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Gralice, Frost spirit

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Forum » Hero & Item Ideas » Gralice, Frost spirit 6 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Riyuji » August 2, 2015 2:13pm | Report

Gralice, Frost spirit

(More like Earth Spirit, Ember Spirit and Storm Spirit counterparts)
(Temporary picture.)



BIO


STATISTICS


ABILITIES


Version 1.0

Check out my Heroes: Gralice, The Frost Spirit

Riyuji



Posts: 12
Steam: | RYJ |
Permalink | Quote | PM | +Rep by porygon361 » August 3, 2015 10:04am | Report
Guys! Please review this idea. I don't have the time to do so, but I think his idea deserves some attention.

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porygon361
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Permalink | Quote | PM | +Rep by Riyuji » August 3, 2015 1:12pm | Report
porygon361 wrote:

Guys! Please review this idea. I don't have the time to do so, but I think his idea deserves some attention.


Thank you so much, it was very nice of you. Btw, I recently reworked most of the skills (I guess something better just came up with my mind). Focused about the remnant ideas of the three spirits and tadaaa. I kinda included that idea in this hero as well.

Check out my Heroes: Gralice, The Frost Spirit

Riyuji



Posts: 12
Steam: | RYJ |
Permalink | Quote | PM | +Rep by Yzreel » August 3, 2015 3:57pm | Report
Hey dude!

I'd really love to review on this idea properly and all, but I'm sorry that I don't really have that much free time (and the free time I do have I spend on TI5 and FoC), so I'll just tell you that I also had an idea similar to this one!
Just check it here, I hope you can find some interesting things to use in your idea!

I'll try and review properly once the FoC ends, but the idea itself is really interesting! Keep up the good work :D

P.S: Oh, by the way, when I do review it, do you want it to be about ALL the numbers or just the important points?
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Permalink | Quote | PM | +Rep by Riyuji » August 3, 2015 4:02pm | Report
Yzreel wrote:

Hey dude!

I'd really love to review on this idea properly and all, but I'm sorry that I don't really have that much free time (and the free time I do have I spend on TI5 and FoC), so I'll just tell you that I also had an idea similar to this one!
Just check it here, I hope you can find some interesting things to use in your idea!

I'll try and review properly once the FoC ends, but the idea itself is really interesting! Keep up the good work :D

P.S: Oh, by the way, when I do review it, do you want it to be about ALL the numbers or just the important points?


Ikr, Im also spending time on Ti5 :)) I would definitely check that out! I also want your full review if you may! Please! I need them so bad as a beginner. Thanks for the response! GL also with the FoC!

Check out my Heroes: Gralice, The Frost Spirit

Riyuji



Posts: 12
Steam: | RYJ |
Permalink | Quote | PM | +Rep by Yzreel » August 13, 2015 7:24pm | Report
Hey dude, sorry for being really late lol
I was about to send the review but you haven't been commenting at all since then so I thought you're gone (yeah, we have a lot of that kind of people in this site, here for a day and never appearing anymore).
So anyway, here goes:

First of all, I'm sorry if I interpret it wrongly, I am really confused about some of your skills wordings and thus might take your hero wrongly.

I'll do the review starting with the overall idea of the hero, I think that the hero has amazing initial concept, and I really like how you made the ultimate skill. I think that it would probably be better though if you focus more on the ultimate skill, since I love the idea of having a trap link, and currently, your hero just doesn't seem that synergistic in an overall role. Currently, it's like you have two parts of the hero: the [Q] combined with [R], and [W] combined with [E]. I just think that it's kind of odd since [Q] and [R] focuses in teamfight while [W] and [E] focuses on chasing/escape. I know that it can also be used to initiate (sort of like Firefly), but considering your [Q] and [R] has huge range (it's practically Blink Dagger range covered), I think this hero should be someone who skirts around a teamfight like late game Ember Spirit rather than initiating Earth Spirit.

I'd probably suggests shifting the idea of the link to fit the overall idea, if this were my idea I'd probably change his [R] into no target instead of channeling, and adding this effect to [W] or [E]:

"While the ultimate is active, Gralice will extend the link wherever he moves if this skill is used"

This way, the hero will have a better synergy than before. Oh, and since we're talking about synergy, I think that you should do something about your [W] and [E], because currently your [E] cannot be used without [W] (if I get it right?). I mean, there is no skill that gives no effect without another skill (except Eclipse), and it would make the skill build quite linear. I'd probably add the effect of [E] so that it can be used even without your [W]

Okay, now off to the first skill. I really love it, I do. It's like making Snowball more interesting, but I think the root duration (I'd assume it's like Frostbite?) is very low, and the bonus duration/stack is actually unneeded. I'd say to just change it into a static 2 seconds (1 second if it's a stun) or somewhere around there. I love your scaling of the skills, making this skill much more important to level up. This skill is easily the most balanced skill he has.

Let's move to the second skill now. Since I've talked about the synergy with your third skill, I'd just talk about the numbers in this part. You do realize that you're giving a minimum of 170 movement speed (without boots) at maximum level right? I know that you put a low duration and radius of the spell in addition to the huge cooldown, but I think doing this overcompensates with the OPness of this skill. I'd actually recommend lowering the speed bonus (considering that Drum of Endurance only gives +10% mspd on activation), but increase the duration/radius and lower cooldown). Around 15/20/25/30% speed in 300 AoE for 10 seconds and 32/28/24/20 seconds cooldown. Another way to do this is to simply add a maximum range travelled, I'd say 800/1200/1600/2000 would be good enough?

The third skill's main problem had been addressed up there, it simply cannot exist without your second skill. Therefore, I propose to change the wording of the skill:

"Can be casted on self to change the Path of Benevolence into Path of Hostility, or casted to ground to create a 400 points circular radius Shard of Hostility"

Doing this allows this skill to be quite a useful nuke in addition to escape skill, and allows it to be leveled even without the second skill. About the number itself, I'd say that again, the mini-stun should be a static number (0.5 is fine already). Other than that, the MP cost is very low, while the cooldown is too high, I also think that the duration is too long. Therefore, I propose to change it to around 110 MP cost, has 4 seconds radius that deals 30/45/60/75 dps, with 16 seconds static duration.

The ultimate is actually fine like it is, but it doesn't have a scaling, is it? What do you get by levelling it up? Also, I think "completely losing all mana" is really OP. I like the initial idea, but a balancing is due. Let's take EMP, the only MP draining AoE spell in the game. At the maximum level, it only steals 550 MP and it's already deemed too strong by some players, and your skill has the potential to really shuts down any MP-based hero, no matter how many MP they have). I'd actually suggest making MP loss gradual instead of instant, but increases the duration of the link by a lot. Doing this allows enemy time to counter-play (more balanced), and combined with my previous suggestions essentially makes this hero an attrition based hero rather than a burst hero, and I think it fits him more. I think it can be something around: Drains 6/8/10% maximum HP each half second inside the link, has 7 seconds duration, pierces spell immunity, has 80 seconds cooldown and use 200/300/400 MP. Another simpler way is to just make the MP drain a static number instead, around 300/550/800 would be good, I think.

Anyway, all these are just my suggestions, you're free to follow them or not. However, please follow my reasonings and understand where I come from, you can just take what I say and change it according what you think is okay. I know that this is your idea and you probably don't like me messing up too much with it, but here's my review.

Oh, and also:

HAPPY BIRTHDAY!! :D
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