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Customising Aghanim's Scepter's upgrades for every hero!

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Forum » Hero & Item Ideas » Customising Aghanim's Scepter's upgrades for every hero! 331 posts - page 14 of 34
Permalink | Quote | PM | +Rep by KoDyAbAbA » March 29, 2015 1:30pm | Report
I don't think you realise the full power of what you have done with ember spirit.

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Permalink | Quote | PM | +Rep by Unscathed » March 29, 2015 1:46pm | Report
KoDyAbAbA wrote:

I don't think you realise the full power of what you have done with ember spirit.

As if he needs to be more imba, right? :^)

Anyways, is there something about the ember you liked? Like the Searing Chains change maybe?
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Permalink | Quote | PM | +Rep by TheSofa » March 29, 2015 2:42pm | Report
OUtworld Devourer

Arcane Orb now pierces BKB.

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Permalink | Quote | PM | +Rep by MrLocket » March 30, 2015 5:37am | Report
@TheSofa
Yes please!

@Unscathed
If you get people stucked in a place, you don't need to cast 2 abilities. :P

Lone Druid-Yea nice idea, split pusher FTW. People really need to start playing him now. Rush Agh and push tower in no time, but won't it be somewhat OP? Just keep going push tower and when someone TP to counter-push, the bear can just blink back to owner. I would like to add: Bear cannot return in the last 6 seconds if the bear attacked at least 1100 distance away from the Lone Druid.

Inner Vitality-Hmm, Chemical Rage only has 100 HP regen, this skill will easily give a hero over 120 regen per second, which makes Alchemist more ****py than ever. :P I think durability buff is more important than regen faster, you know regen won't save you from a 1.6k damage Coup de Grace right?

Quoted:

Searing Chains now has no maximum unit limit.
Fire Remnant maximum charges from 3 to 5.
Fire Remnant replenish duration from 35 to 25.


400 AoE 3 seconds disable, 300 magical damage, with maximum of 1450 range, instant cast time, 8 seconds cooldown. By this alone it's already OP. For me, 3 Fire Remnant is enough already unless you were panicked and used it like a Blink Strike, 5 remnants will makes this a Ball Lightning with little mana cost.
Quoted:

Activate Fire Remnant will cast the current level of Searing Chains at the remnant's current spot.

Seriously? 24 seconds 400 AoE chain disables with 3400 damage? It's over 9000!!!!

Mana Void-I don't understand this, Mana Void never burn mana so how does it work?

Finger of Death-Do I need to repeat the rule? :P

Earth Splitter-It can be helpful in chain stun, but by it alone 1.6 seconds is somewhat weak because you already have maim and 5 seconds set-up with Echo Stomp.

Electric Vortex-Doesn't fit the hero, and also you already have Orchid Malevolence and Scythe of Vyse to prevents your prey from fighting back.

Quoted:

Tethered unit now has grace. Meaning said unit is immortal untill Io is killed. Tether break range from 900 to 1400.

No, if Io can jukes well, another hero like Ursa, Tiny, Chaos Knight are literally unstoppable, somemore you gave him the 1400 range, which makes killing Tethered hero nearly impossible.

Black Hole-It's game breaking, and cooldown time reduction for 30 seconds will make it OP by a lot, so no.

Quoted:

IMPLEMENTED IDEA PROTESTS
Coup de Grace mute duration reduced from 3 to 1.5 seconds. (I nerfed my own idea)
Chakram- Please add the movement speed. I suggest 200 MS.


You have to spend 4200 gold to get a hex with 15% chance to proc, and it is dispel-able.
As for Chakram, well done on spotting the missing information, will be added.
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Permalink | Quote | PM | +Rep by Unscathed » March 30, 2015 9:54am | Report
Lone Druid sure, but 6 seconds? Really? You do know that the bear is so weak late game and enemy can just SMOKE UP or even BLINK by hiding in trees. 3 seconds man. 6 seconds made it sooo weak.

inner vitality Your point exactly. Thats why the numebrs should rise significantly. How about make it 40/75/110/145% main attribute + 5% max health? Or how about 40/75/11@/145% main attribute and increase total HP by 24%?

Ember Spirit moar imba pls locket

Mana Void Give more control in teamfights. He is very prone to CC and draining mana is the thing he needs to survive better at teamfights

Finger of Death- in addition to unscathed's super awesome upgrade, it will bounce up to 3 units in a 700 radius. Each bounce has a delay of 0.6 seconds. Prioritize heroes. (Better than small AoE imo)

Also locket, why are you so radical about this? Sometimes the simplest thing is the best


Earth Splitter jeez locket the current upgrade is exactly why i dont give it too high of an impact. Its meant to be a.. Oh, nvm. How about it silences too? But not mute, remember.

Electric Vortex how about absorbing the mana? It could really be an alternative for orchid since it also gave him mana. Difference from orchid? Aghs gave survivability.. Whiel orchid gave damage... Yeah not sure hiw that woudl work

Tether hmm yea i think it doesnt need a break range buff. How about removing it?
And you do know Io is food right? I mean he is risking his hide by doing this. Since mobile heroes are popular as of now they can easily caught Io off guard. Although it does sounds too damn strong.


Black Hole k
Coup de Grace really locket? You do realize the only dispel ability that can be cast on allies is just Diffusal Blade right? And how many heroes has a dispel ability? Besides, you say that like you never see a PA killed an enemy in merely 2 seconds. 1.5 too low for you? Fine. Make it 2 seconds. Yes, thats not too much, but you do not know how mere 2 seconds can does when Skull Basher's humble stun duration is enough to kill almost anyone lategame.
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Permalink | Quote | PM | +Rep by MrLocket » April 1, 2015 3:58pm | Report
Lone Druid It only has 6 seconds cooldown when you attacked someone or something, if you tried to run it will still cooldown in 3 seconds when under attacked, given that you never attacked with the bear in the past 3 seconds. It's completely reasonable because common blinks have a 6 seconds cooldown. Do you really need to hide in tree or buy smoke to wait the bear comes and try to kill it?

inner vitality Please, even you give him 100% max hp regen per second it will still not save him from 1~2 burst, especially when he has so little STR gain. Giving him imba regen, which is as much as 3~5 hearts with no cooldown will makes some hero completely unplayable against him. Having huge regen and burst HP bar is the reason why Alchemist is nerfed to unplayable level.

Mana Void I wants to know how it works, not what will it causes.

Finger of Death Bounce, yes, damage, no, just give lion a Veil of Discord and he will 1 shot 2 supports.

Quoted:

Also locket, why are you so radical about this? Sometimes the simplest thing is the best

Be creative. We are here to gather creative idea, like Doomed units will spawn a demon creep when died, Chaos Meteor that will creates an inferno ( warlock's creep ), Assassinate that has a linearly increasing damage, and so on. Solely changing value is called balancing, not customising upgrade.

Earth Splitter Yes, silence will work too, makes it more rewarding because it has a 3 seconds delay and a hey-please-run-I-am-going-to-ult-you-3-seconds-later visual effect.

Electric Vortex Very nice idea, especially when you have half of your mana bars gone after balling.

Tether It does sounds too damn strong, you simply can't ignore those heroes I mentioned or you will get raped to death.

Coup de Grace Ok, if you get it during early/mid game PA can't kill any hero in 2 seconds because she spent 4200 golds for 10 damage and 10 attack speed. If you get it in late game you can't 2-seconds anyone because during that time even support is tanky enough to survive at least 2 Coup de Grace, or maybe just 1. You see, PA has a very serious slot problem, because if you get BKB, basher and Agh, you only have 2 slots for damage item. So Agh is a very good alternate to BKB or basher, not to mention that Abyssal Blade has a 2+1.4 seconds stun and provides 100 damage. For dispel, 2 of the PA's rival: Omniknight and Oracle has a dispel with low cooldown, also, Press the Attack and Aphotic Shield, so you can counter-pick her with these heroes.
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Permalink | Quote | PM | +Rep by Unscathed » April 2, 2015 10:04am | Report
Mana Void:
AM walks into a bar and *****-slap an enemy support
enemy has backups coming
when dey near u use ulti
dey got dmged,
dey got no mana
its an onslaught
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Permalink | Quote | PM | +Rep by Wulfstan » April 2, 2015 6:32pm | Report
Morphling - Morphling may now change his primary attribute whenever while having Aghanim's Scepter.


Shadow Demon - purged units now give a 600 AoE true sight around them. Shadow Demon applies 4 stacks of Shadow Poison to the purged target. Shadow Poison now explodes in a 300 AoE around the target when triggered, fully damaging enemies.

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Permalink | Quote | PM | +Rep by KoDyAbAbA » April 2, 2015 11:05pm | Report
wulfy chaaan

that morphling change is so OP I am literally choking on my bologna sammich right now.(but it does make sense though).

that is 580 damage extra.

but the Shadow poision AoE target thingy pretty much makes Shadow Demon a top pick.

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Permalink | Quote | PM | +Rep by TheSofa » April 2, 2015 11:08pm | Report
Wulfstan wrote:

Morphling - Morphling may now change his primary attribute whenever while having Aghanim's Scepter.


Also add that he reverts back to agility if Agh's is dropped

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