tries to attack Pugna while he is channeling Life Drain, they will instantly have Pugna's current level of Decrepify inflicted upon them.

Queen of Pain - Sonic Wave

Increases damage to 750/820/1000, decreases cooldown on 35 seconds and adds Scream of Pain damage to the Sonic Wave.

Rubick - Spell Steal

Removes cooldown and increases cast range on 1500. Stolen spell receives Aghanim's Scepter upgrade, also allows Rubick to steal passive abilities.

Sand King - Epicenter

Increases number of pulses to 14/18/22, decreases cooldown to 55 seconds, and Caustic Finale to go through spell immunity.

Shadow Fiend - Requiem of Souls

Increases capacity of Necromastery to 30/44/58/72, allows Requiem of Souls to be cast on an area within 2500 range. Grants obstructed vision of that area.

Shadow Shaman - Mass Serpent Ward

Increases damage to 100-150/200-250/350-400 and number of wards to 20.

Slardar - Amplify Damage

Increases duration to 20, allows Amplify Damage to amplify and magical damage, also provides True Strike.

Spectre - Haunt

Summons illusion on enemy heroes and allied heroes, incresaes duration on 10, damage dealt by illusions to 45% and reduces damage that illusions take on 150%.

Techies - Remote Mines

Increases damage to 1100/1250/1375, cast range and causes Land Mines, Stasis Traps, and Remote Mines within 125 range of a Minefield Sign to be immune to True Sight, allows converts Remote Mines damage from magical into physical and allows them to slice through spell immunity.

Templar Assassin - Psionic Trap

Removes limit of Psionic Traps.

Terrorblade - Sunder

Gives global cast range, decreases cooldown for levels 1 and 2 on 40, removes cooldown on Metamorphosis and allows it to be Toggle ability

Tidehunter - Ravage

Allows Ravage to be cast on an area within 3000 range. Grants obstructed vision of that area. Can also target any allied unit to center Ravage on their location, increases damage to 250/325/415

Venomancer - Poison Nova

Increases damage to 80/115/190, decreases cooldown to 55 secoonds and allows Poison Nova to kill enemy heroes.

Visage - Summon Familiars

Summons 4 Familiars, decreases cooldown to 120/80/40.

Weaver - Time Lapse

Removes Cooldown and allows and allows Time Lapse to target allied heroes.

Witch Doctor - Death Ward

Increases duration on 9, damage on 105/135/165 and allows it to bounce 5 times, also If an enemy hero tries to attack Witch Doctor while he is channeling Death Ward, they will instantly have Witch Doctor's current level of Maledict and Paralyzing Cask inflicted upon them.

Wraith King - Reincarnation

Allied heroes who are within 1200 radius of Wraith King when slain become Wraiths for 7 seconds, delaying their death, also removes mana cost and decreases cooldown for levels 1 and 2 on 60

Zeus - Thundergod's Wrath

Instantly kills all enemy heroes no matter how many HP they have and converts damage from magical into pure and allows it to slice through spell immunity

Slangolator



Posts: 2
Permalink | Quote | PM | +Rep by Cuttleboss » November 13, 2015 12:18pm | Report
I have one for Leshrac

Instead of granting bonus damage, he gains a second pulse nova, like Timbersaw. If he gets this, he'll actually scale even better with mana, and he can actually be played position 1, since his peak is much higher if he gets that upgrade.

Cuttleboss
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Permalink | Quote | PM | +Rep by KoDyAbAbA » November 13, 2015 1:32pm | Report
looking at Slangolator's post like :
"uhuh"
"OP"
"OP"
"NO"
"NOOOOOO"
"OPOPOPOPOPOPOP"

KoDyAbAbA


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Permalink | Quote | PM | +Rep by Sunabonzu » November 13, 2015 9:08pm | Report
Elder Titan:
Earth Splitter Disarm effect now able pierce through Spell Immunity.

Gains new ability: Astral Rift
Allows teleportation where Astral Spirit is located, instantly combine to receive Spirit's buffs.

Required 1sec channeling to take effect, gains Rift Strike buff after successful teleportation; allows 250 AoE 100% splash damage on next attack (Single-hand overhead hammer slam, with earth crackle animation upon impact), Last for 3sec.

Sunabonzu



Posts: 26
Permalink | Quote | PM | +Rep by Dokurider » November 15, 2015 1:36am | Report
I will also provide explanation of why I think they are needed in following spoilers.

Mirana
Starstorm second wave now hits all targets that were originally by the first wave. Meteors now have splash damage. Main damage increased by 100 at all levels and CD reduced to 9 seconds.

Spoiler: Click to view


Phantom Assassin
Blur's evasion now applies to all spells. Evasion is still negated by True Strike.

Spoiler: Click to view


Axe
Culling Blade is no longer upgraded
Berserker's Call gains 2 extra seconds of duration at all levels. While under the effects of Berserker's Call, Counter Helix proc rate is increased by 100%

Spoiler: Click to view


Storm Spirit
Storm Spirit's max mana pool is now set to be exactly 700 mana. This cannot be decreased or increased by any means unless Scepter is removed from inventory. Has no impact on Intelligence or mana regeneration (unless it's percentage based) whatsoever.

Spoiler: Click to view


Death Prophet
When Exorcism is cast, Death Prophet enters Ghost status, where she cannot be effected by physical attacks while being unable to use physical attacks herself. Unlike other Ghost effects, this does not effect her magic resistance at all. Cannot stack with Magic/Spell Immunity. Purgable.

Spoiler: Click to view


Drow Ranger
Gains a new ability, Frost Field. Lays down a field of frost, visible only to allies but can be revealed by true sight. When non allies walk through this field, their footsteps make a loud and distinct sound (can only be heard by allies), whether they are invisible (even by Smoke of Deceit) or not. Enemies that walk through the field will also leave their footprints in the Frost Field and will create a trail of frost behind them for a 5 second duration. The trail will generate in a continuous line unless the target has moved more than 1301 distance in 0.25 seconds. This trail is now also added to Frost Arrows and also lasts for 5 seconds.

Spoiler: Click to view


Sunabonzu wrote:

Elder Titan:
Earth Splitter Disarm effect now able pierce through Spell Immunity.

Earth Splitter in it's entirety already pierces Spell Immunity.

Dokurider



Posts: 10
Steam: 毒ライダ(DOKURAIDA)
Permalink | Quote | PM | +Rep by Sp3ctr3 » November 27, 2015 4:04pm | Report
Razor: In addition to current upgrade the ultimate will hit the target that Razor is hitting in that moment. I don't know if this is really OP or not, is just an idea I really like

Sp3ctr3


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Permalink | Quote | PM | +Rep by Blubbles » April 29, 2016 8:58pm | Report
Slark: Shadow dance Passive now regens mana for half the HP percentae, and Essence Shift lasts for twice the duration
Mood of the Day


^_^

Blubbles


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Permalink | Quote | PM | +Rep by Sclipzer » June 10, 2016 1:58pm | Report
Because I don't want Nature's Prophet to be OP in this post, i'm introducing the
ULTSTICK V 2.0!!!
Costs 6000 gold.
Doubles the stats

The upgrade:
You can now hit an infinite amount of targets, but after 20 hits the damage doesnt increase.
Adds the spell:
Living Forest

Furion turns every tree in a 2000 radius around him into a weaker treant, thatdeals 5 damage and has 100 hp.

Mana: 170
CD: 40

And an upgrade to Treant Protector:

If TP and Furion is on the same team, the normal ultstick makes so all treants that Furion summons automatically get the current level of Living Armor.
Hero DPS and EHP Spreadsheet coming soon.

Sclipzer



Posts: 114
Permalink | Quote | PM | +Rep by Safecyn » June 10, 2016 4:50pm | Report
Because I had the idea and couldn't not share it:

Aghanim's Scepter 2 idea: Juggernaut

Slashes increased to 9/12/15. In addition, Juggernaut's Blade Fury animation occurs around his target, damaging it and all heroes in the AOE.

Safecyn
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Permalink | Quote | PM | +Rep by The Magnus Magus » February 11, 2017 10:15pm | Report
Arc warden:
Zet fractures completely, making his duplicate have no duration. However, it is not a copy of him, as it will only gain new items/levels once cast again. However, if this twin is killed, enemies gain gold and exp as if arc warden had died.

Invoker: Invoking a spell invoker does not already have in his d or f slot removes the cooldown of the newly invoked spell.
Extremely reccommended changes to talent tree: At level 10, invoker can get -2 second invoke cooldown or 2 forge spirits, at level 15 he can get 25% exp gain or +35 cold snap bonus damage, at level 20 he can get +1 all reagent levels or sunstrike has 2 charges, and at level 25 he gets 50% cooldown reduction (so he can have 2 second invoke, and better cd on all spells) or (+20% spell amplification and +80 intellingence)

Tinker:
Rearm has no cast point, so immediately after casting he will begin the channelling. Additionally, rearm costs 175 mana.

Techies:
Remote mines have infinite charges, which replenish at a rate of 1 per 10 seconds(affected by cd reduction). Charges are lost upon death. Buying scepter gives you 10 charges. Still same mana cost.

Omniknight:
Gains new ability: Limitless. The omniscience itself aids the battle, channeling its power through omniknight. Raises target allied hero from the dead, fully heals their hp and mana, and refreshes their spells and items, but reduces omniknight's health to 1. Only can be cast 200 units away from the heroes position at death.

Pudge: Rot deals 5% of pudges max hp per second instead of 30/60/90/120 damage.

Lion: Finger of death deals 0.75/1/1.25 additional damage per mana point that lion has left(after casting the spell)

I know these are taken, but these are ideas I like:

Lina: Each spell lina casts also increases her magic damage amplification by 10/13.33/16.67/20%. Also, laguna blade has no damage delay, so it can't be dodged by puck/etc.

Anti-mage: Reduces the duration of all debuffs by 50%.
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche

My hero and item ideas!

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